forked from blender/blender
600 lines
19 KiB
Makefile
600 lines
19 KiB
Makefile
# SPDX-License-Identifier: GPL-2.0-or-later
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# This Makefile does an out-of-source CMake build in ../build_`OS`_`CPU`
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# eg:
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# ../build_linux_i386
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# This is for users who like to configure & build blender with a single command.
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define HELP_TEXT
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Blender Convenience Targets
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Provided for building Blender (multiple targets can be used at once).
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* debug: Build a debug binary.
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* full: Enable all supported dependencies & options.
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* lite: Disable non essential features for a smaller binary and faster build.
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* release: Complete build with all options enabled including CUDA and Optix, matching the releases on blender.org
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* headless: Build without an interface (renderfarm or server automation).
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* cycles: Build Cycles standalone only, without Blender.
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* bpy: Build as a python module which can be loaded from python directly.
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* developer: Enable faster builds, error checking and tests, recommended for developers.
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* ninja: Use ninja build tool for faster builds.
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* ccache: Use ccache for faster rebuilds.
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Note: when passing in multiple targets their order is not important.
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So for a fast build you can for e.g. run 'make lite ccache ninja'.
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Note: passing the argument 'BUILD_DIR=path' when calling make will override the default build dir.
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Note: passing the argument 'BUILD_CMAKE_ARGS=args' lets you add cmake arguments.
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Other Convenience Targets
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Provided for other building operations.
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* config: Run cmake configuration tool to set build options.
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* deps: Build library dependencies (intended only for platform maintainers).
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The existence of locally build dependencies overrides the pre-built dependencies from subversion.
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These must be manually removed from '../lib/' to go back to using the pre-compiled libraries.
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Project Files
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Generate project files for development environments.
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* project_qtcreator: QtCreator Project Files.
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* project_netbeans: NetBeans Project Files.
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* project_eclipse: Eclipse CDT4 Project Files.
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Package Targets
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* package_archive: Build an archive package.
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Testing Targets
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Not associated with building Blender.
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* test:
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Run automated tests with ctest.
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Static Source Code Checking
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Not associated with building Blender.
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* check_cppcheck: Run blender source through cppcheck (C & C++).
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* check_clang_array: Run blender source through clang array checking script (C & C++).
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* check_deprecated: Check if there is any deprecated code to remove.
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* check_descriptions: Check for duplicate/invalid descriptions.
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* check_licenses: Check license headers follow the SPDX license specification,
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using one of the accepted licenses in 'doc/license/SPDX-license-identifiers.txt'
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Append with 'SHOW_HEADERS=1' to show all unique headers
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which can be useful for spotting license irregularities.
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* check_cmake: Runs our own cmake file checker which detects errors in the cmake file list definitions.
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* check_pep8: Checks all Python script are pep8 which are tagged to use the stricter formatting.
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* check_mypy: Checks all Python scripts using mypy,
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see: tools/check_source/check_mypy_config.py scripts which are included.
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Documentation Checking
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* check_wiki_file_structure:
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Check the WIKI documentation for the source-tree's file structure
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matches Blender's source-code.
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See: https://wiki.blender.org/wiki/Source/File_Structure
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Spell Checkers
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This runs the spell checker from the developer tools repositor.
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* check_spelling_c: Check for spelling errors (C/C++ only),
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* check_spelling_osl: Check for spelling errors (OSL only).
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* check_spelling_py: Check for spelling errors (Python only).
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Note: an additional word-list is maintained at: 'tools/check_source/check_spelling_c_config.py'
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Note: that spell checkers can take a 'CHECK_SPELLING_CACHE' filepath argument,
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so re-running does not need to re-check unchanged files.
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Example:
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make check_spelling_c CHECK_SPELLING_CACHE=../spelling_cache.data
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Utilities
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Not associated with building Blender.
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* icons:
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Updates PNG icons from SVG files.
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Optionally pass in variables: 'BLENDER_BIN', 'INKSCAPE_BIN'
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otherwise default paths are used.
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Example
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make icons INKSCAPE_BIN=/path/to/inkscape
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* icons_geom:
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Updates Geometry icons from BLEND file.
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Optionally pass in variable: 'BLENDER_BIN'
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otherwise default paths are used.
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Example
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make icons_geom BLENDER_BIN=/path/to/blender
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* source_archive:
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Create a compressed archive of the source code.
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* source_archive_complete:
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Create a compressed archive of the source code and all the libraries of dependencies.
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* update:
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Updates git and all submodules and svn.
