Block a user
WIP: Copy Material to Selected operator copies material slot link type
Colin Basnett
pushed to cmbasnett/copy-material-to-selected-fix at cmbasnett/bdk-blender
2024-05-31 10:15:03 +02:00
30915067a1
Copy Material to Selected now sets the link type of the selected objects to match the active object
dce293b62f
Fix unreported: wrong serialization of Quaternion during bake
e771ea3d98
Fix use of uninitialized stack memory when registering a Macro
494686b29f
Fix potential dangling reference errors
dc69abcb70
Fix #122503: GPv3: Always Initialize
vertex_color_
when drawing
Colin Basnett
created branch cmbasnett/copy-material-to-selected-fix in cmbasnett/bdk-blender
2024-05-31 10:15:03 +02:00
95f1a268c9
Merge branch 'main' into bdk
71b0e9d92a
UI: Don't refresh searchbox region blocks on text input
98c92b9033
Fix more potential crashes when refreshing certain popups
8ea79dc3a7
Fix #122276: Crash when searching for a Collection Instance
8542797c6f
Fix: UI: Versioning Error with V3D_SHOW_CAMERA_GUIDES
Geometry Nodes: Add Active Element tool node
Thanks for putting a bow on this, I got distracted with other things!
99dbc01cbe
Merge branch 'cmbasnett/active-element-node' into bdk
bd321292db
Fixed method name
bd9d48f9fd
Active Element node now uses Domain drop-down type and has Exists output socket
55a6bbafb1
Call to fetch
active_face_index
now ensures the face is selected
16634e70f9
Simplified field description and removed retrieval of self object.
Colin Basnett
pushed to cmbasnett/active-element-node at cmbasnett/bdk-blender
2024-05-05 01:55:30 +02:00
bd9d48f9fd
Active Element node now uses Domain drop-down type and has Exists output socket
Geometry Nodes: Add Active Element tool node
Sorry I had forgotten this, but a while ago a similar topic had came up and we decided not to rely on outputting
-1
as an "invalid" output. We discussed this a bit in chat today and thought…
Geometry Nodes: Add Active Element tool node
Is that true? I'm not that familiar with the system, but if someone tries to use one of the sockets in an unsupported scenario (like object mode) wouldn't I want to output the sockets as -1
?
Colin Basnett
pushed to cmbasnett/active-element-node at cmbasnett/bdk-blender
2024-05-03 09:23:45 +02:00
55a6bbafb1
Call to fetch
active_face_index
now ensures the face is selected
cde001c7e3
Merge branch 'main' into bdk
2b85314f05
Revert "GHOST/Wayland: improve the error message for protocol errors"
7629ef218e
Fix #121134: Hide Proportional Editing for armature editmode
530999fb76
Cleanup: add missing SPDX-FileCopyrightText
f6b7464b4c
Cleanup: spelling in comments
Geometry Nodes: Add Active Element tool node
I have removed those object and data fetches, and also made the point, edge and face index initialize to -1
so that the hair cur case is properly handled and the values are always -1
without…
Colin Basnett
pushed to cmbasnett/active-element-node at cmbasnett/bdk-blender
2024-05-03 00:24:50 +02:00
16634e70f9
Simplified field description and removed retrieval of self object.
Colin Basnett
pushed to cmbasnett/active-element-node at cmbasnett/bdk-blender
2024-05-03 00:11:28 +02:00
523f2c8097
Removed unused mesh pointer fetch
Colin Basnett
pushed to cmbasnett/active-element-node at cmbasnett/bdk-blender
2024-05-02 22:06:50 +02:00
7145eafe31
Fixed functionality. The active element indices are gathered and stored in
GeoNodesOperatorData
which is passed through to the exec function.
Colin Basnett
pushed to cmbasnett/active-element-node at cmbasnett/bdk-blender
2024-05-02 11:42:53 +02:00
1ab25fd34e
Replaced usage of BMesh with the BKE_mesh interface
WIP: Geometry Nodes: Add Active Element geometry tool node