Loop Nodes #4

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Denys Hsu wants to merge 5 commits from cgtinker/powership:loop into main

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4 changed files with 396 additions and 14 deletions

4
gui.py
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@ -1,6 +1,7 @@
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from typing import List
class RIGNODES_MT_snap_pie(bpy.types.Menu):
@ -54,12 +55,13 @@ def draw_nodetree_header_menu(self, context):
layout = self.layout
row = layout.row(align=False)
row.operator("rignodes.execute_tree", icon="PLAY")
row.operator("rignodes.prepare_tree", icon="NODETREE")
row.prop(tree, "autorun")
row.prop(context.scene, "rignodes_mode")
row.operator("rignodes.rebuild_node")
addon_keymaps = []
addon_keymaps: List[bpy.types.KeyMap] = []
classes = (RIGNODES_MT_snap_pie,)
_register, _unregister = bpy.utils.register_classes_factory(classes)

383
nodes.py
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@ -4,7 +4,7 @@ import functools
from collections import deque
from copy import copy
from math import degrees, radians
from typing import TypeVar, Callable, Optional, Iterable
from typing import TypeVar, Callable, Optional, Iterable, Set
import bpy
import nodeitems_utils
@ -65,21 +65,86 @@ class RigNodesNodeTree(bpy.types.NodeTree):
return node
return None
def _prepare_nodes(self) -> None:
def _reset_nodes(self) -> None:
for node in self.nodes:
node.reset_run()
def _prepare_nodes(self) -> None:
self._reset_nodes()
# Find all loops in the tree.
output_nodes = (node for node in self.nodes if isinstance(node, LoopOutputNode))
# Set iteration count foreach (nested) loop.
for output_node in output_nodes:
cgtinker marked this conversation as resolved

This can be written as:

output_nodes = [node for node in self.nodes
                if isinstance(node, LoopOutputNode)]

And since it's only being iterated over once, there even no need to construct a list, so a generator expression does the trick as well:

output_nodes = (node for node in self.nodes
                if isinstance(node, LoopOutputNode))
This can be written as: ```py output_nodes = [node for node in self.nodes if isinstance(node, LoopOutputNode)] ``` And since it's only being iterated over once, there even no need to construct a list, so a generator expression does the trick as well: ```py output_nodes = (node for node in self.nodes if isinstance(node, LoopOutputNode)) ```
input_node = output_node._get_connection_node()
for node in output_node._get_innern_loop_nodes(input_node):
node.iterations *= output_node.num_socks
def _run_loop(
self,
cgtinker marked this conversation as resolved

There is no need to construct a list here, just loop over the generator returned by output_node._get_loop_nodes()

There is no need to construct a list here, just loop over the generator returned by `output_node._get_loop_nodes()`
node: "LoopInputNode",
depsgraph: bpy.types.Depsgraph,
to_visit: deque["AbstractRigNodesNode"],
depth: int = 1,
) -> deque["AbstractRigNodesNode"]:
"""Runs (nested) loops.
:return: Node(s) to visit next.
"""
indent = "\t" * depth
print(f"{indent}\033[38;5;214mRunning {node}\033[0m")
input_node = node
cgtinker marked this conversation as resolved

Formatting: when writing multi-line docstrings, the closing """ should be on a line of its own (see PEP 257)

Formatting: when writing multi-line docstrings, the closing `"""` should be on a line of its own (see [PEP 257](https://peps.python.org/pep-0257/#multi-line-docstrings))
Review

Sorry, still stumbling.

