bdk-blender/intern/opencolorio
Brecht Van Lommel eb5e7d0a31 Cleanup: clarify what is scene linear color space in conversion conversion
* Rename ambiguous rgb to scene_linear in some places
* Precompute matrices to directly go to scene instead of through XYZ
* Make function signatures more consistent
2022-05-23 15:34:50 +02:00
..
CMakeLists.txt OCIO: Port shader creation logic to use GPUShaderCreateInfo 2022-02-18 22:30:45 +01:00
fallback_impl.cc Cleanup: clarify what is scene linear color space in conversion conversion 2022-05-23 15:34:50 +02:00
gpu_shader_display_transform_frag.glsl OCIO: Port shader creation logic to use GPUShaderCreateInfo 2022-02-18 22:30:45 +01:00
gpu_shader_display_transform_vert.glsl OCIO: Port shader creation logic to use GPUShaderCreateInfo 2022-02-18 22:30:45 +01:00
ocio_capi.cc Cleanup: clarify what is scene linear color space in conversion conversion 2022-05-23 15:34:50 +02:00
ocio_capi.h Cleanup: clarify what is scene linear color space in conversion conversion 2022-05-23 15:34:50 +02:00
ocio_impl_glsl.cc Fix OpenColorIO error with configs using <USE_DISPLAY_NAME> 2022-04-11 20:10:42 +02:00
ocio_impl.cc Cleanup: clarify what is scene linear color space in conversion conversion 2022-05-23 15:34:50 +02:00
ocio_impl.h Cleanup: clarify what is scene linear color space in conversion conversion 2022-05-23 15:34:50 +02:00
ocio_shader_shared.hh OCIO: Port shader creation logic to use GPUShaderCreateInfo 2022-02-18 22:30:45 +01:00