bdk-blender/source
Hans Goudey c7fc78b81e Fix: Crash in 3.6 when loading mesh edge crease from 4.0
In 3.6, the legacy to current mesh format conversion of edge creases
would crash when loading a file from 4.0, because it expected there to
be an `MEdge` array, which doesn't exist in 4.0. This didn't happen
previously because edge creases were stored in the same format for 4.0.
Other "legacy to current" format conversions have similar null checks,
it was just missing here.

Pull Request: blender/blender#109386
2023-06-27 10:08:18 +02:00
..
blender Fix: Crash in 3.6 when loading mesh edge crease from 4.0 2023-06-27 10:08:18 +02:00
creator Linux: add launcher script to fix issue launching on Steam 2023-06-21 14:49:27 +02:00
CMakeLists.txt Remove "All Rights Reserved" from Blender Foundation copyright code 2023-03-30 10:51:59 +02:00