Sorry, still stumbling.
output_node = node._get_connection_node()
visited: Set["AbstractRigNodesNode"] = set()
while to_visit:
node = to_visit.popleft()
if node in visited:
# Nested nodes are added to visited nodes as they get executed in advance.
# A Node can also be visited when a node has inputs from two different
# nodes; both of those will list this node as 'successor'.
continue
if isinstance(node, LoopInputNode) and node != input_node:
# Find the nested loop.
nested_output_node = node._get_connection_node()
nested_loop = deque(nested_output_node._get_innern_loop_nodes(node))
nested_loop.appendleft(node)
nested_loop.append(nested_output_node)
# Don't revisit nested nodes in the parent loop.
for nested_node in nested_loop:
visited.add(nested_node)
# Run the nested loop using the current inputs.
for _ in range(node.num_socks):
self._run_loop(node, depsgraph, nested_loop.copy(), depth + 1)
continue
print(f"{indent}\tRunning: {node}, remaining runs: {node.iterations}")
visited.add(node)
node.run(depsgraph)
if node == output_node:
break
return to_visit
def _run_from_node(
self, depsgraph: bpy.types.Depsgraph, start_node: "AbstractRigNodesNode"
) -> None:
# Execute the ForwardSolveNode and traverse its output connections
to_visit = deque([start_node])
to_visit: deque[AbstractRigNodesNode] = deque([start_node])
visited = set()
print(f"\033[38;5;214mRunning tree {self.name}\033[0m")
while to_visit:
node: AbstractRigNodesNode = to_visit[0]
print(f" - {node}")
print(f"\t- Visiting {node}")
nodes_before = list(node.exec_order_prerequisites())
if nodes_before:
@ -88,6 +153,25 @@ class RigNodesNodeTree(bpy.types.NodeTree):
to_visit.extendleft(reversed(nodes_before))
continue
if isinstance(node, LoopInputNode):
if node in visited:
to_visit.popleft()
continue
# Find the loop.
output_node = node._get_connection_node()
innern_loop = deque(output_node._get_innern_loop_nodes(node))
# Add (nested) loop nodes to visited.
visited.add(node)
visited.add(output_node)
for loop_node in innern_loop:
visited.add(loop_node)
# Run all iterations of the found loop (recursive if nested).
for _ in range(0, output_node.num_socks):
self._run_loop(node, depsgraph, to_visit.copy())
# Everything that this node depends on has run, so time to run it
# itself. It can be taken off the queue.
to_visit.popleft()
@ -99,6 +183,7 @@ class RigNodesNodeTree(bpy.types.NodeTree):
continue
visited.add(node)
print(f"\tRunning: {node}")
node.run(depsgraph)
# Queue up the next nodes.
@ -164,6 +249,7 @@ class AbstractRigNodesNode(bpy.types.Node):
description="Error message; if empty, everything is fine",
update=_on_node_error_updated,
)
iterations: bpy.props.IntProperty(name="Iterations", default=1) # type: ignore
def init(self, context: bpy.types.Context) -> None:
pass
@ -179,6 +265,9 @@ class AbstractRigNodesNode(bpy.types.Node):
else:
layout.label(text="did not run", icon="PAUSE")
if context.preferences.view.show_developer_ui:
layout.prop(self, "iterations")
if self.error:
layout.label(text=self.error, icon="ERROR")
@ -199,10 +288,37 @@ class AbstractRigNodesNode(bpy.types.Node):
sock.hide_value = True
return sock
@property
def _inputs(self):
return self.inputs
@property
def _outputs(self):

What's the reason to have these properties? They don't seem to add anything.

What's the reason to have these properties? They don't seem to add anything.
Review

Those properties are for the loop nodes. The idea has been to just "ignore the first socket" of the loop nodes by default so I can easily figure out what's the connected loop node have an easier time searching for nodes within loop. To do so, the loop nodes return:
self.inputs[1:]

The bpy.types.Node type seems to overwrite properties it introduces. I'd have preferred to do something like:

@bpy.types.Nodes.inputs.getter or @AbstractRigNodesNode.inputs.getter
def inputs(self):
   ...

I also considered to overwriting the generators...

ED: I can remove the properties and just overwrite the exec_order_prerequisites for the LoopInputNode, that's probably cleaner.

Those properties are for the loop nodes. The idea has been to just "ignore the first socket" of the loop nodes by default so I can easily figure out what's the connected loop node have an easier time searching for nodes within loop. To do so, the loop nodes return: `self.inputs[1:]` The bpy.types.Node type seems to overwrite properties it introduces. I'd have preferred to do something like: ``` @bpy.types.Nodes.inputs.getter or @AbstractRigNodesNode.inputs.getter def inputs(self): ... ``` I also considered to overwriting the generators... ED: I can remove the properties and just overwrite the `exec_order_prerequisites` for the `LoopInputNode`, that's probably cleaner.

