bdk-blender/extern/glew-es/include/GL/glesew.h
Jason Wilkins 88fe896243 Checked each of my (jwilkins) XXX notes.
The ones in extern/glew-es have been changed to NOTE instead of XXX

GHOST_ContextEGL.cpp: It really does seem that it is not possible to query the swap interval using EGL

GHOST_WidnowCocoa.h: The comment referring to Carbon is clearly out of date, so I removed it.

math_geom.c: The node about not using tmax again is correct, but the code is kept for a future maintainer who will need to know how to compute it if they modify that code.

paint_image_proj.c (2698): The question about integer truncation does not appear to have been resolved.  It still seems to be an incorrectly implementation of rounding (I'd suggest using the round function instead of this hack).
2014-10-22 20:03:25 -05:00

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/*
** The OpenGL Extension Wrangler Library
** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
** Copyright (C) 2002, Lev Povalahev
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are met:
**
** * Redistributions of source code must retain the above copyright notice,
** this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright notice,
** this list of conditions and the following disclaimer in the documentation
** and/or other materials provided with the distribution.
** * The name of the author may be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
** THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Copyright <20> 2011 Linaro Limited
*/
#ifndef __glesew_h__
#define __glesew_h__
#define __GLESEW_H__
#if !defined(__glew_h__) || !defined(__GLEW_H__)
#error glesew.h included instead of glew.h
#endif
// NOTE jwilkins: changing versions from 'ifdef' to 'if' requires setting defaults
#ifndef GL_ES_VERSION_1_0 // XXX
#define GL_ES_VERSION_1_0 1 // XXX
#endif // XXX
// NOTE jwilkins: changing versions from 'ifdef' to 'if' requires setting defaults
#ifndef GL_ES_VERSION_CL_1_1 // XXX
#define GL_ES_VERSION_CL_1_1 1 // XXX
#endif // XXX
// NOTE jwilkins: changing versions from 'ifdef' to 'if' requires setting defaults
#ifndef GL_ES_VERSION_CM_1_1 // XXX
#define GL_ES_VERSION_CM_1_1 1 // XXX
#endif // XXX
// NOTE jwilkins: changing versions from 'ifdef' to 'if' requires setting defaults
#ifndef GL_ES_VERSION_2_0 // XXX
#define GL_ES_VERSION_2_0 1 // XXX
#endif // XXX
#ifdef __cplusplus
extern "C" {
#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef khronos_int8_t GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef void GLvoid;
typedef int GLintptrARB;
typedef int GLsizeiptrARB;
typedef khronos_int32_t GLfixed;
typedef int GLclampx;
/* Internal convenience typedefs */
typedef void (*_GLfuncptr)();
// NOTE jwilkins: had to add these
#if defined(_MSC_VER) && _MSC_VER < 1400
typedef __int64 GLint64EXT;
typedef unsigned __int64 GLuint64EXT;
#elif defined(_MSC_VER) || defined(__BORLANDC__)
typedef signed long long GLint64EXT;
typedef unsigned long long GLuint64EXT;
#else
# if defined(__MINGW32__) || defined(__CYGWIN__)
#include <inttypes.h>
# endif
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
#endif
typedef GLint64EXT GLint64;
typedef GLuint64EXT GLuint64;
typedef struct __GLsync *GLsync;
/********************* GL_ES_VERSION_1_0 functions common with OpenGL 1.1 *************************/
/* Extensions */
//#define GL_OES_VERSION_1_0 1
//#define GL_OES_read_format 1
//#define GL_OES_compressed_paletted_texture 1
/* ClearBufferMask */
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
/* Boolean */
#define GL_FALSE 0
#define GL_TRUE 1
/* BeginMode */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
/* AlphaFunction */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
/* BlendingFactorDest */
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* ColorMaterialFace */
/* GL_FRONT_AND_BACK */
/* ColorMaterialParameter */
/* GL_AMBIENT_AND_DIFFUSE */
/* ColorPointerType */
/* GL_UNSIGNED_BYTE */
/* GL_FLOAT */
/* GL_FIXED */
/* CullFaceMode */
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
/* DepthFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* EnableCap */
#define GL_FOG 0x0B60
#define GL_LIGHTING 0x0B50
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_ALPHA_TEST 0x0BC0
#define GL_BLEND 0x0BE2
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_DITHER 0x0BD0
#define GL_STENCIL_TEST 0x0B90
#define GL_DEPTH_TEST 0x0B71
/* GL_LIGHT0 */
/* GL_LIGHT1 */
/* GL_LIGHT2 */
/* GL_LIGHT3 */
/* GL_LIGHT4 */
/* GL_LIGHT5 */
/* GL_LIGHT6 */
/* GL_LIGHT7 */
#define GL_POINT_SMOOTH 0x0B10
#define GL_LINE_SMOOTH 0x0B20
#define GL_SCISSOR_TEST 0x0C11
#define GL_COLOR_MATERIAL 0x0B57
#define GL_NORMALIZE 0x0BA1
#define GL_RESCALE_NORMAL 0x803A
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
/* ErrorCode */
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
/* FogMode */
/* GL_LINEAR */
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
/* FogParameter */
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
/* FrontFaceDirection */
#define GL_CW 0x0900
#define GL_CCW 0x0901
/* GetPName */
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
/* HintMode */
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* HintTarget */
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_FOG_HINT 0x0C54
/* LightModelParameter */
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
/* LightParameter */
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
/* DataType */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
/* LogicOp */
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
/* MaterialFace */
/* GL_FRONT_AND_BACK */
/* MaterialParameter */
#define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
/* GL_AMBIENT */
/* GL_DIFFUSE */
/* GL_SPECULAR */
/* MatrixMode */
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
/* NormalPointerType */
/* GL_BYTE */
/* GL_SHORT */
/* GL_FLOAT */
/* GL_FIXED */
/* PixelFormat */
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
/* PixelStoreParameter */
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05
/* PixelType */
/* GL_UNSIGNED_BYTE */
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
/* ShadingModel */
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
/* StencilFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* StencilOp */
/* GL_ZERO */
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
/* GL_INVERT */
/* StringName */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* TexCoordPointerType */
/* GL_SHORT */
/* GL_FLOAT */
/* GL_FIXED */
/* GL_BYTE */
/* TextureEnvMode */
#define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
/* GL_BLEND */
#define GL_ADD 0x0104
/* GL_REPLACE */
/* TextureEnvParameter */
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201
/* TextureEnvTarget */
#define GL_TEXTURE_ENV 0x2300
/* TextureMagFilter */
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
/* TextureTarget */
/* GL_TEXTURE_2D */
/* TextureUnit */
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
/* TextureWrapMode */
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
/* PixelInternalFormat */
#define GL_PALETTE4_RGB8_OES 0x8B90
#define GL_PALETTE4_RGBA8_OES 0x8B91
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
#define GL_PALETTE4_RGBA4_OES 0x8B93
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
#define GL_PALETTE8_RGB8_OES 0x8B95
#define GL_PALETTE8_RGBA8_OES 0x8B96
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
#define GL_PALETTE8_RGBA4_OES 0x8B98
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
/* VertexPointerType */
/* GL_SHORT */
/* GL_FLOAT */
/* GL_FIXED */
/* GL_BYTE */
/* LightName */
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
/*************************************************************/
#if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES
GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
#endif // XXX
GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GLAPI void GLAPIENTRY glClear (GLbitfield mask);
GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void GLAPIENTRY glClearStencil (GLint s);
#if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES
GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
#endif
GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
#if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES
GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
#endif
GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void GLAPIENTRY glCullFace (GLenum mode);
GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
GLAPI void GLAPIENTRY glDisable (GLenum cap);
#if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES
GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
#endif
GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
GLAPI void GLAPIENTRY glEnable (GLenum cap);
#if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES
GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
#endif
GLAPI void GLAPIENTRY glFinish (void);
GLAPI void GLAPIENTRY glFlush (void);
#if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES
GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
#endif
GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
GLAPI GLenum GLAPIENTRY glGetError (void);
GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
#if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES
GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
#endif
GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
#if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES
GLAPI void GLAPIENTRY glLoadIdentity (void);
GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
GLAPI void GLAPIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
#endif
GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
#if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES
GLAPI void GLAPIENTRY glPointSize (GLfloat size);
#endif // XXX
GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
#if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES
GLAPI void GLAPIENTRY glPopMatrix (void);
GLAPI void GLAPIENTRY glPushMatrix (void);
#endif
GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
#if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES
GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
#endif
GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
#if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES
GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
#endif // XXX
GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
#if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES
GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
#endif
GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
#if !GL_ES_VERSION_2_0 // NOTE jwilkins: not in all versions of ES
GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
#endif
GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
/* --------------------------- GL_ES_VERSION_1_0 --------------------------- */
#if GL_ES_VERSION_1_0 // NOTE jwilkins: should be if not ifdef
#define GL_ES_VERSION_1_0 1
typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref);
typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf depth);
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth);
typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf zNear, GLclampf zFar);
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar);
typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param);
typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed *params);
typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed params);
typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed *params);
typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed *params);
typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width);
typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed *m);
typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed *params);
typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed *m);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size);
typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed *params);
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx)
#define glClearColorx GLEW_GET_FUN(__glewClearColorx)
#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)
#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx)
#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
#define glColor4x GLEW_GET_FUN(__glewColor4x)
#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)
#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex)
#define glFogx GLEW_GET_FUN(__glewFogx)
#define glFogxv GLEW_GET_FUN(__glewFogxv)
#define glFrustumf GLEW_GET_FUN(__glewFrustumf)
#define glFrustumx GLEW_GET_FUN(__glewFrustumx)
#define glLightModelx GLEW_GET_FUN(__glewLightModelx)
#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv)
#define glLightx GLEW_GET_FUN(__glewLightx)
#define glLightxv GLEW_GET_FUN(__glewLightxv)
#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx)
#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx)
#define glMaterialx GLEW_GET_FUN(__glewMaterialx)
#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv)
#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx)
#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x)
#define glNormal3x GLEW_GET_FUN(__glewNormal3x)
#define glOrthof GLEW_GET_FUN(__glewOrthof)
#define glOrthox GLEW_GET_FUN(__glewOrthox)
#define glPointSizex GLEW_GET_FUN(__glewPointSizex)
#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx)
#define glRotatex GLEW_GET_FUN(__glewRotatex)
#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex)
#define glScalex GLEW_GET_FUN(__glewScalex)
#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx)
#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv)
#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx)
#define glTranslatex GLEW_GET_FUN(__glewTranslatex)
#else // XXX
#define GL_ES_VERSION_1_0 0 // NOTE jwilkins: define version token
#endif /* !GL_ES_VERSION_1_0 */
#define GLEW_ES_VERSION_1_0 GLEW_GET_VAR(__GLEW_ES_VERSION_1_0) // NOTE jwilkins: always needs to be defined
/* -------------------------- GL_ES_VERSION_CL_1_1 ------------------------- */
#if GL_ES_VERSION_CL_1_1 // NOTE jwilkins: should be if not ifdef
#define GL_ES_VERSION_CL_1_1 1
#define GL_VERSION_ES_CL_1_1 0x1
#define GL_VERSION_ES_CL_1_0 0x1
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_POINT_SIZE 0x0B11
#define GL_LINE_WIDTH 0x0B21
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_SHADE_MODEL 0x0B54
