Brecht Van Lommel brecht
  • Blender & Cycles developer

  • Joined on 2003-01-03
Brecht Van Lommel created branch separate-main in brecht/blender 2024-05-06 15:52:00 +02:00
Brecht Van Lommel closed issue blender/blender#114351 2024-05-06 14:54:59 +02:00
Cycles 4.0 about 25% slower than 3.6
Brecht Van Lommel commented on issue blender/blender#114351 2024-05-06 14:54:55 +02:00
Cycles 4.0 about 25% slower than 3.6

Thanks for testing, that's good news. It must have been something random that fixed it, though unfortunately that means another random change can break it again. But hopefully not.

Brecht Van Lommel commented on issue blender/blender#119393 2024-05-06 14:53:50 +02:00
Texture dialation - Adjacent faces margin type dialates pixels inside uv island

I agree it's not really a regression, and arguably not even a bug. So don't feel obligated to work on this.

Brecht Van Lommel deleted branch finaluvs from MysteryPancake/blender 2024-05-06 14:51:43 +02:00
Brecht Van Lommel merged pull request blender/blender#121422 2024-05-06 14:51:38 +02:00
Modelling: Pixel perfect Suzanne UV map
Brecht Van Lommel pushed to main at blender/blender 2024-05-06 14:51:38 +02:00
ab664ad5a2 Modeling: Pixel perfect Suzanne UV map
Brecht Van Lommel commented on pull request blender/blender#121359 2024-05-06 14:16:24 +02:00
Build: upgrade OIDN to 2.3.0-beta

The code changes for 2 and 3 could be done already with an #if version check. Generally we try to keep Blender building with somewhat older and newer versions of library dependencies to make…

Brecht Van Lommel deleted branch oidn2.3.0-beta from aafra/blender 2024-05-06 14:15:12 +02:00
Brecht Van Lommel pushed to main at blender/blender 2024-05-06 14:15:11 +02:00
205b909669 Build: Upgrade OIDN to 2.3.0-beta
Brecht Van Lommel merged pull request blender/blender#121359 2024-05-06 14:15:10 +02:00
Build: upgrade OIDN to 2.3.0-beta
Brecht Van Lommel pushed to oidn2.3.0-beta at aafra/blender 2024-05-06 14:10:41 +02:00
ad58f7fe36 Temporarily disable denoising tests
Brecht Van Lommel pushed to sndfile-cmake at brecht/blender 2024-05-06 14:08:29 +02:00
e8c7e435a2 Remove unused code
Brecht Van Lommel suggested changes for blender/blender#121397 2024-05-06 14:02:53 +02:00
Cycles: MetalRT optimisations (scene_intersect_shadow + random_walk)

Overall this looks like a nice improvement, but there are some test failures to be looked at.

Brecht Van Lommel commented on pull request blender/blender#121397 2024-05-06 14:02:52 +02:00
Cycles: MetalRT optimisations (scene_intersect_shadow + random_walk)

Can we call this single_hit to keep it generic?

Brecht Van Lommel commented on pull request blender/blender#121397 2024-05-06 13:54:30 +02:00
Cycles: MetalRT optimisations (scene_intersect_shadow + random_walk)

We currently have issues with the GPU tests with EEVEE timing out. However there do appear to be some Cycles Metal test failures before that happened.

Brecht Van Lommel pushed to main at blender/blender-developer-docs 2024-05-06 13:47:54 +02:00
19cba84546 Contributing: Use active voice when describing PR assignment