I don't think it's a good idea to have this different behaviour with just an underscore difference in the name. This should be handled with something that's more clearly an overridable getter of sorts.

I don't think it's a good idea to have this different behaviour with just an underscore difference in the name. This should be handled with something that's more clearly an overridable getter of sorts.
return self.outputs
def _get_innern_loop_nodes(
self: "LoopOutputNode",
input_node: "LoopInputNode",
) -> Iterable["AbstractRigNodesNode"]:
"""Generator, yields nodes between the loop input and the loop output node"""
visited: Set["AbstractRigNodesNode"] = set()
to_visit = [self]
while to_visit:
from_node = to_visit.pop()
for node in from_node.exec_order_prerequisites():
if node in visited:
continue
visited.add(node)
if node != input_node:
to_visit.append(node)
yield node
def exec_order_prerequisites(self) -> Iterable["AbstractRigNodesNode"]:
"""Generator, yields the nodes that should be executed before this one."""
# For input execution order, consider all connected nodes regardless of socket types.
return self._connected_nodes(self.inputs, "from_socket")
return self._connected_nodes(self._inputs, "from_socket")
def exec_order_successors(self) -> Iterable["AbstractRigNodesNode"]:
"""Generator, yields the nodes that should be executed after this one."""
@ -213,7 +329,7 @@ class AbstractRigNodesNode(bpy.types.Node):
socket.node, AbstractAlwaysExecuteNode
)
return self._connected_nodes(self.outputs, "to_socket", follow_socket)
return self._connected_nodes(self._outputs, "to_socket", follow_socket)
def _connected_nodes(
self,
@ -259,7 +375,9 @@ class AbstractRigNodesNode(bpy.types.Node):
self.error = str(ex)
raise
finally:
self.has_run = True
self.iterations -= 1
if self.iterations <= 0:
self.has_run = True
def __str__(self) -> str:
return f"{self.__class__.__name__}({self.name!r})"
@ -267,6 +385,7 @@ class AbstractRigNodesNode(bpy.types.Node):
def reset_run(self) -> None:
self.has_run = False
self.error = ""
self.iterations = 1
def _get_input_socket_value(self, input_socket: bpy.types.NodeSocket) -> object:
for link in input_socket.links:
@ -415,6 +534,238 @@ class AbstractRigNodesNode(bpy.types.Node):
tree.links.new(from_socket, to_socket)
class ObjectInputNode(AbstractRigNodesNode):
bl_idname = "ObjectInputNode"
bl_label = "Object Input Node"
bl_icon = "EMPTY_ARROWS"
def init(self, context: bpy.types.Context) -> None:
self.inputs.new("NodeSocketObject", f"Object")
self.outputs.new("NodeSocketObject", f"Object")
def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
obj = self._get_input_value(f"Object", bpy.types.Object)
self.outputs["Object"].default_value = obj
def _on_update_recreate_node(self: "SequenceNode", context: bpy.types.Context) -> None:
self.recreate(context)
_enum_loop_dtype = (
("OBJECT", "Object", ""),
("VECTOR", "Vector", ""),
("QUATERNION", "Rotation", ""),
("VALUE", "Value", ""),
)
class LoopInputNode(AbstractRigNodesNode):
bl_idname = "LoopInputNode"
bl_label = "Loop Input Node"
bl_icon = "LOOP_FORWARDS"
dtype: bpy.props.EnumProperty( # type: ignore
name="Type",
items=_enum_loop_dtype,
default="OBJECT",
update=_on_update_recreate_node,
)
num_socks: bpy.props.IntProperty( # type: ignore
name="Number of Sockets",
default=2,
update=_on_update_recreate_node,
)
index: bpy.props.IntProperty(name="Index", default=0) # type: ignore
def draw_buttons(
self, context: bpy.types.Context, layout: bpy.types.UILayout
) -> None:
super().draw_buttons(context, layout)
layout.prop(self, "dtype")
layout.prop(self, "num_socks")
def _get_connection_node(self) -> "LoopOutputNode":
