forked from blender/blender
Ray molenkamp
f26c36c96b
Several sub commands tried on their own to locate python, given I wanted to look in several locations for a broader libdir compatibility this is best done in a central location. Python 3.9 is still preferred, but if 3.10-3.12 are available that be accepted as well. note: this is about the python version make.bat uses to run various python helper scripts, this change has no influence on the python version blender itself uses.
124 lines
3.0 KiB
Batchfile
124 lines
3.0 KiB
Batchfile
@echo off
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REM This batch file does an out-of-source CMake build in ../build_windows
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REM This is for users who like to configure & build Blender with a single command.
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setlocal EnableDelayedExpansion
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setlocal ENABLEEXTENSIONS
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set BLENDER_DIR=%~dp0
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call "%BLENDER_DIR%\build_files\windows\reset_variables.cmd"
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call "%BLENDER_DIR%\build_files\windows\check_spaces_in_path.cmd"
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\parse_arguments.cmd" %*
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\find_dependencies.cmd"
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if errorlevel 1 goto EOF
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REM if it is one of the convenience targets and BLENDER_BIN is set
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REM skip compiler detection
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if "%ICONS%%ICONS_GEOM%%DOC_PY%" == "1" (
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if EXIST "%BLENDER_BIN%" (
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goto convenience_targets
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)
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)
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if "%BUILD_SHOW_HASHES%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\show_hashes.cmd"
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goto EOF
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)
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if "%SHOW_HELP%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\show_help.cmd"
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goto EOF
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)
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if "%FORMAT%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\format.cmd"
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goto EOF
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)
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call "%BLENDER_DIR%\build_files\windows\detect_architecture.cmd"
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if errorlevel 1 goto EOF
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if "%BUILD_VS_YEAR%" == "" (
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call "%BLENDER_DIR%\build_files\windows\autodetect_msvc.cmd"
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if errorlevel 1 (
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echo Visual Studio not found ^(try with the 'verbose' switch for more information^)
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goto EOF
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)
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) else (
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call "%BLENDER_DIR%\build_files\windows\detect_msvc%BUILD_VS_YEAR%.cmd"
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if errorlevel 1 (
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echo Visual Studio %BUILD_VS_YEAR% not found ^(try with the 'verbose' switch for more information^)
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goto EOF
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)
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)
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if "%SVN_FIX%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\svn_fix.cmd"
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goto EOF
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)
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if "%BUILD_UPDATE%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\update_sources.cmd"
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goto EOF
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)
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call "%BLENDER_DIR%\build_files\windows\set_build_dir.cmd"
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:convenience_targets
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if "%ICONS%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\icons.cmd"
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goto EOF
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)
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if "%ICONS_GEOM%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\icons_geom.cmd"
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goto EOF
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)
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if "%DOC_PY%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\doc_py.cmd"
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goto EOF
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)
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if "%CMAKE%" == "" (
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echo Cmake not found in path, required for building, exiting...
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exit /b 1
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)
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echo Building blender with VS%BUILD_VS_YEAR% for %BUILD_ARCH% in %BUILD_DIR%
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call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
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if errorlevel 1 goto EOF
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if "%TEST%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\test.cmd"
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goto EOF
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)
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call "%BLENDER_DIR%\build_files\windows\check_submodules.cmd"
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if errorlevel 1 goto EOF
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if "%BUILD_WITH_NINJA%" == "" (
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call "%BLENDER_DIR%\build_files\windows\configure_msbuild.cmd"
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\build_msbuild.cmd"
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if errorlevel 1 goto EOF
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) else (
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call "%BLENDER_DIR%\build_files\windows\configure_ninja.cmd"
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\build_ninja.cmd"
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if errorlevel 1 goto EOF
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)
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:EOF
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