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_MATRIX_MODE 0x0BA0
#define GL_VIEWPORT 0x0BA2
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_SCISSOR_BOX 0x0C10
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_ALPHA_SCALE 0x0D1C
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_POINT_SIZE_MIN 0x8126
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_GENERATE_MIPMAP 0x8191
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_SUBTRACT 0x84E7
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_SRC0_RGB 0x8580
#define GL_SRC1_RGB 0x8581
#define GL_SRC2_RGB 0x8582
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC1_ALPHA 0x8589
#define GL_SRC2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
typedef char GLchar;
typedef khronos_intptr_t GLintptr;
typedef khronos_ssize_t GLsizeiptr;
typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum , GLuint );
typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum , GLsizeiptr, const GLvoid *, GLenum );
typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum ,const GLfixed *);
typedef void (GLAPIENTRY * PFNGLCOLOR4UBPROC) (GLubyte, GLubyte, GLubyte, GLubyte);
typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei , const GLuint *);
typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei, GLuint *);
typedef void (GLAPIENTRY * PFNGLGETBOOLEANVPROC) (GLenum, GLboolean *);
typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum, GLenum, GLint *);
typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum ,GLfixed*);
typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum, GLfixed *);
typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum, GLenum, GLfixed *);
typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum, GLenum, GLfixed *);
typedef void (GLAPIENTRY * PFNGLGETPOINTERVPROC) (GLenum , GLvoid **);
typedef void (GLAPIENTRY * PFNGLGETTEXENVIVPROC) (GLenum, GLenum , GLint *);
typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum, GLenum, GLfixed *);
typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIVPROC) (GLenum, GLenum, GLint *);
typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum, GLenum, GLfixed *);
typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint);
typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum);
typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREPROC) (GLuint);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum, GLfixed);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum, const GLfixed *);
typedef void (GLAPIENTRY * PFNGLTEXENVIPROC) (GLenum, GLenum, GLint);
typedef void (GLAPIENTRY * PFNGLTEXENVIVPROC) (GLenum, GLenum, const GLint *);
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum, GLenum, GLint);
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIVPROC) (GLenum, GLenum, const GLint *);
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum, GLenum, const GLfixed *);
#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
#define glBufferData GLEW_GET_FUN(__glewBufferData)
#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex)
#define glColor4ub GLEW_GET_FUN(__glewColor4ub)
#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
#define glGetBooleanv GLEW_GET_FUN(__glewGetBooleanv)
#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex)
#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv)
#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv)
#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv)
#define glGetPointerv GLEW_GET_FUN(__glewGetPointerv)
#define glGetTexEnviv GLEW_GET_FUN(__glewGetTexEnviv)
#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv)
#define glGetTexParameteriv GLEW_GET_FUN(__glewGetTexParameteriv)
#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv)
#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
#define glIsEnabled GLEW_GET_FUN(__glewIsEnabled)
#define glIsTexture GLEW_GET_FUN(__glewIsTexture)
#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx)
#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv)
#define glTexEnvi GLEW_GET_FUN(__glewTexEnvi)
#define glTexEnviv GLEW_GET_FUN(__glewTexEnviv)
#define glTexParameteri GLEW_GET_FUN(__glewTexParameteri)
#define glTexParameteriv GLEW_GET_FUN(__glewTexParameteriv)
#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv)
#else // XXX
#define GL_ES_VERSION_CL_1_1 0 // NOTE jwilkins: define version token
#endif /* !GL_ES_VERSION_CL_1_1 */
#define GLEW_ES_VERSION_CL_1_1 GLEW_GET_VAR(__GLEW_ES_VERSION_CL_1_1) // NOTE jwilkins: always needs to be defined
/* -------------------------- GL_ES_VERSION_CM_1_1 ------------------------- */
#if GL_ES_VERSION_CM_1_1 // NOTE jwilkins: should be if not ifdef
#define GL_ES_VERSION_CM_1_1 1
#define GL_VERSION_ES_CM_1_1 0x1
#define GL_VERSION_ES_CM_1_0 0x1
typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum, const GLfloat *);
typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum , GLfloat* );
typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum , GLfloat *);
typedef void (GLAPIENTRY * PFNGLGETLIGHTFVPROC) (GLenum , GLenum , GLfloat *);
typedef void (GLAPIENTRY * PFNGLGETMATERIALFVPROC) (GLenum, GLenum, GLfloat *);
typedef void (GLAPIENTRY * PFNGLGETTEXENVFVPROC) (GLenum env, GLenum, GLfloat *);
typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERFVPROC) (GLenum, GLenum, GLfloat *);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum , GLfloat );
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum, const GLfloat *);
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFVPROC) (GLenum, GLenum , const GLfloat *);
#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef)
#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef)
#define glGetFloatv GLEW_GET_FUN(__glewGetFloatv)
#define glGetLightfv GLEW_GET_FUN(__glewGetLightfv)
#define glGetMaterialfv GLEW_GET_FUN(__glewGetMaterialfv)
#define glGetTexEnvfv GLEW_GET_FUN(__glewGetTexEnvfv)
#define glGetTexParameterfv GLEW_GET_FUN(__glewGetTexParameterfv)
#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
#define glTexParameterfv GLEW_GET_FUN(__glewTexParameterfv)
#else // XXX
#define GL_ES_VERSION_CM_1_1 0 // NOTE jwilkins: define version token
#endif /* !GL_ES_VERSION_CM_1_1 */
#define GLEW_ES_VERSION_CM_1_1 GLEW_GET_VAR(__GLEW_ES_VERSION_CM_1_1) // NOTE jwilkins: always needs to be defined
/* --------------------------- GL_ES_VERSION_2_0 --------------------------- */
#if GL_ES_VERSION_2_0 // NOTE jwilkins: should be if not ifdef
#define GL_ES_VERSION_2_0 1
#define GL_NONE 0
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_STREAM_DRAW 0x88E0
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_SHADER_TYPE 0x8B4F
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
#define GL_DELETE_STATUS 0x8B80
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_RGB565 0x8D62
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_SHADER_COMPILER 0x8DFA
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_VIEWPORT 0x0BA2 // XXX missing enum
#define GL_SCISSOR_BOX 0x0C10 // XXX missing enum
#define GL_GENERATE_MIPMAP_HINT 0x8192 // XXX missing enum
#define GL_ARRAY_BUFFER 0x8892 // XXX missing enum
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 // XXX missing enum
#define GL_ARRAY_BUFFER_BINDING 0x8894 // XXX missing enum
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 // XXX missing enum
#define GL_STATIC_DRAW 0x88E4 // XXX missing enum
#define GL_DYNAMIC_DRAW 0x88E8 // XXX missing enum
#define GL_SAMPLE_BUFFERS 0x80A8 // XXX missing enum
typedef char GLchar; // NOTE jwilkins: this typedef is missing when ES 1.1 is not enabled
typedef khronos_intptr_t GLintptr; // XXX
typedef khronos_ssize_t GLsizeiptr; // XXX
typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) ( GLenum mode );
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
typedef int (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* params);
typedef int (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid** pointer);
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params);
typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat x);
typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* v);
typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint x);
typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* v);
typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat x, GLfloat y);
typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* v);
typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint x, GLint y);
typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* v);
typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* v);
typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint x, GLint y, GLint z);
typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* v);
typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* v);
typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint x, GLint y, GLint z, GLint w);
typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* v);
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint indx, GLfloat x);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint indx, const GLfloat* values);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint indx, GLfloat x, GLfloat y);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint indx, const GLfloat* values);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint indx, const GLfloat* values);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint indx, const GLfloat* values);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum , GLuint ); // NOTE jwilkins: missing function
typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum , GLsizeiptr, const GLvoid *, GLenum ); // NOTE jwilkins: missing function
typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum, GLintptr, GLsizeiptr, const GLvoid *); // NOTE jwilkins: missing function
typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei , const GLuint *); // NOTE jwilkins: missing function
typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei, GLuint *); // NOTE jwilkins: missing function
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum, GLenum, GLint); // NOTE jwilkins: missing function
typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum); // NOTE jwilkins: missing function
typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum , GLfloat *); // NOTE jwilkins: missing function
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf zNear, GLclampf zFar); // NOTE jwilkins: missing function
typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); // NOTE jwilkins: missing function
typedef void (GLAPIENTRY * PFNGLGETBOOLEANVPROC) (GLenum, GLboolean *); // NOTE jwilkins: missing function
#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)
#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
#define glIsShader GLEW_GET_FUN(__glewIsShader)
#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)
#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)
#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) // NOTE jwilkins: missing function
#define glBufferData GLEW_GET_FUN(__glewBufferData) // NOTE jwilkins: missing function
#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) // NOTE jwilkins: missing function
#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) // NOTE jwilkins: missing function
#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) // NOTE jwilkins: missing function
#define glTexParameteri GLEW_GET_FUN(__glewTexParameteri) // NOTE jwilkins: missing function
#define glIsEnabled GLEW_GET_FUN(__glewIsEnabled) // NOTE jwilkins: missing function
#define glGetFloatv GLEW_GET_FUN(__glewGetFloatv) // NOTE jwilkins: missing function
#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) // NOTE jwilkins: missing function
#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) // NOTE jwilkins: missing function
#define glGetBooleanv GLEW_GET_FUN(__glewGetBooleanv) // NOTE jwilkins: missing function
#define GLEW_ES_VERSION_2_0 GLEW_GET_VAR(__GLEW_ES_VERSION_2_0)
#endif /* !GL_ES_VERSION_2_0 */
/* --------------------- GL_AMD_compressed_3DC_texture --------------------- */
#if !defined(GL_AMD_compressed_3DC_texture)
#define GL_AMD_compressed_3DC_texture 1
#define GL_3DC_X_AMD 0x87F9
#define GL_3DC_XY_AMD 0x87FA
#define GLEW_AMD_compressed_3DC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_3DC_texture)
#endif /* !GL_AMD_compressed_3DC_texture */
/* --------------------- GL_AMD_compressed_ATC_texture --------------------- */
#if !defined(GL_AMD_compressed_ATC_texture)
#define GL_AMD_compressed_ATC_texture 1
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
#define GL_ATC_RGB_AMD 0x8C92
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
#define GLEW_AMD_compressed_ATC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_ATC_texture)
#endif /* !GL_AMD_compressed_ATC_texture */
/* ----------------------- GL_AMD_performance_monitor ---------------------- */
#if !defined(GL_AMD_performance_monitor)
#define GL_AMD_performance_monitor 1
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_COUNTER_TYPE_AMD 0x8BC0
#define GL_COUNTER_RANGE_AMD 0x8BC1
#define GL_UNSIGNED_INT64_AMD 0x8BC2
#define GL_PERCENTAGE_AMD 0x8BC3
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
#define GL_PERFMON_RESULT_AMD 0x8BC6
typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);
typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void* data);
typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char *counterString);
typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, char *groupString);
typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);
typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
#endif /* !GL_AMD_performance_monitor */
/* ----------------------- GL_AMD_program_binary_Z400 ---------------------- */
#if !defined(GL_AMD_program_binary_Z400)
#define GL_AMD_program_binary_Z400 1
#define GL_Z400_BINARY_AMD 0x8740
#define GLEW_AMD_program_binary_Z400 GLEW_GET_VAR(__GLEW_AMD_program_binary_Z400)
#endif /* !GL_AMD_program_binary_Z400 */
/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */
#if !defined(GL_ANGLE_framebuffer_blit)
#define GL_ANGLE_framebuffer_blit 1
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)
#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)
#endif /* !GL_ANGLE_framebuffer_blit */
/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */
#if !defined(GL_ANGLE_framebuffer_multisample)
#define GL_ANGLE_framebuffer_multisample 1