# The 'Loop Connection' should be connected to a 'Loop Input Node',
# otherwise the loop won't be executed.
for socket in self.outputs[:1]:
for link in socket.links[:1]:
connected_socket = getattr(link, "to_socket")
if not hasattr(connected_socket, "node"):
raise RuntimeError(
"Loop Output Node is required to execute a loop."
)
if isinstance(connected_socket.node, LoopOutputNode):
return connected_socket.node
raise RuntimeError("Loop Output Node is required to execute a loop.")
# 67649: The socket_value_update fn does not work when changing values in a node tree.
# Therefore using update for prototying.
def update(self):
if "Loop Connection" in self.outputs:
setattr(self.outputs["Loop Connection"], "default_value", self.num_socks)
def reset_run(self):
super().reset_run()
self.index = 0
self.iterations = self.num_socks
@AbstractRigNodesNode._outputs.getter # type: ignore
def _outputs(self):
return self.outputs[1:]
def init(self, context: bpy.types.Context) -> None:
for index in range(self.num_socks):
match self.dtype:
case "OBJECT":
self.inputs.new("NodeSocketObject", f"Object {index+1}")
case "VECTOR":
self.inputs.new("NodeSocketVector", f"Vector {index+1}")
case "QUATERNION":
self.inputs.new("NodeSocketQuaternion", f"Rotation {index+1}")
case "VALUE":
self.inputs.new("NodeSocketFloat", f"Value {index+1}")
self.outputs.new("NodeSocketInt", "Loop Connection")
match self.dtype:
case "OBJECT":
self.outputs.new("NodeSocketObject", f"Object")
case "VECTOR":
self.outputs.new("NodeSocketVector", f"Vector")
case "QUATERNION":
self.outputs.new("NodeSocketQuaternion", f"Rotation")
case "VALUE":
self.outputs.new("NodeSocketFloat", f"Value")
def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
if self.index == self.num_socks:
self.index = 0
self.index += 1
index = self.index
match self.dtype:
case "OBJECT":
obj = self._get_input_value(f"Object {index}", bpy.types.Object)
self.outputs["Object"].default_value = obj
case "VECTOR":
value = self._get_input_value(f"Vector {index}", Vector)
self.outputs["Vector"].default_value = value
case "QUATERNION":
value = self._get_input_value(f"Quaternion {index}", Quaternion)
self.outputs["Rotation"].default_value = value
case "VALUE":
value = self._get_input_value(f"Value {index}", float)
self.outputs["Value"].default_value = value
class LoopOutputNode(AbstractRigNodesNode):
bl_idname = "LoopOutputNode"
bl_label = "Loop Output Node"
bl_icon = "LOOP_BACK"
dtype: bpy.props.EnumProperty( # type: ignore
name="Type",
items=_enum_loop_dtype,
default="OBJECT",
update=_on_update_recreate_node,
)
num_socks: bpy.props.IntProperty( # type: ignore
name="Number of Sockets",
default=2,
update=_on_update_recreate_node,
)
index: bpy.props.IntProperty(name="Index", default=0) # type: ignore
def draw_buttons(
self, context: bpy.types.Context, layout: bpy.types.UILayout
) -> None:
super().draw_buttons(context, layout)
layout.prop(self, "dtype")
@AbstractRigNodesNode._inputs.getter # type: ignore
def _inputs(self):
return self.inputs[1:]
def _get_connection_node(self) -> "LoopInputNode":
# The 'Loop Connection' should be connected to a 'Loop Input Node',
# otherwise the loop won't be executed.
for socket in self.inputs[:1]:
for link in socket.links[:1]:
connected_socket = getattr(link, "from_socket")
if not hasattr(connected_socket, "node"):
raise RuntimeError("Loop Input Node is required to execute a loop.")
if isinstance(connected_socket.node, LoopInputNode):
return connected_socket.node
raise RuntimeError("Loop Input Node is required to execute a loop.")
def reset_run(self) -> None:
super().reset_run()
self.index = 0
self.iterations = self.num_socks
