bdk-blender/make.bat
Guillermo Venegas c69f526fdb Windows: Propagate errors in make.bat
Propagate errors out of make.bat so any calling processes can use the
exit code to determine failure during build/update.

Pull Request: blender/blender#108727
2023-08-16 19:29:47 +02:00

132 lines
3.6 KiB
Batchfile

@echo off
REM This batch file does an out-of-source CMake build in ../build_windows
REM This is for users who like to configure & build Blender with a single command.
setlocal EnableDelayedExpansion
setlocal ENABLEEXTENSIONS
set BLENDER_DIR=%~dp0
call "%BLENDER_DIR%\build_files\windows\reset_variables.cmd"
call "%BLENDER_DIR%\build_files\windows\check_spaces_in_path.cmd"
if errorlevel 1 goto EOF
call "%BLENDER_DIR%\build_files\windows\parse_arguments.cmd" %*
if errorlevel 1 goto EOF
call "%BLENDER_DIR%\build_files\windows\find_dependencies.cmd"
if errorlevel 1 goto EOF
REM if it is one of the convenience targets and BLENDER_BIN is set
REM skip compiler detection
if "%ICONS%%ICONS_GEOM%%DOC_PY%" == "1" (
if EXIST "%BLENDER_BIN%" (
goto convenience_targets
)
)
if "%BUILD_SHOW_HASHES%" == "1" (
call "%BLENDER_DIR%\build_files\windows\show_hashes.cmd"
goto EOF
)
if "%SHOW_HELP%" == "1" (
call "%BLENDER_DIR%\build_files\windows\show_help.cmd"
goto EOF
)
if "%FORMAT%" == "1" (
call "%BLENDER_DIR%\build_files\windows\format.cmd"
goto EOF
)
call "%BLENDER_DIR%\build_files\windows\detect_architecture.cmd"
if errorlevel 1 goto EOF
if "%BUILD_VS_YEAR%" == "" (
call "%BLENDER_DIR%\build_files\windows\autodetect_msvc.cmd"
if errorlevel 1 (
echo Visual Studio not found ^(try with the 'verbose' switch for more information^)
goto EOF
)
) else (
call "%BLENDER_DIR%\build_files\windows\detect_msvc%BUILD_VS_YEAR%.cmd"
if errorlevel 1 (
echo Visual Studio %BUILD_VS_YEAR% not found ^(try with the 'verbose' switch for more information^)
goto EOF
)
)
if "%SVN_FIX%" == "1" (
call "%BLENDER_DIR%\build_files\windows\svn_fix.cmd"
goto EOF
)
if "%BUILD_UPDATE%" == "1" (
REM First see if the SVN libs are there and check them out if they are not.
call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
if errorlevel 1 goto EOF
if "%BUILD_UPDATE_SVN%" == "1" (
REM Then update SVN platform libraries, since updating python while python is
REM running tends to be problematic. The python script that update_sources
REM calls later on may still try to switch branches and run into trouble,
REM but for *most* people this will side step the problem.
call "%BLENDER_DIR%\build_files\windows\svn_update.cmd"
)
REM Finally call the python script shared between all platforms that updates git
REM and does any other SVN work like update the tests or branch switches
REM if required.
call "%BLENDER_DIR%\build_files\windows\update_sources.cmd"
goto EOF
)
call "%BLENDER_DIR%\build_files\windows\set_build_dir.cmd"
:convenience_targets
if "%ICONS%" == "1" (
call "%BLENDER_DIR%\build_files\windows\icons.cmd"
goto EOF
)
if "%ICONS_GEOM%" == "1" (
call "%BLENDER_DIR%\build_files\windows\icons_geom.cmd"
goto EOF
)
if "%DOC_PY%" == "1" (
call "%BLENDER_DIR%\build_files\windows\doc_py.cmd"
goto EOF
)
if "%CMAKE%" == "" (
echo Cmake not found in path, required for building, exiting...
exit /b 1
)
echo Building blender with VS%BUILD_VS_YEAR% for %BUILD_ARCH% in %BUILD_DIR%
call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
if errorlevel 1 goto EOF
if "%TEST%" == "1" (
call "%BLENDER_DIR%\build_files\windows\test.cmd"
goto EOF
)
if "%BUILD_WITH_NINJA%" == "" (
call "%BLENDER_DIR%\build_files\windows\configure_msbuild.cmd"
if errorlevel 1 goto EOF
call "%BLENDER_DIR%\build_files\windows\build_msbuild.cmd"
if errorlevel 1 goto EOF
) else (
call "%BLENDER_DIR%\build_files\windows\configure_ninja.cmd"
if errorlevel 1 goto EOF
call "%BLENDER_DIR%\build_files\windows\build_ninja.cmd"
if errorlevel 1 goto EOF
)
:EOF
if errorlevel 1 exit /b %errorlevel%