Block a user
Colin Basnett
created branch cmbasnett/custom-property-float-subtypes in blender/blender
2023-04-08 01:25:25 +02:00
Python: bpy_prop_array does not support full slicing syntax
Colin Basnett
pushed to universal-scene-description at cmbasnett/bdk-blender
2023-03-04 03:02:55 +01:00
353f83ddda
USD: fix linux/mac compiler warnings.
Colin Basnett
pushed to refactor-mesh-sharp-face-generic at cmbasnett/bdk-blender
2023-03-04 03:02:53 +01:00
e104e7bb72
Merge branch 'main' into refactor-mesh-sharp-face-generic
915ff8d152
Cleanup: Use references for mesh poly variables
45cff837bc
Cleanup: Use simpler iterator for mesh polygons
e1a0c09f06
Merge branch 'blender-v3.5-release'
e7ba8247de
Merge branch 'blender-v3.5-releas' into main
Colin Basnett
pushed to refactor-mesh-face-generic at cmbasnett/bdk-blender
2023-03-04 03:02:51 +01:00
fc6e575d66
Merge branch 'refactor-mesh-corners-generic' into refactor-mesh-face-generic
a8fc98713d
Merge branch 'main' into refactor-mesh-corners-generic
915ff8d152
Cleanup: Use references for mesh poly variables
45cff837bc
Cleanup: Use simpler iterator for mesh polygons
e1a0c09f06
Merge branch 'blender-v3.5-release'
Colin Basnett
pushed to refactor-mesh-corners-generic at cmbasnett/bdk-blender
2023-03-04 03:02:49 +01:00
a8fc98713d
Merge branch 'main' into refactor-mesh-corners-generic
915ff8d152
Cleanup: Use references for mesh poly variables
45cff837bc
Cleanup: Use simpler iterator for mesh polygons
e1a0c09f06
Merge branch 'blender-v3.5-release'
e7ba8247de
Merge branch 'blender-v3.5-releas' into main
Colin Basnett
pushed to geometry-nodes-simulation at cmbasnett/bdk-blender
2023-03-04 03:02:47 +01:00
9241ab1d7c
Merge branch 'main' into geometry-nodes-simulation
8fbc80be8f
Merge branch 'blender-v3.5-release'
076a33ccd1
Fix #104219: Node links dragged from wrong socket after selection
480e467ac9
Fix #104726: Allow loading of 2.48 file without active window
eb68334b58
Cleanup: Mesh: Access looptris with Span
9b3954c9f8
Merge branch 'asset-shelf' into brush-assets-project
a0b5fda5af
Fix build error
19dbb4bfdc
Merge branch 'main' into asset-shelf
16aab1508d
Cleanup: comment out unused parameters from last commit
08af0f1204
Fix setting the active vertex color when assigning false
0d080d1a07
Fix: Build with FFmpeg 6.0
513d31360f
Fix #105329: Keyframe handles staying in place when using slider operators
549cc568b0
Fix various issues with modifiers and edge display in edit mode
d66672e17a
WM: Fix invalid memory access in wmTimer handling code.
24f3cb9b5c
Fix #105381: Alt-Tab causes Alt to stick with multiple monitors on WIN32
3d1cb8a5ab
Merge branch 'main' into asset-shelf
05b141e67f
Merge remote-tracking branch 'upstream/blender-v3.5-release'
d66672e17a
WM: Fix invalid memory access in wmTimer handling code.
e0732b640a
Fix: Build with FFmpeg 6.0
a2d988b5da
Cleanup: function style casts for C++, use nullptr
fff9ce6aab
Python: Allow asset_generate_preview to be executed on the main thread
915ff8d152
Cleanup: Use references for mesh poly variables
45cff837bc
Cleanup: Use simpler iterator for mesh polygons
e1a0c09f06
Merge branch 'blender-v3.5-release'
e7ba8247de
Merge branch 'blender-v3.5-releas' into main
Python: Crash when bpy.ops.wm.previews_ensure() called after queuing asset_generate_preview() job
bpy.ops.wm.previews_ensure()
does not generate previews for objects, which is arguably a bug or oversight since there's no other way to ensure that previews are generated for object assets.
Python: Crash when bpy.ops.wm.previews_ensure() called after queuing preview render job
Assets: Clear Asset does not immediately redraw the outliner