# 67649: The socket_value_update fn does not work when changing values in a node tree.
# Therefore using update for prototying the loop function.
# This allows to dynamically change the sockets based loop input socket amount.
def update(self):
if "Loop Connection" not in self.inputs:
return
val = self._get_optional_input_value("Loop Connection", int)
if val != self.num_socks and isinstance(val, int):
self.num_socks = val
def init(self, context: bpy.types.Context) -> None:
self.inputs.new("NodeSocketInt", "Loop Connection")
match self.dtype:
case "OBJECT":
self.inputs.new("NodeSocketObject", f"Object")
case "VECTOR":
self.inputs.new("NodeSocketVector", f"Vector")
case "QUATERNION":
self.inputs.new("NodeSocketQuaternion", f"Rotation")
case "VALUE":
self.inputs.new("NodeSocketFloat", f"Value")
for index in range(self.num_socks):
match self.dtype:
case "OBJECT":
self.outputs.new("NodeSocketObject", f"Object {index+1}")
case "VECTOR":
self.outputs.new("NodeSocketVector", f"Vector {index+1}")
case "QUATERNION":
self.outputs.new("NodeSocketQuaternion", f"Rotation {index+1}")
case "VALUE":
self.outputs.new("NodeSocketFloat", f"Value {index+1}")
def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
if self.index == self.num_socks:
self.index = 0
self.index += 1
index = self.index
match self.dtype:
case "OBJECT":
obj = self._get_input_value(f"Object", bpy.types.Object)
self.outputs[f"Object {index}"].default_value = obj
case "VECTOR":
obj = self._get_input_value(f"Vector", Vector)
self.outputs[f"Vector {index}"].default_value = obj
case "QUATERNION":
obj = self._get_input_value(f"Rotation", Quaternion)
self.outputs[f"Rotation {index}"].default_value = obj
case "VALUE":
obj = self._get_input_value(f"Value", float)
self.outputs[f"Value {index}"].default_value = obj
class AbstractRigNodesEventNode(AbstractRigNodesNode):
"""Node that can only exist once in a tree."""
@ -1232,10 +1583,6 @@ class ClampNode(AbstractRigNodesNode):
self.outputs["Result"].default_value = clamped
def _on_num_sockets_change(self: "SequenceNode", context: bpy.types.Context) -> None:
self.recreate(context)
class SequenceNode(AbstractRigNodesNode):
"""Multiple 'Execute' node sockets."""
@ -1246,7 +1593,7 @@ class SequenceNode(AbstractRigNodesNode):
num_socks: bpy.props.IntProperty( # type: ignore
name="Number of Sockets",
default=2,
update=_on_num_sockets_change,
update=_on_update_recreate_node,
)
def draw_buttons(
@ -1307,6 +1654,15 @@ node_categories = [
"Flow",
items=[
nodeitems_utils.NodeItem("SequenceNode"),
nodeitems_utils.NodeItem("LoopInputNode"),
nodeitems_utils.NodeItem("LoopOutputNode"),
],
),
RigNodesNodeCategory(
"INPUTS",
"Inputs",
items=[
nodeitems_utils.NodeItem("ObjectInputNode"),
],
),
RigNodesNodeCategory(
@ -1371,6 +1727,9 @@ classes = (
TwoBoneIKNode,
SetCursorNode,
SequenceNode,
LoopInputNode,
LoopOutputNode,
ObjectInputNode,
# Math Nodes
RotateTowards,
AngleFromVectors,

View File

@ -56,6 +56,27 @@ class RigNodes_OT_snap_to_bone(bpy.types.Operator):
snap_to_bone(context.object, context.view_layer.depsgraph)
return {"FINISHED"}
class RigNodes_OT_prepare_tree(bpy.types.Operator):
"""Prepare node tree manually."""
classes = (RigNodes_OT_snap_to_bone,)
bl_idname = "rignodes.prepare_tree"
bl_label = "Reset Tree"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context: bpy.types.Context) -> bool:
return bool(context.object) and context.preferences.view.show_developer_ui
def execute(self, context: bpy.types.Context) -> set[str]:
for tree in bpy.data.node_groups:
if tree.bl_idname != "RigNodesNodeTree":
continue
if tree.is_running:
continue
tree._prepare_nodes()
return {"FINISHED"}
classes = (RigNodes_OT_snap_to_bone, RigNodes_OT_prepare_tree,)
register, unregister = bpy.utils.register_classes_factory(classes)

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