forked from blender/blender
Brecht Van Lommel
15d316a51a
This was a regression after the sphere light changes, where the normal now is the normal along the geometry of the light and no longer suitable for the IES texture direction. This not only fixes point lights with non-zero radius, but makes the IES texture direction work consistently across light types and meshes, always rotated by the object transform. |
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.. | ||
CMakeLists.txt | ||
node_enum.h | ||
node_type.cpp | ||
node_type.h | ||
node_xml.cpp | ||
node_xml.h | ||
node.cpp | ||
node.h |