Motion transfer setup #1
@ -80,8 +80,7 @@ def _on_frame_changed_post(
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scene: bpy.types.Scene, depsgraph: bpy.types.Depsgraph
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) -> None:
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global _skip_next_autorun
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if not _skip_next_autorun:
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_skip_next_autorun = True
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_skip_next_autorun = True
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cgtinker marked this conversation as resolved
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run_node_tree(scene, depsgraph)
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|
243
nodes.py
243
nodes.py
@ -3,8 +3,8 @@
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import functools
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from collections import deque
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from copy import copy
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from math import degrees, radians, sqrt
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from typing import TypeVar, Callable, Optional, Iterable, Any
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from math import degrees, radians
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from typing import TypeVar, Callable, Optional, Iterable
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import bpy
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import nodeitems_utils
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@ -580,25 +580,16 @@ class ToVector(AbstractPowerShipNode):
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bl_icon = "EMPTY_ARROWS"
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def init(self, context):
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self.add_optional_input_socket("NodeSocketFloat", "X")
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self.add_optional_input_socket("NodeSocketFloat", "Y")
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self.add_optional_input_socket("NodeSocketFloat", "Z")
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self.inputs.new("NodeSocketFloat", "X")
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self.inputs.new("NodeSocketFloat", "Y")
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self.inputs.new("NodeSocketFloat", "Z")
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self.outputs.new("NodeSocketVector", "Vector")
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
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x = self._get_optional_input_value("X", float)
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y = self._get_optional_input_value("Y", float)
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z = self._get_optional_input_value("Z", float)
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v = Vector((0.0, 0.0, 0.0))
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if x is not None:
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v.x = x
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if y is not None:
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v.y = y
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if z is not None:
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v.z = z
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self.outputs["Vector"].default_value = v
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x = self.inputs["X"].default_value or 0.0
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y = self.inputs["Y"].default_value or 0.0
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z = self.inputs["Z"].default_value or 0.0
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self.outputs["Vector"].default_value = Vector((x, y, z))
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class SplitVector(AbstractPowerShipNode):
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@ -607,93 +598,88 @@ class SplitVector(AbstractPowerShipNode):
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bl_icon = "EMPTY_ARROWS"
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def init(self, context):
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self.add_optional_input_socket("NodeSocketVector", "Vector")
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self.inputs.new("NodeSocketVector", "Vector")
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self.outputs.new("NodeSocketFloat", "X")
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self.outputs.new("NodeSocketFloat", "Y")
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self.outputs.new("NodeSocketFloat", "Z")
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
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v = self._get_optional_input_value("Vector", Vector)
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v = self.inputs["Vector"].default_value
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self.outputs["X"].default_value = v.x
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self.outputs["Y"].default_value = v.y
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self.outputs["Z"].default_value = v.z
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class Distance(AbstractPowerShipNode):
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""" Calculates distance between two points. """
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"""Calculates distance between two points."""
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bl_idname = "Distance"
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bl_label = "Distance"
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bl_icon = "EMPTY_ARROWS"
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def init(self, context):
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self.add_optional_input_socket("NodeSocketVector", "U")
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self.add_optional_input_socket("NodeSocketVector", "V")
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self.inputs.new("NodeSocketVector", "U")
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self.inputs.new("NodeSocketVector", "V")
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self.outputs.new("NodeSocketFloat", "Float")
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
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u = self._get_optional_input_value("U", Vector)
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v = self._get_optional_input_value("V", Vector)
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self.outputs["Float"].default_value = (u-v).length
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u = self.inputs["U"].default_value
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v = self.inputs["V"].default_value
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self.outputs["Float"].default_value = (u - v).length
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cgtinker marked this conversation as resolved
Sybren A. Stüvel
commented
Does this calculate a normal vector? Or its length? Does this calculate a normal vector? Or its length?
Denys Hsu
commented
The length. The length.
I went through the comments and updated them (some were unrelated and happened due to closed eyes copy pasting...)
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class NormalFromPoints(AbstractPowerShipNode):
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""" Calculates normal from three points (plane). """
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"""Calculates normal from three points (plane)."""