#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
#define GL_MAX_SAMPLES_ANGLE 0x8D57
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)
#endif /* !GL_ANGLE_framebuffer_multisample */
/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */
#if !defined(GL_ANGLE_instanced_arrays)
#define GL_ANGLE_instanced_arrays 1
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)
#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)
#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)
#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)
#endif /* !GL_ANGLE_instanced_arrays */
/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */
#if !defined(GL_ANGLE_pack_reverse_row_order)
#define GL_ANGLE_pack_reverse_row_order 1
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)
#endif /* !GL_ANGLE_pack_reverse_row_order */
/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */
#if !defined(GL_ANGLE_texture_compression_dxt3)
#define GL_ANGLE_texture_compression_dxt3 1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)
#endif /* !GL_ANGLE_texture_compression_dxt3 */
/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */
#if !defined(GL_ANGLE_texture_compression_dxt5)
#define GL_ANGLE_texture_compression_dxt5 1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)
#endif /* !GL_ANGLE_texture_compression_dxt5 */
/* ------------------------- GL_ANGLE_texture_usage ------------------------ */
#if !defined(GL_ANGLE_texture_usage)
#define GL_ANGLE_texture_usage 1
#define GL_NONE 0 // NOTE jwilkins: had to change this from 0x0000 so it would match other definition of GL_NONE
#define GL_TEXTURE_USAGE_ANGLE 0x93A2
#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)
#endif /* !GL_ANGLE_texture_usage */
/* ------------------- GL_ANGLE_translated_shader_source ------------------- */
#if !defined(GL_ANGLE_translated_shader_source)
#define GL_ANGLE_translated_shader_source 1
#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)
#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)
#endif /* !GL_ANGLE_translated_shader_source */
/* ---------------------- GL_APPLE_copy_texture_levels --------------------- */
#if !defined(GL_APPLE_copy_texture_levels)
#define GL_APPLE_copy_texture_levels 1
typedef void (GLAPIENTRY * PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
#define glCopyTextureLevelsAPPLE GLEW_GET_FUN(__glewCopyTextureLevelsAPPLE)
#define GLEW_APPLE_copy_texture_levels GLEW_GET_VAR(__GLEW_APPLE_copy_texture_levels)
#endif /* !GL_APPLE_copy_texture_levels */
/* -------------------- GL_APPLE_framebuffer_multisample ------------------- */
#if !defined(GL_APPLE_framebuffer_multisample)
#define GL_APPLE_framebuffer_multisample 1
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
#define GL_MAX_SAMPLES_APPLE 0x8D57
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY * PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
#define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE)
#define glResolveMultisampleFramebufferAPPLE GLEW_GET_FUN(__glewResolveMultisampleFramebufferAPPLE)
#define GLEW_APPLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_APPLE_framebuffer_multisample)
#endif /* !GL_APPLE_framebuffer_multisample */
/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */
#if !defined(GL_APPLE_rgb_422)
#define GL_APPLE_rgb_422 1
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
#define GL_RGB_422_APPLE 0x8A1F
#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)
#endif /* !GL_APPLE_rgb_422 */
/* ----------------------------- GL_APPLE_sync ----------------------------- */
#if !defined(GL_APPLE_sync)
#define GL_APPLE_sync 1
#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
#define GL_SYNC_OBJECT_APPLE 0x8A53
#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
#define GL_OBJECT_TYPE_APPLE 0x9112
#define GL_SYNC_CONDITION_APPLE 0x9113
#define GL_SYNC_STATUS_APPLE 0x9114
#define GL_SYNC_FLAGS_APPLE 0x9115
#define GL_SYNC_FENCE_APPLE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
#define GL_UNSIGNALED_APPLE 0x9118
#define GL_SIGNALED_APPLE 0x9119
#define GL_ALREADY_SIGNALED_APPLE 0x911A
#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
#define GL_CONDITION_SATISFIED_APPLE 0x911C
#define GL_WAIT_FAILED_APPLE 0x911D
#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFF
typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout);
typedef void (GLAPIENTRY * PFNGLDELETESYNCAPPLEPROC) (GLsync GLsync);
typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
typedef void (GLAPIENTRY * PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64* params);
typedef void (GLAPIENTRY * PFNGLGETSYNCIVAPPLEPROC) (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
typedef GLboolean (GLAPIENTRY * PFNGLISSYNCAPPLEPROC) (GLsync GLsync);
typedef void (GLAPIENTRY * PFNGLWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout);
#define glClientWaitSyncAPPLE GLEW_GET_FUN(__glewClientWaitSyncAPPLE)
#define glDeleteSyncAPPLE GLEW_GET_FUN(__glewDeleteSyncAPPLE)
#define glFenceSyncAPPLE GLEW_GET_FUN(__glewFenceSyncAPPLE)
#define glGetInteger64vAPPLE GLEW_GET_FUN(__glewGetInteger64vAPPLE)
#define glGetSyncivAPPLE GLEW_GET_FUN(__glewGetSyncivAPPLE)
#define glIsSyncAPPLE GLEW_GET_FUN(__glewIsSyncAPPLE)
#define glWaitSyncAPPLE GLEW_GET_FUN(__glewWaitSyncAPPLE)
#define GLEW_APPLE_sync GLEW_GET_VAR(__GLEW_APPLE_sync)
#endif /* !GL_APPLE_sync */
/* -------------------- GL_APPLE_texture_2D_limited_npot ------------------- */
#if !defined(GL_APPLE_texture_2D_limited_npot)
#define GL_APPLE_texture_2D_limited_npot 1
#define GLEW_APPLE_texture_2D_limited_npot GLEW_GET_VAR(__GLEW_APPLE_texture_2D_limited_npot)
#endif /* !GL_APPLE_texture_2D_limited_npot */
/* -------------------- GL_APPLE_texture_format_BGRA8888 ------------------- */
#if !defined(GL_APPLE_texture_format_BGRA8888)
#define GL_APPLE_texture_format_BGRA8888 1
#define GL_BGRA_EXT 0x80E1
#define GLEW_APPLE_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_APPLE_texture_format_BGRA8888)
#endif /* !GL_APPLE_texture_format_BGRA8888 */
/* ----------------------- GL_APPLE_texture_max_level ---------------------- */
#if !defined(GL_APPLE_texture_max_level)
#define GL_APPLE_texture_max_level 1
#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
#define GLEW_APPLE_texture_max_level GLEW_GET_VAR(__GLEW_APPLE_texture_max_level)
#endif /* !GL_APPLE_texture_max_level */
/* ----------------------- GL_ARM_mali_program_binary ---------------------- */
#if !defined(GL_ARM_mali_program_binary)
#define GL_ARM_mali_program_binary 1
#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
#define GLEW_ARM_mali_program_binary GLEW_GET_VAR(__GLEW_ARM_mali_program_binary)
#endif /* !GL_ARM_mali_program_binary */
/* ----------------------- GL_ARM_mali_shader_binary ----------------------- */
#if !defined(GL_ARM_mali_shader_binary)
#define GL_ARM_mali_shader_binary 1
#define GL_MALI_SHADER_BINARY_ARM 0x8F60
#define GLEW_ARM_mali_shader_binary GLEW_GET_VAR(__GLEW_ARM_mali_shader_binary)
#endif /* !GL_ARM_mali_shader_binary */
/* ------------------------------ GL_ARM_rgba8 ----------------------------- */
#if !defined(GL_ARM_rgba8)
#define GL_ARM_rgba8 1
#define GL_RGBA8_OES 0x8058
#define GLEW_ARM_rgba8 GLEW_GET_VAR(__GLEW_ARM_rgba8)
#endif /* !GL_ARM_rgba8 */
/* -------------------------- GL_DMP_shader_binary ------------------------- */
#if !defined(GL_DMP_shader_binary)
#define GL_DMP_shader_binary 1
#define GL_SHADER_BINARY_DMP 0x9250
#define GLEW_DMP_shader_binary GLEW_GET_VAR(__GLEW_DMP_shader_binary)
#endif /* !GL_DMP_shader_binary */
/* -------------------------- GL_EXT_blend_minmax -------------------------- */
#if !defined(GL_EXT_blend_minmax)
#define GL_EXT_blend_minmax 1
#define GL_FUNC_ADD_EXT 0x8006
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
#define GL_BLEND_EQUATION_EXT 0x8009
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
#endif /* !GL_EXT_blend_minmax */
/* --------------------- GL_EXT_color_buffer_half_float -------------------- */
#if !defined(GL_EXT_color_buffer_half_float)
#define GL_EXT_color_buffer_half_float 1
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
#define GL_R16F_EXT 0x822D
#define GL_RG16F_EXT 0x822F
#define GL_RGBA16F_EXT 0x881A
#define GL_RGB16F_EXT 0x881B
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
#define GLEW_EXT_color_buffer_half_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_half_float)
#endif /* !GL_EXT_color_buffer_half_float */
/* --------------------------- GL_EXT_debug_label -------------------------- */
#if !defined(GL_EXT_debug_label)
#define GL_EXT_debug_label 1
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, char *label);
typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const char* label);
#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT)
#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT)
#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label)
#endif /* !GL_EXT_debug_label */
/* -------------------------- GL_EXT_debug_marker -------------------------- */
#if !defined(GL_EXT_debug_marker)
#define GL_EXT_debug_marker 1
typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const char* marker);
typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const char* marker);
#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT)
#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT)
#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker)
#endif /* !GL_EXT_debug_marker */
/* ----------------------- GL_EXT_discard_framebuffer ---------------------- */
#if !defined(GL_EXT_discard_framebuffer)
#define GL_EXT_discard_framebuffer 1
#define GL_COLOR_EXT 0x1800
#define GL_DEPTH_EXT 0x1801
#define GL_STENCIL_EXT 0x1802
typedef void (GLAPIENTRY * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
#define glDiscardFramebufferEXT GLEW_GET_FUN(__glewDiscardFramebufferEXT)
#define GLEW_EXT_discard_framebuffer GLEW_GET_VAR(__GLEW_EXT_discard_framebuffer)
#endif /* !GL_EXT_discard_framebuffer */
/* --------------------------- GL_EXT_frag_depth --------------------------- */
#if !defined(GL_EXT_frag_depth)
#define GL_EXT_frag_depth 1
#define GLEW_EXT_frag_depth GLEW_GET_VAR(__GLEW_EXT_frag_depth)
#endif /* !GL_EXT_frag_depth */
/* ------------------------ GL_EXT_map_buffer_range ------------------------ */
#if !defined(GL_EXT_map_buffer_range)
#define GL_EXT_map_buffer_range 1
#define GL_MAP_READ_BIT_EXT 0x0001
#define GL_MAP_WRITE_BIT_EXT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
#define glFlushMappedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedBufferRangeEXT)
#define glMapBufferRangeEXT GLEW_GET_FUN(__glewMapBufferRangeEXT)
#define GLEW_EXT_map_buffer_range GLEW_GET_VAR(__GLEW_EXT_map_buffer_range)
#endif /* !GL_EXT_map_buffer_range */
/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
#if !defined(GL_EXT_multi_draw_arrays)
#define GL_EXT_multi_draw_arrays 1
typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
#endif /* !GL_EXT_multi_draw_arrays */
/* ----------------- GL_EXT_multisampled_render_to_texture ----------------- */
#if !defined(GL_EXT_multisampled_render_to_texture)
#define GL_EXT_multisampled_render_to_texture 1
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#define glFramebufferTexture2DMultisampleEXT GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleEXT)
#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
#define GLEW_EXT_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture)
#endif /* !GL_EXT_multisampled_render_to_texture */
/* --------------------- GL_EXT_multiview_draw_buffers --------------------- */
#if !defined(GL_EXT_multiview_draw_buffers)
#define GL_EXT_multiview_draw_buffers 1
#define GL_DRAW_BUFFER_EXT 0x0C01
#define GL_READ_BUFFER_EXT 0x0C02
#define GL_COLOR_ATTACHMENT_EXT 0x90F0
#define GL_MULTIVIEW_EXT 0x90F1
#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum* location, const GLint *indices);
typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint* data);
typedef void (GLAPIENTRY * PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
#define glDrawBuffersIndexedEXT GLEW_GET_FUN(__glewDrawBuffersIndexedEXT)
#define glGetIntegeri_vEXT GLEW_GET_FUN(__glewGetIntegeri_vEXT)
#define glReadBufferIndexedEXT GLEW_GET_FUN(__glewReadBufferIndexedEXT)
#define GLEW_EXT_multiview_draw_buffers GLEW_GET_VAR(__GLEW_EXT_multiview_draw_buffers)
#endif /* !GL_EXT_multiview_draw_buffers */
/* --------------------- GL_EXT_occlusion_query_boolean -------------------- */
#if !defined(GL_EXT_occlusion_query_boolean)
#define GL_EXT_occlusion_query_boolean 1
#define GL_CURRENT_QUERY_EXT 0x8865
#define GL_QUERY_RESULT_EXT 0x8866
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
typedef void (GLAPIENTRY * PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
typedef void (GLAPIENTRY * PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint* ids);
typedef void (GLAPIENTRY * PFNGLENDQUERYEXTPROC) (GLenum target);
typedef void (GLAPIENTRY * PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint* ids);
typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint* params);
typedef void (GLAPIENTRY * PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
typedef GLboolean (GLAPIENTRY * PFNGLISQUERYEXTPROC) (GLuint id);
#define glBeginQueryEXT GLEW_GET_FUN(__glewBeginQueryEXT)
#define glDeleteQueriesEXT GLEW_GET_FUN(__glewDeleteQueriesEXT)
#define glEndQueryEXT GLEW_GET_FUN(__glewEndQueryEXT)
#define glGenQueriesEXT GLEW_GET_FUN(__glewGenQueriesEXT)
#define glGetQueryObjectuivEXT GLEW_GET_FUN(__glewGetQueryObjectuivEXT)
#define glGetQueryivEXT GLEW_GET_FUN(__glewGetQueryivEXT)
#define glIsQueryEXT GLEW_GET_FUN(__glewIsQueryEXT)
#define GLEW_EXT_occlusion_query_boolean GLEW_GET_VAR(__GLEW_EXT_occlusion_query_boolean)
#endif /* !GL_EXT_occlusion_query_boolean */
/* ------------------------ GL_EXT_read_format_bgra ------------------------ */
#if !defined(GL_EXT_read_format_bgra)
#define GL_EXT_read_format_bgra 1
#define GL_BGRA_EXT 0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
#define GLEW_EXT_read_format_bgra GLEW_GET_VAR(__GLEW_EXT_read_format_bgra)
#endif /* !GL_EXT_read_format_bgra */
/* --------------------------- GL_EXT_robustness --------------------------- */
#if !defined(GL_EXT_robustness)
#define GL_EXT_robustness 1
#define GL_NO_ERROR 0 // NOTE jwilkins: had to change this from 0x0000 so it would math other definition
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
typedef void (GLAPIENTRY * PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
