Block a user
b3762745ac
Fixed a crash that would happen in BDK Terrain Sample if the target geometry was valid but had no vertices
a736a2813d
Merge branch 'main' into bdk
b1526dd2c6
Fix #107726: Viewport animation render ignores start frame
1f285a5ec8
Cleanup: early return to reduce right shift
8caec75f2c
Correct own error in
0424d57d76
Fix: Crash when trying to poll the status of non-existent icons
I have large files that have this occur when switching between them. I think it had something to do with asset icons but I'm sorry to say I dont have time to investigate it right now.
Fix: Crash when trying to poll the status of non-existent icons
Colin Basnett
created branch fix-crash-icon-polling in cmbasnett/bdk-blender
2023-08-29 21:10:19 +02:00
a97e18cc67
Fix: Crash when trying to poll the status of non-existent icons
ddbe073a6d
Cleanup: Typo in prior commit.
468584f5e7
UI: Handle lack of active area in NewGeometryNodeGroupTool poll
6d2c7c509c
Fix: failing keymap test for ARMATURE_OT_assign_to_collection
7563b96945
Geometry Nodes: Avoid attribute copy in simple case of points to curves
Geometry Nodes: Add Random Rotation node
@HooglyBoogly I've updated this to make the Random Rotation a separate node. It is still done in native code, as I really think that Random Rotation is equally as foundational and in the same…
Colin Basnett
pushed to geometry-nodes-random-value-quaternion at cmbasnett/bdk-blender
2023-08-26 22:08:58 +02:00
8930c7db64
Made a separate Random Rotation node and removed Rotation logic from Random Value node
Colin Basnett
pushed to geometry-nodes-random-value-quaternion at cmbasnett/bdk-blender
2023-08-26 21:25:45 +02:00
b88012e6d8
Merge branch 'main' into geometry-nodes-random-value-quaternion
e57726594d
Fix missing context attribute access in asset shelf polls
3220912760
Fix 109320: Crash when showing tooltip in menu search (Intel MacOS)
b6df32f740
Fix #111273: multiple vertex weight sliders show the same value
cf9fcbf24e
Cleanup: Use C++ threading API in sculpt/paint code
Geometry Nodes: Convert four nodes to use rotation socket
I think we can only do this once we have the ability to create random rotations in one node[...]
There is an open PR that does just this, but it's rolled into the existing Random Value node.…
55c1bb9dbe
Merge branch 'main' into bdk
584d5dbb20
UI: Rename Realtime GPU in compositor to GPU
f5b7813f3c
Cleanup: Remove unnecessary mesh C API function
119fbba47d
Cleanup: Simplify PBVH update of mesh pointers
7e7edc4d8e
Readfile: Fix existing memleak in case an Armature Object loses its armature ObData.
Fix: UI: File execute operator button text is not localized
Ah, nice catch. However I believe the translation should happen in
WM_operatortype_name
.The call to
RNA_struct_ui_name
there already does contextual translation, but the call to…
WIP: Mesh: Add select element by index operator
Colin Basnett
pushed to mesh-select-element-by-index at cmbasnett/bdk-blender
2023-08-11 03:19:18 +02:00
c667ceb842
Soft-min is now 0 for index
Colin Basnett
pushed to mesh-select-element-by-index at cmbasnett/bdk-blender
2023-08-11 03:13:34 +02:00
31814a0e8f
Mesh: Add select element by index operator
72d3e43a3b
Vulkan: Enable Draw Manager Test Cases
048fa6480f
Cleanup: quiet unused parameter warning
7c0e2646f9
Nodes: move more rna code to node files
c4fb34a3f7
Fix #110085: Ignore Scroller Zone when on a Screen Edge
Colin Basnett
created branch mesh-select-element-by-index in cmbasnett/bdk-blender
2023-08-11 03:13:34 +02:00
82a02a1a1a
Initial commit (broken atm)
5cdec2f12a
Fix #110931: Knife Tool does not work with extreme clip distances
ddf7f9a5ad
Cleanup: compiler warning
ca87897ecd
Cleanup: use nullptr instead of NULL
6e6716c180
Cleanup: compiler warnings
Colin Basnett
created branch python-ui-tree-view in cmbasnett/bdk-blender
2023-08-09 06:05:33 +02:00
Colin Basnett
created branch anim-bake-custom-props in cmbasnett/bdk-blender
2023-08-07 23:36:49 +02:00