bdk-blender/source/blender/draw
Martijn Versteegh aaf6937631 Fix #112697: Skip non-existing UV maps on VBO upload
Fix #112697: Skip unavaliable UV maps on VBO upload

The list of available UV maps is generated for the evaluated object,
however if any modifier generates UV maps (for example Geometry
Nodes) it is possible the evaluated object contains UV maps which are
not present in the base mesh. So when only the base mesh is uploaded,
for example in the UV editor, UV maps present in the list are not
guaranteed to exist.

Pull Request: blender/blender#114558
2023-11-08 21:31:22 +01:00
..
engines Fix #114224: Bones Disappear In Pose/Edit Mode 2023-11-02 13:36:44 +01:00
intern Fix #112697: Skip non-existing UV maps on VBO upload 2023-11-08 21:31:22 +01:00
tests Revert changes from main commits that were merged into blender-v4.0-release 2023-10-30 21:40:35 +01:00
CMakeLists.txt Revert changes from main commits that were merged into blender-v4.0-release 2023-10-30 21:40:35 +01:00
DRW_engine.h Revert changes from main commits that were merged into blender-v4.0-release 2023-10-30 21:40:35 +01:00
DRW_pbvh.hh Revert changes from main commits that were merged into blender-v4.0-release 2023-10-30 21:40:35 +01:00
DRW_select_buffer.h Revert changes from main commits that were merged into blender-v4.0-release 2023-10-30 21:40:35 +01:00