Brecht Van Lommel brecht
  • Blender & Cycles developer

  • Joined on 2003-01-03
Brecht Van Lommel commented on pull request blender/blender#123310 2024-06-17 15:21:53 +02:00
Render: Clamp minimum DOF focus distance

Is this fixing particular artifacts?

In general I prefer not to have discontinuities when going from 0 to a small value.

Brecht Van Lommel pushed to main at blender/blender-developer-docs 2024-06-17 13:00:35 +02:00
3efe47ed4e Update docs/release_notes/4.2/cycles.md
Brecht Van Lommel pushed to main at blender/blender-developer-docs 2024-06-17 12:56:05 +02:00
bd552a188f Release Notes: Thin Film and Blue Noise for Cycles
Brecht Van Lommel deleted branch cycles-thinfilm-bluenoise from LukasStockner/blender-developer-docs 2024-06-17 12:56:02 +02:00
Brecht Van Lommel merged pull request blender/blender-developer-docs#64 2024-06-17 12:56:01 +02:00
Release Notes: Thin Film and Blue Noise for Cycles
Brecht Van Lommel pushed to main at blender/blender-developer-docs 2024-06-17 11:23:26 +02:00
0c34d5567f Update docs/handbook/release_process/build/macos.md
Brecht Van Lommel commented on pull request blender/blender#123290 2024-06-17 01:33:59 +02:00
WIP: MacOS arm_x64 library updates

There are some built errors. It seems OpenImageIO was linked against the homebrew libjpeg instead of our own?

Maybe the JPEG paths in build_files/build_environment/cmake/openimageio.cmake do…

Brecht Van Lommel commented on pull request blender/blender#123290 2024-06-17 01:26:13 +02:00
WIP: MacOS arm_x64 library updates

Also, this PR should be targeted at the 4.2 branch, not main.

Brecht Van Lommel commented on pull request blender/blender#123290 2024-06-17 01:23:30 +02:00
WIP: MacOS arm_x64 library updates

Might as well check if it works on the buildbot already:

@blender-bot build macos-arm64

Brecht Van Lommel suggested changes for blender/blender#123290 2024-06-17 01:22:39 +02:00
WIP: MacOS arm_x64 library updates

The title says arm_x64, but only includes arm64. Are the x64 libs still coming?

Brecht Van Lommel commented on pull request blender/blender#123290 2024-06-17 01:22:37 +02:00
WIP: MacOS arm_x64 library updates

Use if(EXISTS for x265 like aom. It's a bit more convenient for bisecting if the build system works with different versions of the library.

Brecht Van Lommel closed issue blender/blender#117501 2024-06-16 16:52:46 +02:00
Archived Wiki: Further Processing of Static HTML Dump
Brecht Van Lommel commented on issue blender/blender#117501 2024-06-16 16:52:38 +02:00
Archived Wiki: Further Processing of Static HTML Dump

I think this can be closed now, not worth spending more time on this.

Brecht Van Lommel closed issue blender/blender#116055 2024-06-16 16:52:29 +02:00
New Developer Documentation Platform
Brecht Van Lommel commented on issue blender/blender#116055 2024-06-16 16:52:26 +02:00
New Developer Documentation Platform

I think this can be closed now. None of the remaining bullet points seems relevant or important.

Brecht Van Lommel commented on issue blender/blender#122800 2024-06-15 22:14:36 +02:00
USD MaterialX export missing textures in Storm

For the USD Preview Surface export we always use a UsdPrimvarReader_float2 to specify the "UVMap" primvar (or whatever the user has named it) for the texture coordinates of the material, even…

Brecht Van Lommel commented on issue blender/blender#104061 2024-06-15 12:30:39 +02:00
Custom render engine is unable to create gpu context

It worked when I tried the same thing. Which error are you getting, the same one? Did you try the 4.2 daily build?