forked from blender/blender
Daniel Genrich
286c2ca80b
* cache for low res (deactivating high res for now) * new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern) * introducing LZO and LZMA libs into extern (makefiles missing for now) * reducing memory usage after simulating for the frame ended (freeing temporary buffers) * splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index) * no color on gui anymore * fixing non-power-of-2 resolutions (hopefully) * fixing select-deselect of domain drawing bug * fixing drawobject.c coding style (making Ton happy) ;-) HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too) CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown! WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that. WARNING #2: File and cache format of smoke can be changed, this is not final!
47 lines
1.4 KiB
C
47 lines
1.4 KiB
C
/* LzmaLib.c -- LZMA library wrapper
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2008-08-05
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Igor Pavlov
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Public domain */
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#include "LzmaEnc.h"
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#include "LzmaDec.h"
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#include "Alloc.h"
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#include "LzmaLib.h"
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static void *SzAlloc(void *p, size_t size) { p = p; return MyAlloc(size); }
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static void SzFree(void *p, void *address) { p = p; MyFree(address); }
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static ISzAlloc g_Alloc = { SzAlloc, SzFree };
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MY_STDAPI LzmaCompress(unsigned char *dest, size_t *destLen, const unsigned char *src, size_t srcLen,
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unsigned char *outProps, size_t *outPropsSize,
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int level, /* 0 <= level <= 9, default = 5 */
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unsigned dictSize, /* use (1 << N) or (3 << N). 4 KB < dictSize <= 128 MB */
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int lc, /* 0 <= lc <= 8, default = 3 */
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int lp, /* 0 <= lp <= 4, default = 0 */
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int pb, /* 0 <= pb <= 4, default = 2 */
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int fb, /* 5 <= fb <= 273, default = 32 */
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int numThreads /* 1 or 2, default = 2 */
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)
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{
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CLzmaEncProps props;
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LzmaEncProps_Init(&props);
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props.level = level;
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props.dictSize = dictSize;
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props.lc = lc;
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props.lp = lp;
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props.pb = pb;
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props.fb = fb;
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props.numThreads = numThreads;
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return LzmaEncode(dest, destLen, src, srcLen, &props, outProps, outPropsSize, 0,
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NULL, &g_Alloc, &g_Alloc);
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}
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MY_STDAPI LzmaUncompress(unsigned char *dest, size_t *destLen, const unsigned char *src, size_t *srcLen,
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const unsigned char *props, size_t propsSize)
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{
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ELzmaStatus status;
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return LzmaDecode(dest, destLen, src, srcLen, props, (unsigned)propsSize, LZMA_FINISH_ANY, &status, &g_Alloc);
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}
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