forked from blender/blender
Martijn Versteegh
aaf6937631
Fix #112697: Skip unavaliable UV maps on VBO upload The list of available UV maps is generated for the evaluated object, however if any modifier generates UV maps (for example Geometry Nodes) it is possible the evaluated object contains UV maps which are not present in the base mesh. So when only the base mesh is uploaded, for example in the UV editor, UV maps present in the list are not guaranteed to exist. Pull Request: blender/blender#114558 |
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engines | ||
intern | ||
tests | ||
CMakeLists.txt | ||
DRW_engine.h | ||
DRW_pbvh.hh | ||
DRW_select_buffer.h |