bdk-blender/intern/quadriflow/quadriflow_capi.hpp
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

40 lines
798 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2019 Blender Foundation */
#ifndef QUADRIFLOW_CAPI_HPP
#define QUADRIFLOW_CAPI_HPP
#ifdef __cplusplus
extern "C" {
#endif
typedef struct QuadriflowRemeshData {
float *verts;
int *faces;
int totfaces;
int totverts;
float *out_verts;
int *out_faces;
int out_totverts;
int out_totfaces;
int target_faces;
bool preserve_sharp;
bool preserve_boundary;
bool adaptive_scale;
bool minimum_cost_flow;
bool aggresive_sat;
int rng_seed;
} QuadriflowRemeshData;
void QFLOW_quadriflow_remesh(QuadriflowRemeshData *qrd,
void (*update_cb)(void *, float progress, int *cancel),
void *update_cb_data);
#ifdef __cplusplus
}
#endif
#endif // QUADRIFLOW_CAPI_HPP