Brecht Van Lommel brecht
  • Blender & Cycles developer

  • Joined on 2003-01-03
Brecht Van Lommel pushed to main at blender/blender-manual 2024-06-10 15:47:22 +02:00
60746be8ad Merge branch 'blender-v4.2-release'
6e5da48b1d Advanced: Clarify path layout in user/system directories
1e1a7ceec3 Advanced: New Deploying Blender page
6b69f4091b Fix: Wrong environment variable name
fe38164c09 Object: Add Modifiers, Constraints, and Track object mode edit menus
Compare 5 commits »
Brecht Van Lommel pushed to blender-v4.2-release at blender/blender-manual 2024-06-10 15:21:20 +02:00
6e5da48b1d Advanced: Clarify path layout in user/system directories
Brecht Van Lommel commented on pull request blender/blender#121820 2024-06-10 13:12:54 +02:00
Nodes: Implement Gabor noise

Then indeed we can set impulses to a fixed value.

Brecht Van Lommel commented on issue blender/blender#82483 2024-06-10 13:05:52 +02:00
Blender freezes when repeating baking textures

The same ticket mutex is being locked twice, when a depsgraph update happens within the drawing code.

DRW_gpu_context_enable_ex(bool)
GPU_viewport_bind(GPUViewport*, int, rcti const*)
wm_dr…
Brecht Van Lommel pushed to main at blender/blender 2024-06-10 12:21:47 +02:00
99afe8a551 Tests: Cycles tests for shadow linking with volumes and transparency
Brecht Van Lommel pushed to main at blender/blender-test-data 2024-06-10 12:19:38 +02:00
bf83d8b013 Cycles: Tests for shadow linking with volumes and transparency
Brecht Van Lommel commented on pull request blender/blender#121820 2024-06-10 12:13:58 +02:00
Nodes: Implement Gabor noise

Are there situations where 8 is not enough? I see OSL defaults to 16.

I guess that would be the main reason to have it, situations where more impulses are needed but always setting them so high…

Brecht Van Lommel suggested changes for blender/blender#121820 2024-06-10 11:43:37 +02:00
Nodes: Implement Gabor noise
Brecht Van Lommel commented on pull request blender/blender#121820 2024-06-10 11:43:36 +02:00
Nodes: Implement Gabor noise

completely omnidirectional -> omnidirectional

Brecht Van Lommel commented on pull request blender/blender#121820 2024-06-10 11:43:35 +02:00
Nodes: Implement Gabor noise

change -> changes

Brecht Van Lommel commented on pull request blender/blender#121820 2024-06-10 11:43:34 +02:00
Nodes: Implement Gabor noise

compute time -> computation time

Brecht Van Lommel commented on issue blender/blender#122022 2024-06-10 11:27:09 +02:00
Blender crashing when using metal renderer

@Michael-Jones, do you have time to look at this?

Brecht Van Lommel pushed to main at blender/blender-developer-docs 2024-06-09 16:55:18 +02:00
cf77de0188 Update docs/release_notes/4.2/python_api.md
Brecht Van Lommel commented on pull request blender/blender#122733 2024-06-07 20:32:42 +02:00
WIP: Fix: huge tooltip in node editor

I just don't believe it increases the usable range. If you can read and hit a button with some size, you can read and hit a menu item with the same size.

Brecht Van Lommel pushed to main at blender/blender-developer-docs 2024-06-07 19:31:31 +02:00
397508ebe9 Update docs/release_notes/4.2/cycles.md
Brecht Van Lommel commented on pull request blender/blender#122733 2024-06-07 19:06:04 +02:00
WIP: Fix: huge tooltip in node editor

My argument would be that making the contents of menus usable is pointless if the number buttons, sockets, and text are unusably small anyway. It doesn't make the node UI usable at that zoom…

Brecht Van Lommel closed pull request blender/blender#122835 2024-06-07 18:47:05 +02:00
GPU: fixed unit test library function prototype
Brecht Van Lommel commented on pull request blender/blender#122835 2024-06-07 18:47:02 +02:00
GPU: fixed unit test library function prototype

Thanks for the PR.

However it seems this got fixed already in #122784, before anyone look at this. Sorry about that.