#define glGetnUniformfvEXT GLEW_GET_FUN(__glewGetnUniformfvEXT)
#define glGetnUniformivEXT GLEW_GET_FUN(__glewGetnUniformivEXT)
#define glReadnPixelsEXT GLEW_GET_FUN(__glewReadnPixelsEXT)
#define GLEW_EXT_robustness GLEW_GET_VAR(__GLEW_EXT_robustness)
#endif /* !GL_EXT_robustness */
/* ------------------------------ GL_EXT_sRGB ------------------------------ */
#if !defined(GL_EXT_sRGB)
#define GL_EXT_sRGB 1
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
#define GL_SRGB_EXT 0x8C40
#define GL_SRGB_ALPHA_EXT 0x8C42
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GLEW_EXT_sRGB GLEW_GET_VAR(__GLEW_EXT_sRGB)
#endif /* !GL_EXT_sRGB */
#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
/* --------------------- GL_EXT_separate_shader_objects -------------------- */
#if !defined(GL_EXT_separate_shader_objects)
#define GL_EXT_separate_shader_objects 1
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
#define GL_ACTIVE_PROGRAM_EXT 0x8259
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const char ** strings);
typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint* pipelines);
typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint* pipelines);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint* params);
typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
#define glActiveShaderProgramEXT GLEW_GET_FUN(__glewActiveShaderProgramEXT)
#define glBindProgramPipelineEXT GLEW_GET_FUN(__glewBindProgramPipelineEXT)
#define glCreateShaderProgramvEXT GLEW_GET_FUN(__glewCreateShaderProgramvEXT)
#define glDeleteProgramPipelinesEXT GLEW_GET_FUN(__glewDeleteProgramPipelinesEXT)
#define glGenProgramPipelinesEXT GLEW_GET_FUN(__glewGenProgramPipelinesEXT)
#define glGetProgramPipelineInfoLogEXT GLEW_GET_FUN(__glewGetProgramPipelineInfoLogEXT)
#define glGetProgramPipelineivEXT GLEW_GET_FUN(__glewGetProgramPipelineivEXT)
#define glIsProgramPipelineEXT GLEW_GET_FUN(__glewIsProgramPipelineEXT)
#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
#define glUseProgramStagesEXT GLEW_GET_FUN(__glewUseProgramStagesEXT)
#define glValidateProgramPipelineEXT GLEW_GET_FUN(__glewValidateProgramPipelineEXT)
#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)
#endif /* !GL_EXT_separate_shader_objects */
#endif // XXX
/* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */
#if !defined(GL_EXT_shader_framebuffer_fetch)
#define GL_EXT_shader_framebuffer_fetch 1
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
#define GLEW_EXT_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch)
#endif /* !GL_EXT_shader_framebuffer_fetch */
/* ----------------------- GL_EXT_shader_texture_lod ----------------------- */
#if !defined(GL_EXT_shader_texture_lod)
#define GL_EXT_shader_texture_lod 1
#define GLEW_EXT_shader_texture_lod GLEW_GET_VAR(__GLEW_EXT_shader_texture_lod)
#endif /* !GL_EXT_shader_texture_lod */
/* ------------------------- GL_EXT_shadow_samplers ------------------------ */
#if !defined(GL_EXT_shadow_samplers)
#define GL_EXT_shadow_samplers 1
#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
#define GLEW_EXT_shadow_samplers GLEW_GET_VAR(__GLEW_EXT_shadow_samplers)
#endif /* !GL_EXT_shadow_samplers */
/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
#if !defined(GL_EXT_texture_compression_dxt1)
#define GL_EXT_texture_compression_dxt1 1
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
#endif /* !GL_EXT_texture_compression_dxt1 */
/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
#if !defined(GL_EXT_texture_filter_anisotropic)
#define GL_EXT_texture_filter_anisotropic 1
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
#endif /* !GL_EXT_texture_filter_anisotropic */
/* --------------------- GL_EXT_texture_format_BGRA8888 -------------------- */
#if !defined(GL_EXT_texture_format_BGRA8888)
#define GL_EXT_texture_format_BGRA8888 1
#define GL_BGRA_EXT 0x80E1
#define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888)
#endif /* !GL_EXT_texture_format_BGRA8888 */
/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
#if !defined(GL_EXT_texture_lod_bias)
#define GL_EXT_texture_lod_bias 1
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
#endif /* !GL_EXT_texture_lod_bias */
/* --------------------------- GL_EXT_texture_rg --------------------------- */
#if !defined(GL_EXT_texture_rg)
#define GL_EXT_texture_rg 1
#define GL_RED_EXT 0x1903
#define GL_RG_EXT 0x8227
#define GL_R8_EXT 0x8229
#define GL_RG8_EXT 0x822B
#define GLEW_EXT_texture_rg GLEW_GET_VAR(__GLEW_EXT_texture_rg)
#endif /* !GL_EXT_texture_rg */
/* ------------------------- GL_EXT_texture_storage ------------------------ */
#if !defined(GL_EXT_texture_storage)
#define GL_EXT_texture_storage 1
#define GL_ALPHA8_EXT 0x803C
#define GL_LUMINANCE8_EXT 0x8040
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define GL_RGB10_EXT 0x8052
#define GL_RGB10_A2_EXT 0x8059
#define GL_R8_EXT 0x8229
#define GL_RG8_EXT 0x822B
#define GL_R16F_EXT 0x822D
#define GL_R32F_EXT 0x822E
#define GL_RG16F_EXT 0x822F
#define GL_RG32F_EXT 0x8230
#define GL_RGBA32F_EXT 0x8814
#define GL_RGB32F_EXT 0x8815
#define GL_ALPHA32F_EXT 0x8816
#define GL_LUMINANCE32F_EXT 0x8818
#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
#define GL_RGBA16F_EXT 0x881A
#define GL_RGB16F_EXT 0x881B
#define GL_ALPHA16F_EXT 0x881C
#define GL_LUMINANCE16F_EXT 0x881E
#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
#define GL_RGB_422_APPLE 0x8A1F
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
#define GL_BGRA8_EXT 0x93A1
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#define glTexStorage1DEXT GLEW_GET_FUN(__glewTexStorage1DEXT)
#define glTexStorage2DEXT GLEW_GET_FUN(__glewTexStorage2DEXT)
#define glTexStorage3DEXT GLEW_GET_FUN(__glewTexStorage3DEXT)
#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
#define GLEW_EXT_texture_storage GLEW_GET_VAR(__GLEW_EXT_texture_storage)
#endif /* !GL_EXT_texture_storage */
/* ------------------- GL_EXT_texture_type_2_10_10_10_REV ------------------ */
#if !defined(GL_EXT_texture_type_2_10_10_10_REV)
#define GL_EXT_texture_type_2_10_10_10_REV 1
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
#define GLEW_EXT_texture_type_2_10_10_10_REV GLEW_GET_VAR(__GLEW_EXT_texture_type_2_10_10_10_REV)
#endif /* !GL_EXT_texture_type_2_10_10_10_REV */
/* ------------------------- GL_EXT_unpack_subimage ------------------------ */
#if !defined(GL_EXT_unpack_subimage)
#define GL_EXT_unpack_subimage 1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GLEW_EXT_unpack_subimage GLEW_GET_VAR(__GLEW_EXT_unpack_subimage)
#endif /* !GL_EXT_unpack_subimage */
/* ----------------------- GL_FJ_shader_binary_GCCSO ----------------------- */
#if !defined(GL_FJ_shader_binary_GCCSO)
#define GL_FJ_shader_binary_GCCSO 1
#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
#define GLEW_FJ_shader_binary_GCCSO GLEW_GET_VAR(__GLEW_FJ_shader_binary_GCCSO)
#endif /* !GL_FJ_shader_binary_GCCSO */
/* ----------------- GL_IMG_multisampled_render_to_texture ----------------- */
#if !defined(GL_IMG_multisampled_render_to_texture)
#define GL_IMG_multisampled_render_to_texture 1
#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
#define GL_MAX_SAMPLES_IMG 0x9135
#define GL_TEXTURE_SAMPLES_IMG 0x9136
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#define glFramebufferTexture2DMultisampleIMG GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleIMG)
#define glRenderbufferStorageMultisampleIMG GLEW_GET_FUN(__glewRenderbufferStorageMultisampleIMG)
#define GLEW_IMG_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_IMG_multisampled_render_to_texture)
#endif /* !GL_IMG_multisampled_render_to_texture */
/* ------------------------- GL_IMG_program_binary ------------------------- */
#if !defined(GL_IMG_program_binary)
#define GL_IMG_program_binary 1
#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
#define GLEW_IMG_program_binary GLEW_GET_VAR(__GLEW_IMG_program_binary)
#endif /* !GL_IMG_program_binary */
/* --------------------------- GL_IMG_read_format -------------------------- */
#if !defined(GL_IMG_read_format)
#define GL_IMG_read_format 1
#define GL_BGRA_IMG 0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
#define GLEW_IMG_read_format GLEW_GET_VAR(__GLEW_IMG_read_format)
#endif /* !GL_IMG_read_format */
/* -------------------------- GL_IMG_shader_binary ------------------------- */
#if !defined(GL_IMG_shader_binary)
#define GL_IMG_shader_binary 1
#define GL_SGX_BINARY_IMG 0x8C0A
#define GLEW_IMG_shader_binary GLEW_GET_VAR(__GLEW_IMG_shader_binary)
#endif /* !GL_IMG_shader_binary */
/* -------------------- GL_IMG_texture_compression_pvrtc ------------------- */
#if !defined(GL_IMG_texture_compression_pvrtc)
#define GL_IMG_texture_compression_pvrtc 1
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
#define GLEW_IMG_texture_compression_pvrtc GLEW_GET_VAR(__GLEW_IMG_texture_compression_pvrtc)
#endif /* !GL_IMG_texture_compression_pvrtc */
/* --------------- GL_IMG_texture_env_enhanced_fixed_function -------------- */
#if !defined(GL_IMG_texture_env_enhanced_fixed_function)
#define GL_IMG_texture_env_enhanced_fixed_function 1
#define GL_DOT3_RGBA_IMG 0x86AF
#define GL_MODULATE_COLOR_IMG 0x8C04
#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05
#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06
#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07
#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08
#define GL_ADD_BLEND_IMG 0x8C09
#define GLEW_IMG_texture_env_enhanced_fixed_function GLEW_GET_VAR(__GLEW_IMG_texture_env_enhanced_fixed_function)
#endif /* !GL_IMG_texture_env_enhanced_fixed_function */
/* ------------------------- GL_IMG_user_clip_plane ------------------------ */
#if !defined(GL_IMG_user_clip_plane)
#define GL_IMG_user_clip_plane 1
#define GL_MAX_CLIP_PLANES_IMG 0x0D32
#define GL_CLIP_PLANE0_IMG 0x3000
#define GL_CLIP_PLANE1_IMG 0x3001
#define GL_CLIP_PLANE2_IMG 0x3002
#define GL_CLIP_PLANE3_IMG 0x3003
#define GL_CLIP_PLANE4_IMG 0x3004
#define GL_CLIP_PLANE5_IMG 0x3005
typedef void (GLAPIENTRY * PFNGLCLIPPLANEFIMGPROC) (GLenum p, GLfloat eqn[4]);
#define glClipPlanefIMG GLEW_GET_FUN(__glewClipPlanefIMG)
#define GLEW_IMG_user_clip_plane GLEW_GET_VAR(__GLEW_IMG_user_clip_plane)
#endif /* !GL_IMG_user_clip_plane */
/* ------------------------------ GL_KHR_debug ----------------------------- */
#if !defined(GL_KHR_debug)
#define GL_KHR_debug 1
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_BUFFER 0x82E0
#define GL_SHADER 0x82E1
#define GL_PROGRAM 0x82E2
#define GL_QUERY 0x82E3
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_SAMPLER 0x82E6
#define GL_DISPLAY_LIST 0x82E7
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_DEBUG_OUTPUT 0x92E0
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); // NOTE jwilkins: added this typedef
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, void* userParam); // NOTE jwilkins: had to fix DEBUGPROC
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf);
typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog);
typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, char *label);
typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, char *label);
typedef void (GLAPIENTRY * PFNGLGETPOINTERVPROC) (GLenum pname, void** params);
typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const char* label);
typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const char* label);
typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void);
typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const char * message);
#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback)
#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl)
#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert)
#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog)
#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel)
#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel)
#define glGetPointerv GLEW_GET_FUN(__glewGetPointerv)
#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel)
#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel)
#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup)
#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup)
#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug)
#endif /* !GL_KHR_debug */
/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */
#if !defined(GL_KHR_texture_compression_astc_ldr)
#define GL_KHR_texture_compression_astc_ldr 1
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr)
#endif /* !GL_KHR_texture_compression_astc_ldr */
/* ------------------------ GL_NV_3dvision_settings ------------------------ */
#if !defined(GL_NV_3dvision_settings)
#define GL_NV_3dvision_settings 1
#define GL_3DVISION_STEREO_NV 0x90F4
#define GL_STEREO_SEPARATION_NV 0x90F5
#define GL_STEREO_CONVERGENCE_NV 0x90F6
#define GL_STEREO_CUTOFF_NV 0x90F7
#define GL_STEREO_PROJECTION_NV 0x90F8
#define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9
#define GL_STEREO_PROJECTION_ORTHO_NV 0x90FA
typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERFNVPROC) (GLenum pname, GLfloat param);
typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERINVPROC) (GLenum pname, GLint param);
#define glStereoParameterfNV GLEW_GET_FUN(__glewStereoParameterfNV)
#define glStereoParameteriNV GLEW_GET_FUN(__glewStereoParameteriNV)
#define GLEW_NV_3dvision_settings GLEW_GET_VAR(__GLEW_NV_3dvision_settings)
#endif /* !GL_NV_3dvision_settings */
/* ------------------- GL_NV_EGL_stream_consumer_external ------------------ */
#if !defined(GL_NV_EGL_stream_consumer_external)
#define GL_NV_EGL_stream_consumer_external 1
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
#define GL_SAMPLER_EXTERNAL_OES 0x8D66
#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
#define GLEW_NV_EGL_stream_consumer_external GLEW_GET_VAR(__GLEW_NV_EGL_stream_consumer_external)
#endif /* !GL_NV_EGL_stream_consumer_external */
/* ------------------------------- GL_NV_bgr ------------------------------- */
#if !defined(GL_NV_bgr)
#define GL_NV_bgr 1
#define GL_BGR_NV 0x80E0
#define GLEW_NV_bgr GLEW_GET_VAR(__GLEW_NV_bgr)
#endif /* !GL_NV_bgr */
/* ------------------------- GL_NV_coverage_sample ------------------------- */
#if !defined(GL_NV_coverage_sample)
#define GL_NV_coverage_sample 1
#define GL_COVERAGE_BUFFER_BIT_NV 0x8000
#define GL_COVERAGE_COMPONENT_NV 0x8ED0
#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
#define GL_COVERAGE_BUFFERS_NV 0x8ED3
#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
