Block a user
3a7a9c60df
Cleanup: Compiler warning building without OIDN
397b96ed2e
Fix #121819: OpenColorIO GLSL error after recent change, only apply to Metal
Cycles GPU Metal does not render anymore (AMD Radeon Pro)
68462f12b1
Fix #121819: OpenColorIO Metal GLSL error with grading curve
a27fa7e46c
FIx #122085: Optimize iter_shader_to_rgba_depth_count
0a74065a19
Build: Disable WITH_MOD_OCEANSIM when WITH_FFTW3 is disabled
6a9feebf07
EEVEE: Ensure materials use all available sampler slots
724a674bae
USD export: fix malformed joint paths
Brecht Van Lommel
deleted branch depsgraph-example from Matthew-Hinson/blender
2024-06-12 17:22:12 +02:00
Python docs: Fix broken Dependency Graph example
Dependency graph: Simple exporter - issue running code snippet
extensions system looking for incorrect extension folder.
Is there a more complete backtrace for that error?
Blender itself does not look for a folder named properties
as far as I know. Is your add-on doing this, and if so how is it computing the…
Poor anti-aliasing when baking textures
It's a known issue that antialiasing in baking is poor. This is not so much about pixel filtering, specifically, but would be good to address at some point. It will involve some bigger refactoring…
Refactor: Consistent WM jobs API; avoid function pointers as identifiers
I think it's fine to use a single job type for all render previews including nodes, to get rid of the callbacks entirely. It probably resolve some issue with the (experimental) shader node…
Brecht Van Lommel
pushed to temp-refactor-jobs-stopkill-api at JulianEisel/blender
2024-06-12 16:42:57 +02:00
6abd504fad
Use job type also for render previews