forked from blender/blender
Campbell Barton
c434782e3a
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
78 lines
1.6 KiB
Python
78 lines
1.6 KiB
Python
#!/usr/bin/env python3
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# SPDX-License-Identifier: Apache-2.0
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import argparse
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import os
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import subprocess
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import sys
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def screenshot():
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import bpy
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output_path = sys.argv[-1]
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# Force redraw and take screenshot.
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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bpy.ops.screen.screenshot(filepath=output_path, full=True)
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bpy.ops.wm.quit_blender()
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# When run from inside Blender, take screenshot and exit.
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try:
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import bpy
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inside_blender = True
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except ImportError:
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inside_blender = False
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if inside_blender:
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screenshot()
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sys.exit(0)
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def get_arguments(filepath, output_filepath):
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return [
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"--no-window-focus",
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"--window-geometry",
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"0", "0", "1024", "768",
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"-noaudio",
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"--factory-startup",
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"--enable-autoexec",
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"--debug-memory",
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"--debug-exit-on-error",
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filepath,
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"-P",
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os.path.realpath(__file__),
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"--",
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output_filepath + '0001.png']
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def create_argparse():
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parser = argparse.ArgumentParser()
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parser.add_argument("-blender", nargs="+")
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parser.add_argument("-testdir", nargs=1)
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parser.add_argument("-outdir", nargs=1)
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parser.add_argument("-idiff", nargs=1)
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return parser
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def main():
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parser = create_argparse()
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args = parser.parse_args()
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blender = args.blender[0]
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test_dir = args.testdir[0]
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idiff = args.idiff[0]
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output_dir = args.outdir[0]
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from modules import render_report
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report = render_report.Report("OpenGL Draw", output_dir, idiff)
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ok = report.run(test_dir, blender, get_arguments)
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sys.exit(not ok)
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if __name__ == "__main__":
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main()
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