typedef void (GLAPIENTRY * PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
typedef void (GLAPIENTRY * PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
#define glCoverageMaskNV GLEW_GET_FUN(__glewCoverageMaskNV)
#define glCoverageOperationNV GLEW_GET_FUN(__glewCoverageOperationNV)
#define GLEW_NV_coverage_sample GLEW_GET_VAR(__GLEW_NV_coverage_sample)
#endif /* !GL_NV_coverage_sample */
/* ------------------------- GL_NV_depth_nonlinear ------------------------- */
#if !defined(GL_NV_depth_nonlinear)
#define GL_NV_depth_nonlinear 1
#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
#define GLEW_NV_depth_nonlinear GLEW_GET_VAR(__GLEW_NV_depth_nonlinear)
#endif /* !GL_NV_depth_nonlinear */
/* --------------------------- GL_NV_draw_buffers -------------------------- */
#if !defined(GL_NV_draw_buffers)
#define GL_NV_draw_buffers 1
#define GL_MAX_DRAW_BUFFERS_NV 0x8824
#define GL_DRAW_BUFFER0_NV 0x8825
#define GL_DRAW_BUFFER1_NV 0x8826
#define GL_DRAW_BUFFER2_NV 0x8827
#define GL_DRAW_BUFFER3_NV 0x8828
#define GL_DRAW_BUFFER4_NV 0x8829
#define GL_DRAW_BUFFER5_NV 0x882A
#define GL_DRAW_BUFFER6_NV 0x882B
#define GL_DRAW_BUFFER7_NV 0x882C
#define GL_DRAW_BUFFER8_NV 0x882D
#define GL_DRAW_BUFFER9_NV 0x882E
#define GL_DRAW_BUFFER10_NV 0x882F
#define GL_DRAW_BUFFER11_NV 0x8830
#define GL_DRAW_BUFFER12_NV 0x8831
#define GL_DRAW_BUFFER13_NV 0x8832
#define GL_DRAW_BUFFER14_NV 0x8833
#define GL_DRAW_BUFFER15_NV 0x8834
#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
#define GL_COLOR_ATTACHMENT13_NV 0x8CED
#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum* bufs);
#define glDrawBuffersNV GLEW_GET_FUN(__glewDrawBuffersNV)
#define GLEW_NV_draw_buffers GLEW_GET_VAR(__GLEW_NV_draw_buffers)
#endif /* !GL_NV_draw_buffers */
/* --------------------------- GL_NV_draw_texture -------------------------- */
#if !defined(GL_NV_draw_texture)
#define GL_NV_draw_texture 1
typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)
#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture)
#endif /* !GL_NV_draw_texture */
/* ---------------------- GL_NV_fbo_color_attachments ---------------------- */
#if !defined(GL_NV_fbo_color_attachments)
#define GL_NV_fbo_color_attachments 1
#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
#define GL_COLOR_ATTACHMENT13_NV 0x8CED
#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
#define GLEW_NV_fbo_color_attachments GLEW_GET_VAR(__GLEW_NV_fbo_color_attachments)
#endif /* !GL_NV_fbo_color_attachments */
/* ------------------------------ GL_NV_fence ------------------------------ */
#if !defined(GL_NV_fence)
#define GL_NV_fence 1
#define GL_ALL_COMPLETED_NV 0x84F2
#define GL_FENCE_STATUS_NV 0x84F3
#define GL_FENCE_CONDITION_NV 0x84F4
typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
#endif /* !GL_NV_fence */
/* -------------------------- GL_NV_pack_subimage -------------------------- */
#if !defined(GL_NV_pack_subimage)
#define GL_NV_pack_subimage 1
#define GL_PACK_ROW_LENGTH_NV 0x0D02
#define GL_PACK_SKIP_ROWS_NV 0x0D03
#define GL_PACK_SKIP_PIXELS_NV 0x0D04
#define GLEW_NV_pack_subimage GLEW_GET_VAR(__GLEW_NV_pack_subimage)
#endif /* !GL_NV_pack_subimage */
/* --------------------------- GL_NV_packed_float -------------------------- */
#if !defined(GL_NV_packed_float)
#define GL_NV_packed_float 1
#define GL_R11F_G11F_B10F_NV 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B
#define GLEW_NV_packed_float GLEW_GET_VAR(__GLEW_NV_packed_float)
#endif /* !GL_NV_packed_float */
/* ----------------------- GL_NV_packed_float_linear ----------------------- */
#if !defined(GL_NV_packed_float_linear)
#define GL_NV_packed_float_linear 1
#define GL_R11F_G11F_B10F_NV 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B
#define GLEW_NV_packed_float_linear GLEW_GET_VAR(__GLEW_NV_packed_float_linear)
#endif /* !GL_NV_packed_float_linear */
/* ----------------------- GL_NV_pixel_buffer_object ----------------------- */
#if !defined(GL_NV_pixel_buffer_object)
#define GL_NV_pixel_buffer_object 1
#define GL_PIXEL_PACK_BUFFER_NV 0x88EB
#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF
#define GLEW_NV_pixel_buffer_object GLEW_GET_VAR(__GLEW_NV_pixel_buffer_object)
#endif /* !GL_NV_pixel_buffer_object */
/* ------------------------- GL_NV_platform_binary ------------------------- */
#if !defined(GL_NV_platform_binary)
#define GL_NV_platform_binary 1
#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B
#define GLEW_NV_platform_binary GLEW_GET_VAR(__GLEW_NV_platform_binary)
#endif /* !GL_NV_platform_binary */
/* --------------------------- GL_NV_read_buffer --------------------------- */
#if !defined(GL_NV_read_buffer)
#define GL_NV_read_buffer 1
#define GL_READ_BUFFER_NV 0x0C02
typedef void (GLAPIENTRY * PFNGLREADBUFFERNVPROC) (GLenum mode);
#define glReadBufferNV GLEW_GET_FUN(__glewReadBufferNV)
#define GLEW_NV_read_buffer GLEW_GET_VAR(__GLEW_NV_read_buffer)
#endif /* !GL_NV_read_buffer */
/* ------------------------ GL_NV_read_buffer_front ------------------------ */
#if !defined(GL_NV_read_buffer_front)
#define GL_NV_read_buffer_front 1
#define GLEW_NV_read_buffer_front GLEW_GET_VAR(__GLEW_NV_read_buffer_front)
#endif /* !GL_NV_read_buffer_front */
/* ---------------------------- GL_NV_read_depth --------------------------- */
#if !defined(GL_NV_read_depth)
#define GL_NV_read_depth 1
#define GLEW_NV_read_depth GLEW_GET_VAR(__GLEW_NV_read_depth)
#endif /* !GL_NV_read_depth */
/* ------------------------ GL_NV_read_depth_stencil ----------------------- */
#if !defined(GL_NV_read_depth_stencil)
#define GL_NV_read_depth_stencil 1
#define GLEW_NV_read_depth_stencil GLEW_GET_VAR(__GLEW_NV_read_depth_stencil)
#endif /* !GL_NV_read_depth_stencil */
/* --------------------------- GL_NV_read_stencil -------------------------- */
#if !defined(GL_NV_read_stencil)
#define GL_NV_read_stencil 1
#define GLEW_NV_read_stencil GLEW_GET_VAR(__GLEW_NV_read_stencil)
#endif /* !GL_NV_read_stencil */
/* -------------------------- GL_NV_texture_array -------------------------- */
#if !defined(GL_NV_texture_array)
#define GL_NV_texture_array 1
#define GL_UNPACK_SKIP_IMAGES_NV 0x806D
#define GL_UNPACK_IMAGE_HEIGHT_NV 0x806E
#define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF
#define GL_TEXTURE_2D_ARRAY_NV 0x8C1A
#define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4
#define GL_SAMPLER_2D_ARRAY_NV 0x8DC1
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
#define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV)
#define glCompressedTexSubImage3DNV GLEW_GET_FUN(__glewCompressedTexSubImage3DNV)
#define glCopyTexSubImage3DNV GLEW_GET_FUN(__glewCopyTexSubImage3DNV)
#define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV)
#define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV)
#define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV)
#define GLEW_NV_texture_array GLEW_GET_VAR(__GLEW_NV_texture_array)
#endif /* !GL_NV_texture_array */
/* --------------------- GL_NV_texture_compression_latc -------------------- */
#if !defined(GL_NV_texture_compression_latc)
#define GL_NV_texture_compression_latc 1
#define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73
#define GLEW_NV_texture_compression_latc GLEW_GET_VAR(__GLEW_NV_texture_compression_latc)
#endif /* !GL_NV_texture_compression_latc */
/* --------------------- GL_NV_texture_compression_s3tc -------------------- */
#if !defined(GL_NV_texture_compression_s3tc)
#define GL_NV_texture_compression_s3tc 1
#define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3
#define GLEW_NV_texture_compression_s3tc GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc)
#endif /* !GL_NV_texture_compression_s3tc */
/* ----------------- GL_NV_texture_compression_s3tc_update ----------------- */
#if !defined(GL_NV_texture_compression_s3tc_update)
#define GL_NV_texture_compression_s3tc_update 1
#define GLEW_NV_texture_compression_s3tc_update GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc_update)
#endif /* !GL_NV_texture_compression_s3tc_update */
/* ---------------------- GL_NV_texture_npot_2D_mipmap --------------------- */
#if !defined(GL_NV_texture_npot_2D_mipmap)
#define GL_NV_texture_npot_2D_mipmap 1
#define GLEW_NV_texture_npot_2D_mipmap GLEW_GET_VAR(__GLEW_NV_texture_npot_2D_mipmap)
#endif /* !GL_NV_texture_npot_2D_mipmap */
/* ---------------------------- GL_OES_EGL_image --------------------------- */
#if !defined(GL_OES_EGL_image)
#define GL_OES_EGL_image 1
typedef void* GLeglImageOES;
typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
#define glEGLImageTargetRenderbufferStorageOES GLEW_GET_FUN(__glewEGLImageTargetRenderbufferStorageOES)
#define glEGLImageTargetTexture2DOES GLEW_GET_FUN(__glewEGLImageTargetTexture2DOES)
#define GLEW_OES_EGL_image GLEW_GET_VAR(__GLEW_OES_EGL_image)
#endif /* !GL_OES_EGL_image */
/* ----------------------- GL_OES_EGL_image_external ----------------------- */
#if !defined(GL_OES_EGL_image_external)
#define GL_OES_EGL_image_external 1
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
#define GL_SAMPLER_EXTERNAL_OES 0x8D66
#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
#define GLEW_OES_EGL_image_external GLEW_GET_VAR(__GLEW_OES_EGL_image_external)
#endif /* !GL_OES_EGL_image_external */
/* ---------------------------- GL_OES_EGL_sync ---------------------------- */
#if !defined(GL_OES_EGL_sync)
#define GL_OES_EGL_sync 1
#define GLEW_OES_EGL_sync GLEW_GET_VAR(__GLEW_OES_EGL_sync)
#endif /* !GL_OES_EGL_sync */
/* --------------------- GL_OES_blend_equation_separate -------------------- */
#if !defined(GL_OES_blend_equation_separate)
#define GL_OES_blend_equation_separate 1
#define GL_BLEND_EQUATION_RGB_OES 0x8009
#define GL_BLEND_EQUATION_ALPHA_OES 0x883D
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha);
#define glBlendEquationSeparateOES GLEW_GET_FUN(__glewBlendEquationSeparateOES)
#define GLEW_OES_blend_equation_separate GLEW_GET_VAR(__GLEW_OES_blend_equation_separate)
#endif /* !GL_OES_blend_equation_separate */
/* ----------------------- GL_OES_blend_func_separate ---------------------- */
#if !defined(GL_OES_blend_func_separate)
#define GL_OES_blend_func_separate 1
#define GL_BLEND_DST_RGB_OES 0x80C8
#define GL_BLEND_SRC_RGB_OES 0x80C9
#define GL_BLEND_DST_ALPHA_OES 0x80CA
#define GL_BLEND_SRC_ALPHA_OES 0x80CB
typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
#define glBlendFuncSeparateOES GLEW_GET_FUN(__glewBlendFuncSeparateOES)
#define GLEW_OES_blend_func_separate GLEW_GET_VAR(__GLEW_OES_blend_func_separate)
#endif /* !GL_OES_blend_func_separate */
/* ------------------------- GL_OES_blend_subtract ------------------------- */
#if !defined(GL_OES_blend_subtract)
#define GL_OES_blend_subtract 1
#define GL_FUNC_ADD_OES 0x8006
#define GL_BLEND_EQUATION_OES 0x8009
#define GL_FUNC_SUBTRACT_OES 0x800A
#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONOESPROC) (GLenum mode);
#define glBlendEquationOES GLEW_GET_FUN(__glewBlendEquationOES)
#define GLEW_OES_blend_subtract GLEW_GET_VAR(__GLEW_OES_blend_subtract)
#endif /* !GL_OES_blend_subtract */
/* ------------------------ GL_OES_byte_coordinates ------------------------ */
#if !defined(GL_OES_byte_coordinates)
#define GL_OES_byte_coordinates 1
#define GL_BYTE 0x1400
#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
#endif /* !GL_OES_byte_coordinates */
/* ------------------ GL_OES_compressed_ETC1_RGB8_texture ------------------ */
#if !defined(GL_OES_compressed_ETC1_RGB8_texture)
#define GL_OES_compressed_ETC1_RGB8_texture 1
#define GL_ETC1_RGB8_OES 0x8D64
#define GLEW_OES_compressed_ETC1_RGB8_texture GLEW_GET_VAR(__GLEW_OES_compressed_ETC1_RGB8_texture)
#endif /* !GL_OES_compressed_ETC1_RGB8_texture */
/* ------------------- GL_OES_compressed_paletted_texture ------------------ */
#if !defined(GL_OES_compressed_paletted_texture)
#define GL_OES_compressed_paletted_texture 1
#define GL_PALETTE4_RGB8_OES 0x8B90
#define GL_PALETTE4_RGBA8_OES 0x8B91
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
#define GL_PALETTE4_RGBA4_OES 0x8B93
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
#define GL_PALETTE8_RGB8_OES 0x8B95
#define GL_PALETTE8_RGBA8_OES 0x8B96
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
#define GL_PALETTE8_RGBA4_OES 0x8B98
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
#endif /* !GL_OES_compressed_paletted_texture */
/* ----------------------------- GL_OES_depth24 ---------------------------- */
#if !defined(GL_OES_depth24)
#define GL_OES_depth24 1
#define GL_DEPTH_COMPONENT24_OES 0x81A6
#define GLEW_OES_depth24 GLEW_GET_VAR(__GLEW_OES_depth24)
#endif /* !GL_OES_depth24 */
/* ----------------------------- GL_OES_depth32 ---------------------------- */
#if !defined(GL_OES_depth32)
#define GL_OES_depth32 1
#define GL_DEPTH_COMPONENT32_OES 0x81A7
#define GLEW_OES_depth32 GLEW_GET_VAR(__GLEW_OES_depth32)
#endif /* !GL_OES_depth32 */
/* -------------------------- GL_OES_depth_texture ------------------------- */
#if !defined(GL_OES_depth_texture)
#define GL_OES_depth_texture 1
#define GL_UNSIGNED_SHORT 0x1403
#define GL_UNSIGNED_INT 0x1405
#define GL_DEPTH_COMPONENT 0x1902
#define GLEW_OES_depth_texture GLEW_GET_VAR(__GLEW_OES_depth_texture)
#endif /* !GL_OES_depth_texture */
/* --------------------- GL_OES_depth_texture_cube_map --------------------- */
#if !defined(GL_OES_depth_texture_cube_map)
#define GL_OES_depth_texture_cube_map 1
#define GL_UNSIGNED_SHORT 0x1403
#define GL_UNSIGNED_INT 0x1405
#define GL_DEPTH_COMPONENT 0x1902
#define GL_DEPTH_STENCIL_OES 0x84F9
#define GL_DEPTH24_STENCIL8_OES 0x88F0
#define GLEW_OES_depth_texture_cube_map GLEW_GET_VAR(__GLEW_OES_depth_texture_cube_map)
#endif /* !GL_OES_depth_texture_cube_map */
/* -------------------------- GL_OES_draw_texture -------------------------- */
#if !defined(GL_OES_draw_texture)
#define GL_OES_draw_texture 1
#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
#define GLEW_OES_draw_texture GLEW_GET_VAR(__GLEW_OES_draw_texture)
#endif /* !GL_OES_draw_texture */
/* ----------------------- GL_OES_element_index_uint ----------------------- */
#if !defined(GL_OES_element_index_uint)
#define GL_OES_element_index_uint 1
#define GL_UNSIGNED_INT 0x1405
#define GLEW_OES_element_index_uint GLEW_GET_VAR(__GLEW_OES_element_index_uint)
#endif /* !GL_OES_element_index_uint */
/* --------------------- GL_OES_extended_matrix_palette -------------------- */
#if !defined(GL_OES_extended_matrix_palette)
#define GL_OES_extended_matrix_palette 1
#define GLEW_OES_extended_matrix_palette GLEW_GET_VAR(__GLEW_OES_extended_matrix_palette)
