bdk-blender/build_files
Sergey Sharybin 8f3faae18b Fix missing assets in the source archive
The assets are required to build proper Blender release, so they can not be
skipped from packing.

The packing ignores the `working` directory as it seems to be big and sounds
that it is not needed for the release.

The assets are bundled under the `release/datafiles/assets` folder in the
blender sources. This is where they will reside after switch to the Git LFS.

Pull Request: blender/blender#106536
2023-04-05 09:29:58 +02:00
..
build_environment Fix macOS x86_64 clean deps build cmake errors with numpy 2023-03-22 18:11:48 +01:00
buildbot Cleanup: cmake formatting 2022-12-17 13:33:27 +11:00
cmake Fix Python Module build on Windows 2023-03-28 16:32:25 +02:00
config Re-design of submodules used in blender.git 2023-02-21 16:39:58 +01:00
package_spec Cleanup: remove "<pep8 compliant>" from headers 2022-06-02 20:16:20 +10:00
utils Fix missing assets in the source archive 2023-04-05 09:29:58 +02:00
windows make.bat: adjust for recent submodule changes 2023-03-16 17:51:12 -06:00