bdk-blender/source/blender/draw
Hans Goudey a702784e6f Fix #114841: Sculpt Multires drawing broken with no mask
The GPU buffer type was replaced with `float` in 4151691552,
but the "no mask" case wasn't changed. We still assigned a `uchar` value
to a `float` pointer, which made the drawing look random. Instead do the
same fill we use for other PBVH types.

Pull Request: blender/blender#114846
2023-11-15 09:09:15 +01:00
..
engines Fix #114224: Bones Disappear In Pose/Edit Mode 2023-11-02 13:36:44 +01:00
intern Fix #114841: Sculpt Multires drawing broken with no mask 2023-11-15 09:09:15 +01:00
tests Revert changes from main commits that were merged into blender-v4.0-release 2023-10-30 21:40:35 +01:00
CMakeLists.txt Revert changes from main commits that were merged into blender-v4.0-release 2023-10-30 21:40:35 +01:00
DRW_engine.h Revert changes from main commits that were merged into blender-v4.0-release 2023-10-30 21:40:35 +01:00
DRW_pbvh.hh Revert changes from main commits that were merged into blender-v4.0-release 2023-10-30 21:40:35 +01:00
DRW_select_buffer.h Revert changes from main commits that were merged into blender-v4.0-release 2023-10-30 21:40:35 +01:00