#endif /* !GL_OES_extended_matrix_palette */
/* ------------------------ GL_OES_fbo_render_mipmap ----------------------- */
#if !defined(GL_OES_fbo_render_mipmap)
#define GL_OES_fbo_render_mipmap 1
#define GLEW_OES_fbo_render_mipmap GLEW_GET_VAR(__GLEW_OES_fbo_render_mipmap)
#endif /* !GL_OES_fbo_render_mipmap */
/* --------------------- GL_OES_fragment_precision_high -------------------- */
#if !defined(GL_OES_fragment_precision_high)
#define GL_OES_fragment_precision_high 1
#define GLEW_OES_fragment_precision_high GLEW_GET_VAR(__GLEW_OES_fragment_precision_high)
#endif /* !GL_OES_fragment_precision_high */
/* ----------------------- GL_OES_framebuffer_object ----------------------- */
#if !defined(GL_OES_framebuffer_object)
#define GL_OES_framebuffer_object 1
#define GL_NONE_OES 0
#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
#define GL_RGBA4_OES 0x8056
#define GL_RGB5_A1_OES 0x8057
#define GL_DEPTH_COMPONENT16_OES 0x81A5
#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6
#define GL_RENDERBUFFER_BINDING_OES 0x8CA7
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
#define GL_COLOR_ATTACHMENT0_OES 0x8CE0
#define GL_DEPTH_ATTACHMENT_OES 0x8D00
#define GL_STENCIL_ATTACHMENT_OES 0x8D20
#define GL_FRAMEBUFFER_OES 0x8D40
#define GL_RENDERBUFFER_OES 0x8D41
#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
#define GL_STENCIL_INDEX1_OES 0x8D46
#define GL_STENCIL_INDEX4_OES 0x8D47
#define GL_STENCIL_INDEX8_OES 0x8D48
#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
#define GL_RGB565_OES 0x8D62
typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);
typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer);
typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target);
typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers);
typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers);
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers);
typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers);
typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPOESPROC) (GLenum target);
typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params);
typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
#define glBindFramebufferOES GLEW_GET_FUN(__glewBindFramebufferOES)
#define glBindRenderbufferOES GLEW_GET_FUN(__glewBindRenderbufferOES)
#define glCheckFramebufferStatusOES GLEW_GET_FUN(__glewCheckFramebufferStatusOES)
#define glDeleteFramebuffersOES GLEW_GET_FUN(__glewDeleteFramebuffersOES)
#define glDeleteRenderbuffersOES GLEW_GET_FUN(__glewDeleteRenderbuffersOES)
#define glFramebufferRenderbufferOES GLEW_GET_FUN(__glewFramebufferRenderbufferOES)
#define glFramebufferTexture2DOES GLEW_GET_FUN(__glewFramebufferTexture2DOES)
#define glGenFramebuffersOES GLEW_GET_FUN(__glewGenFramebuffersOES)
#define glGenRenderbuffersOES GLEW_GET_FUN(__glewGenRenderbuffersOES)
#define glGenerateMipmapOES GLEW_GET_FUN(__glewGenerateMipmapOES)
#define glGetFramebufferAttachmentParameterivOES GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivOES)
#define glGetRenderbufferParameterivOES GLEW_GET_FUN(__glewGetRenderbufferParameterivOES)
#define glIsFramebufferOES GLEW_GET_FUN(__glewIsFramebufferOES)
#define glIsRenderbufferOES GLEW_GET_FUN(__glewIsRenderbufferOES)
#define glRenderbufferStorageOES GLEW_GET_FUN(__glewRenderbufferStorageOES)
#define GLEW_OES_framebuffer_object GLEW_GET_VAR(__GLEW_OES_framebuffer_object)
#endif /* !GL_OES_framebuffer_object */
/* ----------------------- GL_OES_get_program_binary ----------------------- */
#if !defined(GL_OES_get_program_binary)
#define GL_OES_get_program_binary 1
#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLint length);
#define glGetProgramBinaryOES GLEW_GET_FUN(__glewGetProgramBinaryOES)
#define glProgramBinaryOES GLEW_GET_FUN(__glewProgramBinaryOES)
#define GLEW_OES_get_program_binary GLEW_GET_VAR(__GLEW_OES_get_program_binary)
#endif /* !GL_OES_get_program_binary */
/* ---------------------------- GL_OES_mapbuffer --------------------------- */
#if !defined(GL_OES_mapbuffer)
#define GL_OES_mapbuffer 1
#define GL_WRITE_ONLY_OES 0x88B9
#define GL_BUFFER_ACCESS_OES 0x88BB
#define GL_BUFFER_MAPPED_OES 0x88BC
#define GL_BUFFER_MAP_POINTER_OES 0x88BD
typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params);
typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFEROESPROC) (GLenum target);
#define glGetBufferPointervOES GLEW_GET_FUN(__glewGetBufferPointervOES)
#define glMapBufferOES GLEW_GET_FUN(__glewMapBufferOES)
#define glUnmapBufferOES GLEW_GET_FUN(__glewUnmapBufferOES)
#define GLEW_OES_mapbuffer GLEW_GET_VAR(__GLEW_OES_mapbuffer)
#endif /* !GL_OES_mapbuffer */
/* --------------------------- GL_OES_matrix_get --------------------------- */
#if !defined(GL_OES_matrix_get)
#define GL_OES_matrix_get 1
#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898
#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898
#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898
#define GLEW_OES_matrix_get GLEW_GET_VAR(__GLEW_OES_matrix_get)
#endif /* !GL_OES_matrix_get */
/* ------------------------- GL_OES_matrix_palette ------------------------- */
#if !defined(GL_OES_matrix_palette)
#define GL_OES_matrix_palette 1
#define GL_MAX_VERTEX_UNITS_OES 0x86A4
#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9
#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA
#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB
#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC
#define GL_WEIGHT_ARRAY_OES 0x86AD
#define GL_MATRIX_PALETTE_OES 0x8840
#define GL_MAX_PALETTE_MATRICES_OES 0x8842
#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843
#define GL_MATRIX_INDEX_ARRAY_OES 0x8844
#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846
#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847
#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848
#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint index);
typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
#define glCurrentPaletteMatrixOES GLEW_GET_FUN(__glewCurrentPaletteMatrixOES)
#define glMatrixIndexPointerOES GLEW_GET_FUN(__glewMatrixIndexPointerOES)
#define glWeightPointerOES GLEW_GET_FUN(__glewWeightPointerOES)
#define GLEW_OES_matrix_palette GLEW_GET_VAR(__GLEW_OES_matrix_palette)
#endif /* !GL_OES_matrix_palette */
/* ---------------------- GL_OES_packed_depth_stencil ---------------------- */
#if !defined(GL_OES_packed_depth_stencil)
#define GL_OES_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_OES 0x84F9
#define GL_UNSIGNED_INT_24_8_OES 0x84FA
#define GL_DEPTH24_STENCIL8_OES 0x88F0
#define GLEW_OES_packed_depth_stencil GLEW_GET_VAR(__GLEW_OES_packed_depth_stencil)
#endif /* !GL_OES_packed_depth_stencil */
/* ------------------------ GL_OES_point_size_array ------------------------ */
#if !defined(GL_OES_point_size_array)
#define GL_OES_point_size_array 1
#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void* ptr);
#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES)
#define GLEW_OES_point_size_array GLEW_GET_VAR(__GLEW_OES_point_size_array)
#endif /* !GL_OES_point_size_array */
/* -------------------------- GL_OES_point_sprite -------------------------- */
#if !defined(GL_OES_point_sprite)
#define GL_OES_point_sprite 1
#define GL_POINT_SPRITE_OES 0x8861
#define GL_COORD_REPLACE_OES 0x8862
#define GLEW_OES_point_sprite GLEW_GET_VAR(__GLEW_OES_point_sprite)
#endif /* !GL_OES_point_sprite */
/* --------------------------- GL_OES_read_format -------------------------- */
#if !defined(GL_OES_read_format)
#define GL_OES_read_format 1
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
#endif /* !GL_OES_read_format */
/* --------------------- GL_OES_required_internalformat -------------------- */
#if !defined(GL_OES_required_internalformat)
#define GL_OES_required_internalformat 1
#define GL_ALPHA8_OES 0x803C
#define GL_LUMINANCE8_OES 0x8040
#define GL_LUMINANCE4_ALPHA4_OES 0x8043
#define GL_LUMINANCE8_ALPHA8_OES 0x8045
#define GL_RGB8_OES 0x8051
#define GL_RGB10_EXT 0x8052
#define GL_RGBA4_OES 0x8056
#define GL_RGB5_A1_OES 0x8057
#define GL_RGBA8_OES 0x8058
#define GL_RGB10_A2_EXT 0x8059
#define GL_DEPTH_COMPONENT16_OES 0x81A5
#define GL_DEPTH_COMPONENT24_OES 0x81A6
#define GL_DEPTH_COMPONENT32_OES 0x81A7
#define GL_DEPTH24_STENCIL8_OES 0x88F0
#define GL_RGB565_OES 0x8D62
#define GLEW_OES_required_internalformat GLEW_GET_VAR(__GLEW_OES_required_internalformat)
#endif /* !GL_OES_required_internalformat */
/* --------------------------- GL_OES_rgb8_rgba8 --------------------------- */
#if !defined(GL_OES_rgb8_rgba8)
#define GL_OES_rgb8_rgba8 1
#define GL_RGB8_OES 0x8051
#define GL_RGBA8_OES 0x8058
#define GLEW_OES_rgb8_rgba8 GLEW_GET_VAR(__GLEW_OES_rgb8_rgba8)
#endif /* !GL_OES_rgb8_rgba8 */
/* ------------------------ GL_OES_single_precision ------------------------ */
#if !defined(GL_OES_single_precision)
#define GL_OES_single_precision 1
typedef double GLclampd;
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth);
typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
#endif /* !GL_OES_single_precision */
/* ---------------------- GL_OES_standard_derivatives ---------------------- */
#if !defined(GL_OES_standard_derivatives)
#define GL_OES_standard_derivatives 1
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
#define GLEW_OES_standard_derivatives GLEW_GET_VAR(__GLEW_OES_standard_derivatives)
#endif /* !GL_OES_standard_derivatives */
/* ---------------------------- GL_OES_stencil1 ---------------------------- */
#if !defined(GL_OES_stencil1)
#define GL_OES_stencil1 1
#define GL_STENCIL_INDEX1_OES 0x8D46
#define GLEW_OES_stencil1 GLEW_GET_VAR(__GLEW_OES_stencil1)
#endif /* !GL_OES_stencil1 */
/* ---------------------------- GL_OES_stencil4 ---------------------------- */
#if !defined(GL_OES_stencil4)
#define GL_OES_stencil4 1
#define GL_STENCIL_INDEX4_OES 0x8D47
#define GLEW_OES_stencil4 GLEW_GET_VAR(__GLEW_OES_stencil4)
#endif /* !GL_OES_stencil4 */
/* ---------------------------- GL_OES_stencil8 ---------------------------- */
#if !defined(GL_OES_stencil8)
#define GL_OES_stencil8 1
#define GL_STENCIL_INDEX8_OES 0x8D48
#define GLEW_OES_stencil8 GLEW_GET_VAR(__GLEW_OES_stencil8)
#endif /* !GL_OES_stencil8 */
/* ----------------------- GL_OES_surfaceless_context ---------------------- */
#if !defined(GL_OES_surfaceless_context)
#define GL_OES_surfaceless_context 1
#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
#define GLEW_OES_surfaceless_context GLEW_GET_VAR(__GLEW_OES_surfaceless_context)
#endif /* !GL_OES_surfaceless_context */
/* --------------------------- GL_OES_texture_3D --------------------------- */
#if !defined(GL_OES_texture_3D)
#define GL_OES_texture_3D 1
#define GL_TEXTURE_BINDING_3D_OES 0x806A
#define GL_TEXTURE_3D_OES 0x806F
#define GL_TEXTURE_WRAP_R_OES 0x8072
#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
#define GL_SAMPLER_3D_OES 0x8B5F
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
#define glCompressedTexImage3DOES GLEW_GET_FUN(__glewCompressedTexImage3DOES)
#define glCompressedTexSubImage3DOES GLEW_GET_FUN(__glewCompressedTexSubImage3DOES)
#define glCopyTexSubImage3DOES GLEW_GET_FUN(__glewCopyTexSubImage3DOES)
#define glFramebufferTexture3DOES GLEW_GET_FUN(__glewFramebufferTexture3DOES)
#define glTexImage3DOES GLEW_GET_FUN(__glewTexImage3DOES)
#define glTexSubImage3DOES GLEW_GET_FUN(__glewTexSubImage3DOES)
#define GLEW_OES_texture_3D GLEW_GET_VAR(__GLEW_OES_texture_3D)
#endif /* !GL_OES_texture_3D */
/* ------------------------ GL_OES_texture_cube_map ------------------------ */
#if !defined(GL_OES_texture_cube_map)
#define GL_OES_texture_cube_map 1
#define GL_TEXTURE_GEN_MODE_OES 0x2500
#define GL_NORMAL_MAP_OES 0x8511
#define GL_REFLECTION_MAP_OES 0x8512
#define GL_TEXTURE_CUBE_MAP_OES 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C
#define GL_TEXTURE_GEN_STR_OES 0x8D60
typedef void (GLAPIENTRY * PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed* params);
typedef void (GLAPIENTRY * PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param);
typedef void (GLAPIENTRY * PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat* params);
typedef void (GLAPIENTRY * PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param);
typedef void (GLAPIENTRY * PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint* params);
typedef void (GLAPIENTRY * PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);
typedef void (GLAPIENTRY * PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed* params);
#define glGetTexGenfvOES GLEW_GET_FUN(__glewGetTexGenfvOES)
#define glGetTexGenivOES GLEW_GET_FUN(__glewGetTexGenivOES)
#define glGetTexGenxvOES GLEW_GET_FUN(__glewGetTexGenxvOES)
#define glTexGenfOES GLEW_GET_FUN(__glewTexGenfOES)
#define glTexGenfvOES GLEW_GET_FUN(__glewTexGenfvOES)
#define glTexGeniOES GLEW_GET_FUN(__glewTexGeniOES)
#define glTexGenivOES GLEW_GET_FUN(__glewTexGenivOES)
#define glTexGenxOES GLEW_GET_FUN(__glewTexGenxOES)
#define glTexGenxvOES GLEW_GET_FUN(__glewTexGenxvOES)
#define GLEW_OES_texture_cube_map GLEW_GET_VAR(__GLEW_OES_texture_cube_map)
#endif /* !GL_OES_texture_cube_map */
/* ---------------------- GL_OES_texture_env_crossbar ---------------------- */
#if !defined(GL_OES_texture_env_crossbar)
#define GL_OES_texture_env_crossbar 1
#define GLEW_OES_texture_env_crossbar GLEW_GET_VAR(__GLEW_OES_texture_env_crossbar)
#endif /* !GL_OES_texture_env_crossbar */
/* --------------------- GL_OES_texture_mirrored_repeat -------------------- */
#if !defined(GL_OES_texture_mirrored_repeat)
#define GL_OES_texture_mirrored_repeat 1
#define GL_MIRRORED_REPEAT 0x8370
#define GLEW_OES_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_OES_texture_mirrored_repeat)
#endif /* !GL_OES_texture_mirrored_repeat */
/* -------------------------- GL_OES_texture_npot -------------------------- */
#if !defined(GL_OES_texture_npot)
#define GL_OES_texture_npot 1
#define GLEW_OES_texture_npot GLEW_GET_VAR(__GLEW_OES_texture_npot)
#endif /* !GL_OES_texture_npot */
/* ----------------------- GL_OES_vertex_array_object ---------------------- */
#if !defined(GL_OES_vertex_array_object)
#define GL_OES_vertex_array_object 1
#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint* arrays);
typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint* arrays);
typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYOESPROC) (GLuint array);
#define glBindVertexArrayOES GLEW_GET_FUN(__glewBindVertexArrayOES)
#define glDeleteVertexArraysOES GLEW_GET_FUN(__glewDeleteVertexArraysOES)
