Is this fixing particular artifacts?
In general I prefer not to have discontinuities when going from 0 to a small value.
The x64 libraries can be built on the M1. https://developer.blender.org/docs/handbook/release_process/build/macos/#x86_64-cross-compilation
There are some built errors. It seems OpenImageIO was linked against the homebrew libjpeg instead of our own?
Maybe the JPEG paths in build_files/build_environment/cmake/openimageio.cmake
do…
Might as well check if it works on the buildbot already:
@blender-bot build macos-arm64
The title says arm_x64
, but only includes arm64
. Are the x64
libs still coming?
Use if(EXISTS
for x265 like aom. It's a bit more convenient for bisecting if the build system works with different versions of the library.
I think this can be closed now, not worth spending more time on this.
I think this can be closed now. None of the remaining bullet points seems relevant or important.
For the USD Preview Surface export we always use a
UsdPrimvarReader_float2
to specify the "UVMap" primvar (or whatever the user has named it) for the texture coordinates of the material, even…
It worked when I tried the same thing. Which error are you getting, the same one? Did you try the 4.2 daily build?