Brecht Van Lommel brecht
  • Blender & Cycles developer

  • Joined on 2003-01-03
Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:34:41 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

That kind of refactoring should be done for the file as a whole, doing it for individual places just makes things more messy.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:33:52 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

This is existing code that was moved, not the place here to start refactoring that.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:33:31 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

This is existing code that was moved, not the place here to start refactoring that.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:32:48 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

It should be kept, it's part of previously uncommented code that may still get used again.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:31:33 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

I don't see this in our C/C++ guidelines, does not make sense to me either.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:29:56 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

I would not expect changes like this to an existing file to start using newer conventions. That kind of refactoring can be done separately.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:29:45 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

I would not expect changes like this to an existing file to start using newer conventions. That kind of refactoring can be done separately.

Brecht Van Lommel commented on pull request blender/blender#114545 2024-08-06 13:27:18 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

No, I think it's better to keep the API consistent and always put ParamHandle first.

Brecht Van Lommel pushed to linux-arm64 at brecht/blender 2024-08-03 00:22:22 +02:00
d6e4d0fc66 Build: Changes for make deps to work on Linux arm64 again
7cf49db966 Fix: Wrong make deps xml2 library install on Linux and macOS
11e7b7d0bd Collection Export: Allow renaming of exporters in the UI list
e758e947c4 Cleanup: Sculpt: Extract boundary strength calculation
5b61a01c19 Fix #125750: NaN on Glossy materials with low roughness
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Brecht Van Lommel created branch linux-arm64 in brecht/blender 2024-08-03 00:22:22 +02:00
Brecht Van Lommel pushed to main at blender/blender-manual 2024-07-24 23:24:59 +02:00
3ae8d40150 Merge branch 'blender-v4.2-release'
8cfe4303f3 Update manual/advanced/deploying_blender.rst
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Brecht Van Lommel pushed to blender-v4.2-release at blender/blender-manual 2024-07-24 23:24:59 +02:00
8cfe4303f3 Update manual/advanced/deploying_blender.rst
Brecht Van Lommel commented on pull request blender/blender#114545 2024-07-24 22:05:19 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

If it's considered ready, I'll remove the WIP prefix.

For live unwrap there is a trade-off. If it starts from scratch after every mouse motion, it will give the same results as regular unwrap,…

Brecht Van Lommel commented on pull request blender/blender-addons#105397 2024-07-24 21:58:46 +02:00
Fix #83322: Scale factor issue

@lichtwerk is actually responsible for LTS maintenance. I guess he can decide if it's worth backporting, or get advice from another dev.

Brecht Van Lommel commented on issue blender/blender#123473 2024-07-24 21:53:06 +02:00
[snap packaging] Please provide appstream common id

I'm on sabbatical at the moment, I'll CC @bartvdbraak @ThomasDinges @lichtwerk for devops/release related things instead.

Maybe something else needed in the yaml config file, maybe something…

Brecht Van Lommel commented on pull request blender/blender#122778 2024-07-24 21:44:49 +02:00
Core: Change portable install folder to portable/

I think most users downloading zip files are not doing it to get a portable Blender in this sense. On macOS and Linux there also is no clear distinction between installer and zip, so it would be a…

Brecht Van Lommel pushed tag v4.2.0 to blender/cycles 2024-07-23 22:25:54 +02:00
Brecht Van Lommel pushed to main at blender/cycles 2024-07-23 22:25:48 +02:00
6170e50fbd Fix #116243, #122022 - metalrt live viewport stability issues
99f4fb9c27 Fix #124241: Light-linked objects render incorrectly in volumes
291aba8d5b Fix metalrt motion blur setup buffer overrun
d00d681080 Avoid spam metal pipeline creation during viewport animation
8840ab3e38 Fix automatic optix denoiser section criteria
Compare 151 commits »
Brecht Van Lommel pushed to release/v4.2 at blender/cycles 2024-07-23 22:25:28 +02:00
6170e50fbd Fix #116243, #122022 - metalrt live viewport stability issues
99f4fb9c27 Fix #124241: Light-linked objects render incorrectly in volumes
291aba8d5b Fix metalrt motion blur setup buffer overrun
d00d681080 Avoid spam metal pipeline creation during viewport animation
8840ab3e38 Fix automatic optix denoiser section criteria
Compare 10 commits »
Brecht Van Lommel commented on pull request blender/blender#124533 2024-07-11 21:26:58 +02:00
Fix #124454: Allow BF_DIST_BIN to be a symlink

This looks good to me, but please ask someone else to review as I'm on sabbatical until the end of the year.

CC @ideasman42 @Sergey