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* update_code:
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Updates git and all submodules but not svn.
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* format:
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Format source code using clang-format & autopep8 (uses PATHS if passed in). For example::
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make format PATHS="source/blender/blenlib source/blender/blenkernel"
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Environment Variables
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* BUILD_CMAKE_ARGS: Arguments passed to CMake.
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* BUILD_DIR: Override default build path.
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* PYTHON: Use this for the Python command (used for checking tools).
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* NPROCS: Number of processes to use building (auto-detect when omitted).
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* AUTOPEP8: Command used for Python code-formatting (used for the format target).
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Documentation Targets
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Not associated with building Blender.
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* doc_py: Generate sphinx python api docs.
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* doc_doxy: Generate doxygen C/C++ docs.
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* doc_dna: Generate blender file format reference.
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* doc_man: Generate manpage.
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Information
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* help: This help message.
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* help_features: Show a list of optional features when building.
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endef
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# HELP_TEXT (end)
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# This makefile is not meant for Windows
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ifeq ($(OS),Windows_NT)
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$(error On Windows, use "cmd //c make.bat" instead of "make")
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endif
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# System Vars
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OS:=$(shell uname -s)
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OS_NCASE:=$(shell uname -s | tr '[A-Z]' '[a-z]')
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CPU:=$(shell uname -m)
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# Source and Build DIR's
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BLENDER_DIR:=$(shell pwd -P)
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BUILD_TYPE:=Release
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BLENDER_IS_PYTHON_MODULE:=
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# CMake arguments, assigned to local variable to make it mutable.
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CMAKE_CONFIG_ARGS := $(BUILD_CMAKE_ARGS)
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ifndef BUILD_DIR
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BUILD_DIR:=$(shell dirname "$(BLENDER_DIR)")/build_$(OS_NCASE)
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endif
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# Dependencies DIR's
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DEPS_SOURCE_DIR:=$(BLENDER_DIR)/build_files/build_environment
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ifndef DEPS_BUILD_DIR
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DEPS_BUILD_DIR:=$(BUILD_DIR)/deps
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endif
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ifndef DEPS_INSTALL_DIR
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DEPS_INSTALL_DIR:=$(shell dirname "$(BLENDER_DIR)")/lib/$(OS_NCASE)
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# Add processor type to directory name, except for darwin x86_64
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# which by convention does not have it.
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ifeq ($(OS_NCASE),darwin)
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ifneq ($(CPU),x86_64)
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DEPS_INSTALL_DIR:=$(DEPS_INSTALL_DIR)_$(CPU)
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endif
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else
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DEPS_INSTALL_DIR:=$(DEPS_INSTALL_DIR)_$(CPU)
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endif
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endif
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# Allow to use alternative binary (pypy3, etc)
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ifndef PYTHON
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PYTHON:=python3
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endif
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# For macOS python3 is not installed by default, so fallback to python binary
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# in libraries, or python 2 for running make update to get it.
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ifeq ($(OS_NCASE),darwin)
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ifeq (, $(shell command -v $(PYTHON)))
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PYTHON:=$(DEPS_INSTALL_DIR)/python/bin/python3.10
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ifeq (, $(shell command -v $(PYTHON)))
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PYTHON:=python
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endif
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endif
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endif
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# Set the LIBDIR, an empty string when not found.
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LIBDIR:=$(wildcard ../lib/${OS_NCASE}_${CPU})
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ifeq (, $(LIBDIR))
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LIBDIR:=$(wildcard ../lib/${OS_NCASE}_${CPU}_glibc_228)
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endif
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ifeq (, $(LIBDIR))
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LIBDIR:=$(wildcard ../lib/${OS_NCASE})
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endif
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# Use the autopep8 module in ../lib/ (which can be executed via Python directly).
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# Otherwise the "autopep8" command can be used.
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ifndef AUTOPEP8
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ifneq (, $(LIBDIR))
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AUTOPEP8:=$(wildcard $(LIBDIR)/python/lib/python3.10/site-packages/autopep8.py)
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endif
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ifeq (, $(AUTOPEP8))
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AUTOPEP8:=autopep8
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endif
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endif
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# -----------------------------------------------------------------------------
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# Additional targets for the build configuration
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# NOTE: These targets can be combined and are applied in reverse order listed here.
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# So it's important that `bpy` comes before `release` (for example)
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# `make bpy release` first loads `release` configuration, then `bpy`.
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# This is important as `bpy` will turn off some settings enabled by release.