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bl_idname = "NormalFromPoints"
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bl_label = "Normal from Points"
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bl_icon = "EMPTY_ARROWS"
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def init(self, context):
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self.add_optional_input_socket("NodeSocketVector", "U")
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self.add_optional_input_socket("NodeSocketVector", "V")
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self.add_optional_input_socket("NodeSocketVector", "W")
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self.inputs.new("NodeSocketVector", "U")
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self.inputs.new("NodeSocketVector", "V")
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self.inputs.new("NodeSocketVector", "W")
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self.outputs.new("NodeSocketVector", "Result")
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
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u = self._get_optional_input_value("U", Vector)
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v = self._get_optional_input_value("V", Vector)
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w = self._get_optional_input_value("W", Vector)
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u = self.inputs["U"].default_value
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v = self.inputs["V"].default_value
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w = self.inputs["W"].default_value
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a = v - u
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b = w - u
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normal = a.cross(b)
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normal = a.cross(b).normalized()
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self.outputs["Result"].default_value = normal
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_enum_up_axis_items = (
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('X', "X", ""),
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('Y', "Y", ""),
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('Z', "Z", ""),
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("X", "X", ""),
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("Y", "Y", ""),
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("Z", "Z", ""),
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)
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_enum_track_axis_items = (
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('X', "X", ""),
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('Y', "Y", ""),
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('Z', "Z", ""),
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('-X', "-X", ""),
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('-Y', "-Y", ""),
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('-Z', "-Z", ""),
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("X", "X", ""),
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("Y", "Y", ""),
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("Z", "Z", ""),
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("-X", "-X", ""),
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("-Y", "-Y", ""),
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("-Z", "-Z", ""),
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)
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class RotateTowards(AbstractPowerShipNode):
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""" Calculate the rotation from a vector with a track and up axis
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based on the given origin, destination. """
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"""Calculate the rotation from a vector with a track and up axis."""
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bl_idname = "RotateTowards"
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bl_label = "Rotate Towards"
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bl_icon = "EMPTY_ARROWS"
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track: bpy.props.EnumProperty( # type: ignore
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name="Track",
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items=_enum_track_axis_items,
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default='X'
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name="Track", items=_enum_track_axis_items, default="X"
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)
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up: bpy.props.EnumProperty( # type: ignore
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name="Up",
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items=_enum_up_axis_items,
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default='Y'
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name="Up", items=_enum_up_axis_items, default="Y"
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)
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def draw_buttons(
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@ -704,34 +690,33 @@ class RotateTowards(AbstractPowerShipNode):
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layout.prop(self, "track")
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def init(self, context):
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self.add_optional_input_socket("NodeSocketVector", "Origin")
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self.add_optional_input_socket("NodeSocketVector", "Destination")
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self.inputs.new("NodeSocketVector", "Vector")
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self.inputs.new("NodeSocketVector", "RotateTo")
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self.outputs.new("NodeSocketQuaternion", "Rotation")
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
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origin = self._get_optional_input_value("Origin", Vector)
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destination = self._get_optional_input_value("Destination", Vector)
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origin = self.inputs["Vector"].default_value
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destination = self.inputs["RotateTo"].default_value
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vec = Vector((destination - origin))
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rot = vec.to_track_quat(self.track, self.up)
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self.outputs["Rotation"].default_value = rot.normalized()
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class OffsetRotation(AbstractPowerShipNode):
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""" Offset a rotation. """
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"""Offset a rotation."""