#define glGenVertexArraysOES GLEW_GET_FUN(__glewGenVertexArraysOES)
#define glIsVertexArrayOES GLEW_GET_FUN(__glewIsVertexArrayOES)
#define GLEW_OES_vertex_array_object GLEW_GET_VAR(__GLEW_OES_vertex_array_object)
#endif /* !GL_OES_vertex_array_object */
/* ------------------------ GL_OES_vertex_half_float ----------------------- */
#if !defined(GL_OES_vertex_half_float)
#define GL_OES_vertex_half_float 1
#define GL_HALF_FLOAT_OES 0x8D61
#define GLEW_OES_vertex_half_float GLEW_GET_VAR(__GLEW_OES_vertex_half_float)
#endif /* !GL_OES_vertex_half_float */
/* --------------------- GL_OES_vertex_type_10_10_10_2 --------------------- */
#if !defined(GL_OES_vertex_type_10_10_10_2)
#define GL_OES_vertex_type_10_10_10_2 1
#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
#define GL_INT_10_10_10_2_OES 0x8DF7
#define GLEW_OES_vertex_type_10_10_10_2 GLEW_GET_VAR(__GLEW_OES_vertex_type_10_10_10_2)
#endif /* !GL_OES_vertex_type_10_10_10_2 */
/* --------------------------- GL_QCOM_alpha_test -------------------------- */
#if !defined(GL_QCOM_alpha_test)
#define GL_QCOM_alpha_test 1
#define GL_ALPHA_TEST_QCOM 0x0BC0
#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
typedef void (GLAPIENTRY * PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
#define glAlphaFuncQCOM GLEW_GET_FUN(__glewAlphaFuncQCOM)
#define GLEW_QCOM_alpha_test GLEW_GET_VAR(__GLEW_QCOM_alpha_test)
#endif /* !GL_QCOM_alpha_test */
/* ------------------------ GL_QCOM_binning_control ------------------------ */
#if !defined(GL_QCOM_binning_control)
#define GL_QCOM_binning_control 1
#define GL_DONT_CARE 0x1100
#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
#define GLEW_QCOM_binning_control GLEW_GET_VAR(__GLEW_QCOM_binning_control)
#endif /* !GL_QCOM_binning_control */
/* ------------------------- GL_QCOM_driver_control ------------------------ */
#if !defined(GL_QCOM_driver_control)
#define GL_QCOM_driver_control 1
typedef void (GLAPIENTRY * PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
typedef void (GLAPIENTRY * PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei* length, char *driverControlString);
typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint* num, GLsizei size, GLuint *driverControls);
#define glDisableDriverControlQCOM GLEW_GET_FUN(__glewDisableDriverControlQCOM)
#define glEnableDriverControlQCOM GLEW_GET_FUN(__glewEnableDriverControlQCOM)
#define glGetDriverControlStringQCOM GLEW_GET_FUN(__glewGetDriverControlStringQCOM)
#define glGetDriverControlsQCOM GLEW_GET_FUN(__glewGetDriverControlsQCOM)
#define GLEW_QCOM_driver_control GLEW_GET_VAR(__GLEW_QCOM_driver_control)
#endif /* !GL_QCOM_driver_control */
/* -------------------------- GL_QCOM_extended_get ------------------------- */
#if !defined(GL_QCOM_extended_get)
#define GL_QCOM_extended_get 1
#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
#define GL_TEXTURE_TYPE_QCOM 0x8BD7
#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
#define GL_TEXTURE_TARGET_QCOM 0x8BDA
#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
#define GL_STATE_RESTORE 0x8BDC
typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid** params);
typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERSQCOMPROC) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
typedef void (GLAPIENTRY * PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
typedef void (GLAPIENTRY * PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
typedef void (GLAPIENTRY * PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void* texels);
typedef void (GLAPIENTRY * PFNGLEXTGETTEXTURESQCOMPROC) (GLuint* textures, GLint maxTextures, GLint* numTextures);
typedef void (GLAPIENTRY * PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
#define glExtGetBufferPointervQCOM GLEW_GET_FUN(__glewExtGetBufferPointervQCOM)
#define glExtGetBuffersQCOM GLEW_GET_FUN(__glewExtGetBuffersQCOM)
#define glExtGetFramebuffersQCOM GLEW_GET_FUN(__glewExtGetFramebuffersQCOM)
#define glExtGetRenderbuffersQCOM GLEW_GET_FUN(__glewExtGetRenderbuffersQCOM)
#define glExtGetTexLevelParameterivQCOM GLEW_GET_FUN(__glewExtGetTexLevelParameterivQCOM)
#define glExtGetTexSubImageQCOM GLEW_GET_FUN(__glewExtGetTexSubImageQCOM)
#define glExtGetTexturesQCOM GLEW_GET_FUN(__glewExtGetTexturesQCOM)
#define glExtTexObjectStateOverrideiQCOM GLEW_GET_FUN(__glewExtTexObjectStateOverrideiQCOM)
#define GLEW_QCOM_extended_get GLEW_GET_VAR(__GLEW_QCOM_extended_get)
#endif /* !GL_QCOM_extended_get */
/* ------------------------- GL_QCOM_extended_get2 ------------------------- */
#if !defined(GL_QCOM_extended_get2)
#define GL_QCOM_extended_get2 1
typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, char* source, GLint* length);
typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint* programs, GLint maxPrograms, GLint* numPrograms);
typedef void (GLAPIENTRY * PFNGLEXTGETSHADERSQCOMPROC) (GLuint* shaders, GLint maxShaders, GLint* numShaders);
typedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
#define glExtGetProgramBinarySourceQCOM GLEW_GET_FUN(__glewExtGetProgramBinarySourceQCOM)
#define glExtGetProgramsQCOM GLEW_GET_FUN(__glewExtGetProgramsQCOM)
#define glExtGetShadersQCOM GLEW_GET_FUN(__glewExtGetShadersQCOM)
#define glExtIsProgramBinaryQCOM GLEW_GET_FUN(__glewExtIsProgramBinaryQCOM)
#define GLEW_QCOM_extended_get2 GLEW_GET_VAR(__GLEW_QCOM_extended_get2)
#endif /* !GL_QCOM_extended_get2 */
/* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */
#if !defined(GL_QCOM_perfmon_global_mode)
#define GL_QCOM_perfmon_global_mode 1
#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
#define GLEW_QCOM_perfmon_global_mode GLEW_GET_VAR(__GLEW_QCOM_perfmon_global_mode)
#endif /* !GL_QCOM_perfmon_global_mode */
/* ------------------------ GL_QCOM_tiled_rendering ------------------------ */
#if !defined(GL_QCOM_tiled_rendering)
#define GL_QCOM_tiled_rendering 1
#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
typedef void (GLAPIENTRY * PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
typedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
#define glEndTilingQCOM GLEW_GET_FUN(__glewEndTilingQCOM)
#define glStartTilingQCOM GLEW_GET_FUN(__glewStartTilingQCOM)
#define GLEW_QCOM_tiled_rendering GLEW_GET_VAR(__GLEW_QCOM_tiled_rendering)
#endif /* !GL_QCOM_tiled_rendering */
/* ---------------------- GL_QCOM_writeonly_rendering ---------------------- */
#if !defined(GL_QCOM_writeonly_rendering)
#define GL_QCOM_writeonly_rendering 1
#define GL_WRITEONLY_RENDERING_QCOM 0x8823
#define GLEW_QCOM_writeonly_rendering GLEW_GET_VAR(__GLEW_QCOM_writeonly_rendering)
#endif /* !GL_QCOM_writeonly_rendering */
/* ------------------------ GL_SUN_multi_draw_arrays ----------------------- */
#if !defined(GL_SUN_multi_draw_arrays)
#define GL_SUN_multi_draw_arrays 1
typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSSUNPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSSUNPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
#define glMultiDrawArraysSUN GLEW_GET_FUN(__glewMultiDrawArraysSUN)
#define glMultiDrawElementsSUN GLEW_GET_FUN(__glewMultiDrawElementsSUN)
#define GLEW_SUN_multi_draw_arrays GLEW_GET_VAR(__GLEW_SUN_multi_draw_arrays)
#endif /* !GL_SUN_multi_draw_arrays */
/* --------------------------- GL_VG_KHR_EGL_sync -------------------------- */
#if !defined(GL_VG_KHR_EGL_sync)
#define GL_VG_KHR_EGL_sync 1
#define GLEW_VG_KHR_EGL_sync GLEW_GET_VAR(__GLEW_VG_KHR_EGL_sync)
#endif /* !GL_VG_KHR_EGL_sync */
/* -------------------------- GL_VIV_shader_binary ------------------------- */
#if !defined(GL_VIV_shader_binary)
#define GL_VIV_shader_binary 1
#define GL_SHADER_BINARY_VIV 0x8FC4
#define GLEW_VIV_shader_binary GLEW_GET_VAR(__GLEW_VIV_shader_binary)
#endif /* !GL_VIV_shader_binary */
/* ------------------------------------------------------------------------- */
#if defined(GLEW_MX) && defined(_WIN32)
#define GLEW_FUN_EXPORT
#else
#define GLEW_FUN_EXPORT GLEWAPI
#endif /* GLEW_MX */
#if defined(GLEW_MX)
#define GLEW_VAR_EXPORT
#else
#define GLEW_VAR_EXPORT GLEWAPI
#endif /* GLEW_MX */
#if defined(GLEW_MX) && defined(_WIN32)
struct GLEWContextStruct
{
#endif /* GLEW_MX */
#if GL_ES_VERSION_1_0 // NOTE jwilkins: glew doesn't actually seem to be designed to let you use the extension macros
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;
GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;
GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;
GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;
GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;
GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;
GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;
GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;
GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;
GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;
GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;
GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;
GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;
GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;
GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;
GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;
GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;
GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;
GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;
GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;
GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;
GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;
GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;
GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;
GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;
GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;
GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;
GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;
#endif // NOTE jwilkins
#if GL_ES_VERSION_CL_1_1 // NOTE jwilkins
GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;
GLEW_FUN_EXPORT PFNGLCOLOR4UBPROC __glewColor4ub;
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
GLEW_FUN_EXPORT PFNGLGETBOOLEANVPROC __glewGetBooleanv;
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;
GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;
GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;
GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;
GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv;
GLEW_FUN_EXPORT PFNGLGETTEXENVIVPROC __glewGetTexEnviv;
GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIVPROC __glewGetTexParameteriv;
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;
GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
GLEW_FUN_EXPORT PFNGLISENABLEDPROC __glewIsEnabled;
GLEW_FUN_EXPORT PFNGLISTEXTUREPROC __glewIsTexture;
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;
GLEW_FUN_EXPORT PFNGLTEXENVIPROC __glewTexEnvi;
GLEW_FUN_EXPORT PFNGLTEXENVIVPROC __glewTexEnviv;
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIPROC __glewTexParameteri;
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIVPROC __glewTexParameteriv;
GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;
#endif // NOTE jwilkins
#if GL_ES_VERSION_CM_1_1 // XXX
GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;
GLEW_FUN_EXPORT PFNGLGETFLOATVPROC __glewGetFloatv;
GLEW_FUN_EXPORT PFNGLGETLIGHTFVPROC __glewGetLightfv;
GLEW_FUN_EXPORT PFNGLGETMATERIALFVPROC __glewGetMaterialfv;
GLEW_FUN_EXPORT PFNGLGETTEXENVFVPROC __glewGetTexEnvfv;
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERFVPROC __glewGetTexParameterfv;
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
GLEW_FUN_EXPORT PFNGLTEXPARAMETERFVPROC __glewTexParameterfv;
#endif // NOTE jwilkins
GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
#if !GL_ES_VERSION_CL_1_1 // NOTE jwilkins
GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; // NOTE jwilkins: missing function
GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; // NOTE jwilkins: missing function
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; // NOTE jwilkins: missing function
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; // NOTE jwilkins: missing function
GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; // NOTE jwilkins: missing function
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIPROC __glewTexParameteri; // NOTE jwilkins: missing function
GLEW_FUN_EXPORT PFNGLISENABLEDPROC __glewIsEnabled; // NOTE jwilkins: missing function
GLEW_FUN_EXPORT PFNGLGETFLOATVPROC __glewGetFloatv; // NOTE jwilkins: missing function
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; // NOTE jwilkins: missing function
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; // NOTE jwilkins: missing function
GLEW_FUN_EXPORT PFNGLGETBOOLEANVPROC __glewGetBooleanv; // NOTE jwilkins: missing function
#endif // XXX
GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;
GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;
GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;
GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;
GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;
GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;
GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;
GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;
GLEW_FUN_EXPORT PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE;
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE;
GLEW_FUN_EXPORT PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE;
GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE;
GLEW_FUN_EXPORT PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE;
GLEW_FUN_EXPORT PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE;
GLEW_FUN_EXPORT PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE;
GLEW_FUN_EXPORT PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE;
GLEW_FUN_EXPORT PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE;
GLEW_FUN_EXPORT PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE;
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT;
GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT;
GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;
GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;
GLEW_FUN_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT;
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT;
GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT;
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT;
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT;