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ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_bpy
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake" $(CMAKE_CONFIG_ARGS)
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BLENDER_IS_PYTHON_MODULE:=1
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endif
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ifneq "$(findstring debug, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_debug
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BUILD_TYPE:=Debug
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endif
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ifneq "$(findstring full, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_full
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_full.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring lite, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_lite
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring release, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_release
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_release.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring cycles, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_cycles
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring headless, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_headless
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring developer, $(MAKECMDGOALS))" ""
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_developer.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring ccache, $(MAKECMDGOALS))" ""
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CMAKE_CONFIG_ARGS:=-DWITH_COMPILER_CCACHE=YES $(CMAKE_CONFIG_ARGS)
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endif
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# -----------------------------------------------------------------------------
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# build tool
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ifneq "$(findstring ninja, $(MAKECMDGOALS))" ""
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CMAKE_CONFIG_ARGS:=$(CMAKE_CONFIG_ARGS) -G Ninja
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BUILD_COMMAND:=ninja
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DEPS_BUILD_COMMAND:=ninja
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else
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ifneq ("$(wildcard $(BUILD_DIR)/build.ninja)","")
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BUILD_COMMAND:=ninja
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else
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BUILD_COMMAND:=make -s
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endif
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ifneq ("$(wildcard $(DEPS_BUILD_DIR)/build.ninja)","")
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DEPS_BUILD_COMMAND:=ninja
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else
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ifeq ($(OS), Darwin)
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DEPS_BUILD_COMMAND:=make -s
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else
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DEPS_BUILD_COMMAND:="$(BLENDER_DIR)/build_files/build_environment/linux/make_deps_wrapper.sh" -s
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endif
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endif
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endif
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# -----------------------------------------------------------------------------
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# Blender binary path
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# Allow passing in own BLENDER_BIN so developers who don't
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# use the default build path can still use utility helpers.
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ifeq ($(OS), Darwin)
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BLENDER_BIN?="$(BUILD_DIR)/bin/Blender.app/Contents/MacOS/Blender"
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BLENDER_BIN_DIR?="$(BUILD_DIR)/bin/Blender.app/Contents/MacOS/Blender"
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else
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BLENDER_BIN?="$(BUILD_DIR)/bin/blender"
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BLENDER_BIN_DIR?="$(BUILD_DIR)/bin"
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endif
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# -----------------------------------------------------------------------------
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# Get the number of cores for threaded build
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ifndef NPROCS
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NPROCS:=1
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ifeq ($(OS), Linux)
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NPROCS:=$(shell nproc)
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endif
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ifeq ($(OS), NetBSD)
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NPROCS:=$(shell getconf NPROCESSORS_ONLN)
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endif
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ifneq (,$(filter $(OS),Darwin FreeBSD))
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NPROCS:=$(shell sysctl -n hw.ncpu)
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endif
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endif
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# -----------------------------------------------------------------------------
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# Macro for configuring cmake
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CMAKE_CONFIG = cmake $(CMAKE_CONFIG_ARGS) \
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-H"$(BLENDER_DIR)" \
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-B"$(BUILD_DIR)" \
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-DCMAKE_BUILD_TYPE_INIT:STRING=$(BUILD_TYPE)
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# -----------------------------------------------------------------------------
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# Tool for 'make config'
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# X11 specific.
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ifdef DISPLAY
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CMAKE_CONFIG_TOOL = cmake-gui
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else
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CMAKE_CONFIG_TOOL = ccmake
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endif
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# -----------------------------------------------------------------------------
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# Build Blender
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all: .FORCE
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@echo
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@echo Configuring Blender in \"$(BUILD_DIR)\" ...
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# # if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
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# # $(CMAKE_CONFIG); \
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# # fi
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# # do this always incase of failed initial build, could be smarter here...
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@$(CMAKE_CONFIG)
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@echo
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@echo Building Blender ...
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$(BUILD_COMMAND) -C "$(BUILD_DIR)" -j $(NPROCS) install
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@echo
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@echo Edit build configuration with: \"$(BUILD_DIR)/CMakeCache.txt\" run make again to rebuild.
