forked from blender/blender
Campbell Barton
c434782e3a
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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/** \file
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* \ingroup GHOST
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* Declaration of GHOST_IEventConsumer interface class.
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*/
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#pragma once
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#include "GHOST_IEvent.h"
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/**
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* Interface class for objects interested in receiving events.
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* Objects interested in events should inherit this class and implement the
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* processEvent() method. They should then be registered with the system that
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* they want to receive events. The system will call the processEvent() method
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* for every installed event consumer to pass events.
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* \see GHOST_ISystem#addEventConsumer
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*/
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class GHOST_IEventConsumer {
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public:
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/**
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* Destructor.
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*/
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virtual ~GHOST_IEventConsumer()
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{
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}
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/**
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* This method is called by the system when it has events to dispatch.
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* \see GHOST_ISystem#dispatchEvents
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* \param event: The event that can be handled or ignored.
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* \return Indication as to whether the event was handled.
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*/
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virtual bool processEvent(GHOST_IEvent *event) = 0;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_IEventConsumer")
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#endif
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};
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