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bl_idname = "OffsetRotation"
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bl_label = "Offset Rotation"
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bl_icon = "EMPTY_ARROWS"
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default_value = Quaternion()
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def init(self, context):
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self.add_optional_input_socket("NodeSocketQuaternion", "Base")
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self.add_optional_input_socket("NodeSocketQuaternion", "Offset")
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self.inputs.new("NodeSocketQuaternion", "Base")
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self.inputs.new("NodeSocketQuaternion", "Offset")
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self.outputs.new("NodeSocketQuaternion", "Rotation")
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
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base = self._get_optional_input_value("Base", Quaternion)
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offset = self._get_optional_input_value("Offset", Quaternion)
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base = self.inputs["Base"].default_value
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offset = self.inputs["Offset"].default_value
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self.outputs["Rotation"].default_value = base @ offset
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@ -741,19 +726,19 @@ class MapRange(AbstractPowerShipNode):
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bl_icon = "EMPTY_ARROWS"
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def init(self, context):
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self.add_optional_input_socket("NodeSocketFloat", "Value")
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self.add_optional_input_socket("NodeSocketFloat", "From Min")
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self.add_optional_input_socket("NodeSocketFloat", "From Max")
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self.add_optional_input_socket("NodeSocketFloat", "To Min")
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self.add_optional_input_socket("NodeSocketFloat", "To Max")
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self.inputs.new("NodeSocketFloat", "Value")
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self.inputs.new("NodeSocketFloat", "From Min")
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self.inputs.new("NodeSocketFloat", "From Max")
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self.inputs.new("NodeSocketFloat", "To Min")
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self.inputs.new("NodeSocketFloat", "To Max")
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self.outputs.new("NodeSocketFloat", "Result")
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
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val = self._get_optional_input_value("Value", float)
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fmin = self._get_optional_input_value("From Min", float)
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fmax = self._get_optional_input_value("From Max", float)
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tmin = self._get_optional_input_value("To Min", float)
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tmax = self._get_optional_input_value("To Max", float)
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val = self.inputs["Value"].default_value
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fmin = self.inputs["From Min"].default_value
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fmax = self.inputs["From Max"].default_value
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tmin = self.inputs["To Min"].default_value
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tmax = self.inputs["To Max"].default_value
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factor = (tmax - tmin) / (fmax - fmin)
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offset = tmin - factor * fmin
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@ -761,52 +746,34 @@ class MapRange(AbstractPowerShipNode):
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class AngleFromVectors(AbstractPowerShipNode):
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""" Calculate the angle between two vectors. Output in degrees. """
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"""Calculate the angle between two vectors. Output in degrees."""
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bl_idname = "AngleFromVectors"
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bl_label = "Angle From Vectors"
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bl_icon = "EMPTY_ARROWS"
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angle_type: bpy.props.EnumProperty( # type: ignore
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name="Type",
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items=[
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("DEFAULT", "Unsigned", ""),
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("SIGNED", "Signed", ""),
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],
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)
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def draw_buttons(
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self, context: bpy.types.Context, layout: bpy.types.UILayout
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) -> None:
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super().draw_buttons(context, layout)
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layout.prop(self, "angle_type")
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def init(self, context):
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self.add_optional_input_socket("NodeSocketVector", "U")
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self.add_optional_input_socket("NodeSocketVector", "V")
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self.inputs.new("NodeSocketVector", "U")
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self.inputs.new("NodeSocketVector", "V")
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self.outputs.new("NodeSocketFloat", "Angle")
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
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u = self._get_optional_input_value("U", Vector)
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v = self._get_optional_input_value("V", Vector)
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signed = self.angle_type == 'SIGNED'
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u = self.inputs["U"].default_value
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v = self.inputs["V"].default_value
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angle = 0
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if not (u.length == 0 or v.length == 0):
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if signed:
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angle = u.angle_signed(v)
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else:
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angle = u.angle(v)
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if not (u.length_squared == 0 or v.length_squared == 0):
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angle = u.angle(v)
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self.outputs["Angle"].default_value = degrees(angle)
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_enum_vector_math_operations = [
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('ADD', "Add", ""),
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('SUBSTRACT', "Substract", ""),
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('MULTIPLY', "Mutliply", ""),