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@if test -z "$(BLENDER_IS_PYTHON_MODULE)"; then \
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echo Blender successfully built, run from: $(BLENDER_BIN); \
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else \
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echo Blender successfully built as a Python module, \"bpy\" can be imported from: $(BLENDER_BIN_DIR); \
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fi
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@echo
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debug: all
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full: all
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lite: all
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release: all
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cycles: all
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headless: all
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bpy: all
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developer: all
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ninja: all
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ccache: all
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# -----------------------------------------------------------------------------
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# Build dependencies
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DEPS_TARGET = install
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ifneq "$(findstring clean, $(MAKECMDGOALS))" ""
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DEPS_TARGET = clean
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endif
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deps: .FORCE
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@echo
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@echo Configuring dependencies in \"$(DEPS_BUILD_DIR)\", install to \"$(DEPS_INSTALL_DIR)\"
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@cmake -H"$(DEPS_SOURCE_DIR)" \
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-B"$(DEPS_BUILD_DIR)" \
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-DHARVEST_TARGET=$(DEPS_INSTALL_DIR)
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@echo
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@echo Building dependencies ...
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$(DEPS_BUILD_COMMAND) -C "$(DEPS_BUILD_DIR)" -j $(NPROCS) $(DEPS_TARGET)
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@echo
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@echo Dependencies successfully built and installed to $(DEPS_INSTALL_DIR).
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@echo
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# -----------------------------------------------------------------------------
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# Configuration (save some cd'ing around)
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config: .FORCE
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$(CMAKE_CONFIG_TOOL) "$(BUILD_DIR)"
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# -----------------------------------------------------------------------------
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# Help for build targets
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export HELP_TEXT
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help: .FORCE
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@echo "$$HELP_TEXT"
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# -----------------------------------------------------------------------------
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# Packages
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#
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package_archive: .FORCE
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make -C "$(BUILD_DIR)" -s package_archive
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@echo archive in "$(BUILD_DIR)/release"
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# -----------------------------------------------------------------------------
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# Tests
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#
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test: .FORCE
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@$(PYTHON) ./build_files/utils/make_test.py "$(BUILD_DIR)"
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# -----------------------------------------------------------------------------
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# Project Files
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#
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project_qtcreator: .FORCE
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$(PYTHON) build_files/cmake/cmake_qtcreator_project.py --build-dir "$(BUILD_DIR)"
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project_netbeans: .FORCE
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$(PYTHON) build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
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project_eclipse: .FORCE
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cmake -G"Eclipse CDT4 - Unix Makefiles" -H"$(BLENDER_DIR)" -B"$(BUILD_DIR)"
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# -----------------------------------------------------------------------------
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# Static Checking
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#
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check_cppcheck: .FORCE
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@$(CMAKE_CONFIG)
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@cd "$(BUILD_DIR)" ; \
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$(PYTHON) \
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"$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
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"$(BLENDER_DIR)/check_cppcheck.txt"