GLEW_FUN_EXPORT PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT;
GLEW_FUN_EXPORT PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT;
GLEW_FUN_EXPORT PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT;
GLEW_FUN_EXPORT PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT;
GLEW_FUN_EXPORT PFNGLENDQUERYEXTPROC __glewEndQueryEXT;
GLEW_FUN_EXPORT PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT;
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT;
GLEW_FUN_EXPORT PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT;
GLEW_FUN_EXPORT PFNGLISQUERYEXTPROC __glewIsQueryEXT;
GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT;
GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT;
GLEW_FUN_EXPORT PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT;
#if 0 // NOTE jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC __glewActiveShaderProgramEXT;
GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC __glewBindProgramPipelineEXT;
GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC __glewCreateShaderProgramvEXT;
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC __glewDeleteProgramPipelinesEXT;
GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC __glewGenProgramPipelinesEXT;
GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC __glewGetProgramPipelineInfoLogEXT;
GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC __glewGetProgramPipelineivEXT;
GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC __glewIsProgramPipelineEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC __glewUseProgramStagesEXT;
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC __glewValidateProgramPipelineEXT;
#endif // XXX
GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT;
GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT;
GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT;
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG;
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG;
GLEW_FUN_EXPORT PFNGLCLIPPLANEFIMGPROC __glewClipPlanefIMG;
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;
GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;
GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;
GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;
GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv;
GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;
GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;
GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;
GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;
GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV;
GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV;
GLEW_FUN_EXPORT PFNGLCOVERAGEMASKNVPROC __glewCoverageMaskNV;
GLEW_FUN_EXPORT PFNGLCOVERAGEOPERATIONNVPROC __glewCoverageOperationNV;
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV;
GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;
GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
GLEW_FUN_EXPORT PFNGLREADBUFFERNVPROC __glewReadBufferNV;
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV;
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV;
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV;
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV;
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV;
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV;
GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES;
GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES;
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES;
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES;
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES;
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES;
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES;
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES;
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES;
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES;
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES;
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES;
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES;
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES;
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES;
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES;
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES;
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES;
GLEW_FUN_EXPORT PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES;
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES;
GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES;
GLEW_FUN_EXPORT PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES;
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES;
GLEW_FUN_EXPORT PFNGLMAPBUFFEROESPROC __glewMapBufferOES;
GLEW_FUN_EXPORT PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES;
GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES;
GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES;
GLEW_FUN_EXPORT PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES;
GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES;
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES;
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES;
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES;
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES;
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES;
GLEW_FUN_EXPORT PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES;
GLEW_FUN_EXPORT PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES;
GLEW_FUN_EXPORT PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES;
GLEW_FUN_EXPORT PFNGLTEXGENFOESPROC __glewTexGenfOES;
GLEW_FUN_EXPORT PFNGLTEXGENFVOESPROC __glewTexGenfvOES;
GLEW_FUN_EXPORT PFNGLTEXGENIOESPROC __glewTexGeniOES;
GLEW_FUN_EXPORT PFNGLTEXGENIVOESPROC __glewTexGenivOES;
GLEW_FUN_EXPORT PFNGLTEXGENXOESPROC __glewTexGenxOES;
GLEW_FUN_EXPORT PFNGLTEXGENXVOESPROC __glewTexGenxvOES;
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES;
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES;
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES;
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES;
GLEW_FUN_EXPORT PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM;
GLEW_FUN_EXPORT PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM;
GLEW_FUN_EXPORT PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM;
GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM;
GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM;
GLEW_FUN_EXPORT PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM;
GLEW_FUN_EXPORT PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM;
GLEW_FUN_EXPORT PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM;
GLEW_FUN_EXPORT PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM;
GLEW_FUN_EXPORT PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM;
GLEW_FUN_EXPORT PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM;
GLEW_FUN_EXPORT PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM;
GLEW_FUN_EXPORT PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM;
GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM;
GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM;
GLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM;
GLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM;
GLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM;
GLEW_FUN_EXPORT PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM;
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSSUNPROC __glewMultiDrawArraysSUN;
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSSUNPROC __glewMultiDrawElementsSUN;
#if defined(GLEW_MX) && !defined(_WIN32)
struct GLEWContextStruct
{
#endif /* GLEW_MX */
GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_1_0;
GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_CL_1_1;
GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_CM_1_1;
GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_2_0;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_3DC_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_ATC_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_program_binary_Z400;
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;
GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_copy_texture_levels;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_framebuffer_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_sync;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_2D_limited_npot;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_format_BGRA8888;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_max_level;
GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_program_binary;
GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary;
GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8;
GLEW_VAR_EXPORT GLboolean __GLEW_DMP_shader_binary;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_half_float;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_discard_framebuffer;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_frag_depth;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_map_buffer_range;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_draw_buffers;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_occlusion_query_boolean;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_read_format_bgra;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_robustness;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_samplers;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_BGRA8888;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rg;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_unpack_subimage;
GLEW_VAR_EXPORT GLboolean __GLEW_FJ_shader_binary_GCCSO;
GLEW_VAR_EXPORT GLboolean __GLEW_IMG_multisampled_render_to_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_IMG_program_binary;
GLEW_VAR_EXPORT GLboolean __GLEW_IMG_read_format;
GLEW_VAR_EXPORT GLboolean __GLEW_IMG_shader_binary;
GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_compression_pvrtc;
GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function;
GLEW_VAR_EXPORT GLboolean __GLEW_IMG_user_clip_plane;
GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;
GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_3dvision_settings;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_EGL_stream_consumer_external;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_bgr;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_coverage_sample;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_nonlinear;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_buffers;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fbo_color_attachments;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_pack_subimage;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float_linear;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_platform_binary;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer_front;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth_stencil;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_stencil;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_array;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_latc;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc_update;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_npot_2D_mipmap;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image_external;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_sync;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_equation_separate;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_func_separate;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_subtract;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth24;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth32;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture_cube_map;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_draw_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_element_index_uint;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_extended_matrix_palette;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_fbo_render_mipmap;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_fragment_precision_high;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_framebuffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_get_program_binary;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_mapbuffer;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_get;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_palette;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_packed_depth_stencil;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_size_array;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_sprite;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_required_internalformat;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_rgb8_rgba8;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_standard_derivatives;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil1;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil4;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil8;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_surfaceless_context;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_3D;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_cube_map;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_env_crossbar;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_mirrored_repeat;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_npot;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_array_object;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_half_float;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_type_10_10_10_2;
GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_alpha_test;
GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_binning_control;
GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_driver_control;
GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get;
GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get2;
GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_perfmon_global_mode;
GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_tiled_rendering;
GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_writeonly_rendering;
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_multi_draw_arrays;
GLEW_VAR_EXPORT GLboolean __GLEW_VG_KHR_EGL_sync;
GLEW_VAR_EXPORT GLboolean __GLEW_VIV_shader_binary;
#ifdef GLEW_MX
}; /* GLEWContextStruct */
#endif /* GLEW_MX */
#endif /* __glesew_h__ */