..
intern
Fix #104637 : EEVEE Displacement regression after #104595
2023-02-15 13:46:54 +01:00
metal
Cleanup: format
2022-07-21 17:45:36 +10:00
opengl
Fix #104347 : Loop Cut Tool becomes impressive with GPU Subdivision
2023-03-16 14:19:10 +01:00
shaders
Fix #111277 : NaN in Vector Displacement leading to render errors
2023-09-13 13:41:02 +02:00
tests
GPU: Fix failing compute tests.
2022-08-01 15:23:53 +02:00
CMakeLists.txt
Metal: MTLUniformBuffer module implementation
2022-07-19 17:12:39 +02:00
GPU_batch_presets.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_batch_utils.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_batch.h
Merge branch 'blender-v3.1-release'
2022-02-22 13:57:05 +01:00
GPU_buffers.h
Fix T98886: PBVH_GRIDS ignores face smooth flag on first gpu build
2022-06-29 21:05:21 -07:00
GPU_capabilities.h
GPU: Remove cached full/scaled image texture.
2022-05-27 10:52:49 +02:00
GPU_common_types.h
GPU: add missing license header
2022-07-05 13:58:52 +10:00
GPU_common.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_compute.h
GPU: Add indirect dispatch support.
2022-03-18 20:59:27 +01:00
GPU_context.h
Cleanup: spelling in comments, typos in tool-tips
2022-07-21 13:21:53 +10:00
GPU_debug.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_drawlist.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_framebuffer.h
Cleanup: spelling in comments
2022-06-29 09:40:16 +10:00
GPU_glew.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_immediate_util.h
Metal: GPU_PRIM_LINE_LOOP alternative implementations.
2022-04-14 12:01:31 +02:00
GPU_immediate.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_index_buffer.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_init_exit.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_legacy_stubs.h
Cleanup: spelling in comments
2022-05-17 15:34:02 +10:00
GPU_material.h
Fix T98190: EEVEE: Very slow rendering on Intel HD Graphics 4400
2022-09-02 13:51:43 +02:00
GPU_matrix.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_platform.h
Fix overlapping GPU device bitmasks
2022-04-04 16:38:30 +02:00
GPU_primitive.h
Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal backend.
2022-03-30 20:31:12 +02:00
GPU_select.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_shader_shared_utils.h
EEVEE-Next: Add Film and RenderBuffers module
2022-06-30 22:45:42 +02:00
GPU_shader_shared.h
File headers: SPDX License migration
2022-02-11 09:14:36 +11:00
GPU_shader.h
Cleanup: spelling in comments
2022-05-11 11:02:01 +10:00
GPU_state.h
Cleanup: spelling in comments, capitalize tags
2022-05-13 09:29:25 +10:00
GPU_storage_buffer.h
Cleanup: spelling in comments & move doc-strings to headers
2022-05-19 11:17:01 +10:00
GPU_texture.h
Fix build error on mips64el architecture
2022-08-19 17:28:51 +02:00
GPU_uniform_buffer.h
GPU: Make nodetree GLSL Codegen render engine agnostic
2022-04-14 18:47:58 +02:00
GPU_vertex_buffer.h
GPUVertBuf: Add support for binding as buffer texture
2022-05-15 15:22:47 +02:00
GPU_vertex_format.h
Cleanup: use 'num' / 'size' suffix instead of 'sz'
2022-05-11 13:40:09 +10:00
GPU_viewport.h
Merge branch 'blender-v3.1-release'
2022-02-11 20:51:27 +09:00