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('DIVIDE', "Divide", ""),
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('CROSS', "Cross", ""),
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("ADD", "Add", ""),
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("SUBSTRACT", "Substract", ""),
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("MULTIPLY", "Mutliply", ""),
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("DIVIDE", "Divide", ""),
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("CROSS", "Cross", ""),
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]
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@ -827,38 +794,36 @@ class VectorMath(AbstractPowerShipNode):
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layout.prop(self, "operation")
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def init(self, context):
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self.add_optional_input_socket("NodeSocketVector", "U")
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self.add_optional_input_socket("NodeSocketVector", "V")
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self.inputs.new("NodeSocketVector", "U")
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self.inputs.new("NodeSocketVector", "V")
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self.outputs.new("NodeSocketVector", "Result")
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
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u = self._get_optional_input_value("U", Vector)
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v = self._get_optional_input_value("V", Vector)
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u = self.inputs["U"].default_value
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v = self.inputs["V"].default_value
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match self.operation:
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case 'ADD':
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res = u+v
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case 'MULTIPLY':
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res = u*v
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case 'SUBSTRACT':
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res = u-v
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case 'DIVIDE':
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res = Vector([x/y if y != 0.0 else float("nan")
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for x, y in zip(u, v)])
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case 'CROSS':
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case "ADD":
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res = u + v
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case "MULTIPLY":
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res = u * v
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case "SUBSTRACT":
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res = u - v
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case "DIVIDE":
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res = Vector((x / y if y != 0.0 else 0.0 for x, y in zip(u, v)))
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case "CROSS":
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res = u.cross(v)
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case _:
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print("Vector math operation not found:", self.operation)
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raise ValueError
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raise ValueError(f"Vector math operation not found: {self.operation}\n")
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self.outputs["Result"].default_value = res
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_enum_math_operations = [
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('ADD', "Add", ""),
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('SUBSTRACT', "Substract", ""),
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('MULTIPLY', "Mutliply", ""),
|
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('DIVIDE', "Divide", ""),
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("ADD", "Add", ""),
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("SUBSTRACT", "Substract", ""),
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("MULTIPLY", "Mutliply", ""),
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("DIVIDE", "Divide", ""),
|
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]
|
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@ -879,26 +844,25 @@ class Math(AbstractPowerShipNode):
|
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layout.prop(self, "operation")
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|
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def init(self, context):
|
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self.add_optional_input_socket("NodeSocketFloat", "U")
|
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self.add_optional_input_socket("NodeSocketFloat", "V")
|
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self.inputs.new("NodeSocketFloat", "U")
|
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self.inputs.new("NodeSocketFloat", "V")
|
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self.outputs.new("NodeSocketFloat", "Result")
|
||||
|
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
|
||||
u = self._get_optional_input_value("U", float)
|
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v = self._get_optional_input_value("V", float)
|
||||
u = self.inputs["U"].default_value
|
||||
v = self.inputs["V"].default_value
|
||||
|
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match self.operation:
|
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case 'ADD':
|
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res = u+v
|
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case 'MULTIPLY':
|
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res = u*v
|
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case 'SUBSTRACT':
|
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res = u-v
|
||||
case 'DIVIDE':
|
||||
res = u/v if v != 0 else float("nan")
|
||||
case "ADD":
|
||||
res = u + v
|
||||
case "MULTIPLY":
|
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res = u * v
|
||||
case "SUBSTRACT":
|
||||
res = u - v
|
||||
case "DIVIDE":
|
||||
res = u / v if v != 0 else 0
|
||||
case _:
|
||||
print("Math operation not found:", self.operation)
|
||||
raise ValueError
|
||||
raise ValueError(f"Math operation not found: {self.operation}\n")
|
||||
|
||||
self.outputs["Result"].default_value = res
|
||||
|
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@ -994,12 +958,13 @@ class SetBoneNode(AbstractPowerShipNode):
|
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|
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match self.space:
|
||||
case "WORLD":
|
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bone_mat_world = Matrix.LocRotScale(
|
||||
loc, rot.normalized(), scale)
|
||||
bone_mat_world = Matrix.LocRotScale(loc, rot, scale)
|
||||
loc, rot, scale = bone_mat_world.decompose()
|
||||
case "CHANNELS":
|
||||
bone_rest_rot_scale.translation = v_nil
|
||||
mat_rot_scale = Matrix.LocRotScale(v_nil, rot, scale) @ bone_rest_rot_scale
|
||||
mat_rot_scale = (
|
||||
Matrix.LocRotScale(v_nil, rot, scale) @ bone_rest_rot_scale
|
||||
)
|
||||
mat_loc = Matrix.Translation(loc)
|
||||
bone_mat_world = mat_loc @ mat_rot_scale
|
||||
|
||||
@ -1318,7 +1283,7 @@ node_categories = [
|
||||
nodeitems_utils.NodeItem("ClampNode"),
|
||||
nodeitems_utils.NodeItem("ToEulerNode"),
|
||||
nodeitems_utils.NodeItem("FromEulerNode"),
|
||||
]
|
||||
],
|
||||
),
|
||||
PowerShipNodeCategory(
|
||||
"DEBUG",
|
||||
|
Loading…
Reference in New Issue
Block a user
Since
_skip_next_autorun
is a boolean, theif
condition can be removed.