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@echo "written: check_cppcheck.txt"
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check_clang_array: .FORCE
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@$(CMAKE_CONFIG)
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@cd "$(BUILD_DIR)" ; \
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$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
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check_mypy: .FORCE
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@$(PYTHON) "$(BLENDER_DIR)/tools/check_source/check_mypy.py"
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check_wiki_file_structure: .FORCE
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@PYTHONIOENCODING=utf_8 $(PYTHON) \
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"$(BLENDER_DIR)/tools/check_wiki/check_wiki_file_structure.py"
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check_spelling_py: .FORCE
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@cd "$(BUILD_DIR)" ; \
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PYTHONIOENCODING=utf_8 $(PYTHON) \
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"$(BLENDER_DIR)/tools/check_source/check_spelling.py" \
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"$(BLENDER_DIR)/scripts"
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check_spelling_c: .FORCE
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@cd "$(BUILD_DIR)" ; \
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PYTHONIOENCODING=utf_8 $(PYTHON) \
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"$(BLENDER_DIR)/tools/check_source/check_spelling.py" \
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--cache-file=$(CHECK_SPELLING_CACHE) \
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"$(BLENDER_DIR)/source" \
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"$(BLENDER_DIR)/intern/cycles" \
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"$(BLENDER_DIR)/intern/guardedalloc" \
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"$(BLENDER_DIR)/intern/ghost" \
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check_spelling_osl: .FORCE
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@cd "$(BUILD_DIR)" ; \
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PYTHONIOENCODING=utf_8 $(PYTHON) \
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"$(BLENDER_DIR)/tools/check_source/check_spelling.py" \
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--cache-file=$(CHECK_SPELLING_CACHE) \
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"$(BLENDER_DIR)/intern/cycles/kernel/shaders"
|
|
|
|
check_descriptions: .FORCE
|
|
@$(BLENDER_BIN) --background -noaudio --factory-startup --python \
|
|
"$(BLENDER_DIR)/tools/check_source/check_descriptions.py"
|
|
|
|
check_deprecated: .FORCE
|
|
@PYTHONIOENCODING=utf_8 $(PYTHON) \
|
|
tools/check_source/check_deprecated.py
|
|
|
|
check_licenses: .FORCE
|
|
@PYTHONIOENCODING=utf_8 $(PYTHON) \
|
|
"$(BLENDER_DIR)/tools/check_source/check_licenses.py" \
|
|
"--show-headers=$(SHOW_HEADERS)"
|
|
|
|
check_pep8: .FORCE
|
|
@PYTHONIOENCODING=utf_8 $(PYTHON) \
|
|
tests/python/pep8.py
|
|
|
|
check_cmake: .FORCE
|
|
@PYTHONIOENCODING=utf_8 $(PYTHON) \
|
|
tools/check_source/check_cmake_consistency.py
|
|
|
|
|
|
# -----------------------------------------------------------------------------
|
|
# Utilities
|
|
#
|
|
|
|
source_archive: .FORCE
|
|
@$(PYTHON) ./build_files/utils/make_source_archive.py
|
|
|
|
source_archive_complete: .FORCE
|
|
@cmake \
|
|
-S "$(BLENDER_DIR)/build_files/build_environment" -B"$(BUILD_DIR)/source_archive" \
|
|
-DCMAKE_BUILD_TYPE_INIT:STRING=$(BUILD_TYPE) -DPACKAGE_USE_UPSTREAM_SOURCES=OFF
|
|
# This assumes CMake is still using a default `PACKAGE_DIR` variable:
|
|
@$(PYTHON) ./build_files/utils/make_source_archive.py --include-packages "$(BUILD_DIR)/source_archive/packages"
|
|
|
|
|
|
INKSCAPE_BIN?="inkscape"
|
|
icons: .FORCE
|
|
@BLENDER_BIN=$(BLENDER_BIN) INKSCAPE_BIN=$(INKSCAPE_BIN) \
|
|
"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
|
|
@INKSCAPE_BIN=$(INKSCAPE_BIN) \
|
|
"$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
|
|
@INKSCAPE_BIN=$(INKSCAPE_BIN) \
|
|
"$(BLENDER_DIR)/release/datafiles/alert_icons_update.py"
|
|
|
|
icons_geom: .FORCE
|
|
@BLENDER_BIN=$(BLENDER_BIN) \
|
|
"$(BLENDER_DIR)/release/datafiles/blender_icons_geom_update.py"
|
|
|
|
update: .FORCE
|
|
@$(PYTHON) ./build_files/utils/make_update.py
|
|
|
|
update_code: .FORCE
|
|
@$(PYTHON) ./build_files/utils/make_update.py --no-libraries
|
|
|
|
format: .FORCE
|
|
@PATH="${LIBDIR}/llvm/bin/:$(PATH)" $(PYTHON) tools/utils_maintenance/clang_format_paths.py $(PATHS)
|
|
@$(PYTHON) tools/utils_maintenance/autopep8_format_paths.py --autopep8-command="$(AUTOPEP8)" $(PATHS)
|
|
|
|
|
|
# -----------------------------------------------------------------------------
|
|
# Documentation
|
|
#
|
|
|
|
# Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
|
|
doc_py: .FORCE
|
|
@ASAN_OPTIONS=halt_on_error=0:${ASAN_OPTIONS} \
|
|
$(BLENDER_BIN) \
|
|
--background -noaudio --factory-startup \
|
|
--python doc/python_api/sphinx_doc_gen.py
|
|
@sphinx-build -b html -j $(NPROCS) doc/python_api/sphinx-in doc/python_api/sphinx-out
|
|
@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/index.html'"
|
|
|
|
doc_doxy: .FORCE
|
|
@cd doc/doxygen; doxygen Doxyfile
|
|
@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
|
|
|
|
doc_dna: .FORCE
|
|
@$(BLENDER_BIN) \
|
|
--background -noaudio --factory-startup \
|
|
--python doc/blender_file_format/BlendFileDnaExporter_25.py
|
|
@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
|
|
|
|
doc_man: .FORCE
|
|
@$(PYTHON) doc/manpage/blender.1.py --blender="$(BLENDER_BIN)" --output=blender.1 --verbose
|
|
|
|
help_features: .FORCE
|
|
@$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_print_build_options.py" $(BLENDER_DIR)"/CMakeLists.txt"
|
|
|
|
clean: .FORCE
|
|
$(BUILD_COMMAND) -C "$(BUILD_DIR)" clean
|
|
|
|
.PHONY: all
|
|
|
|
.FORCE:
|