Condition Nodes #6

Open
Denys Hsu wants to merge 1 commits from cgtinker/powership:condition_node into main

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
Showing only changes of commit e0efe45bc8 - Show all commits

145
nodes.py
View File

@ -4,7 +4,7 @@ import functools
from collections import deque
from copy import copy
from math import degrees, radians
from typing import TypeVar, Callable, Optional, Iterable
from typing import TypeVar, Callable, Optional, Iterable, Tuple, List
import bpy
import nodeitems_utils
@ -13,6 +13,10 @@ from mathutils import Vector, Quaternion, Matrix, Euler
T = TypeVar("T")
def _on_num_sockets_change(self: "SequenceNode", context: bpy.types.Context) -> None:
self.recreate(context)
class RigNodesNodeTree(bpy.types.NodeTree):
"""Control EVERYTHING"""
@ -927,6 +931,137 @@ class Math(AbstractRigNodesNode):
self.outputs["Result"].default_value = res
_enum_condition_data_types = [
("VECTOR", "Vector", ""),
("ROTATION", "Rotation", ""),
("FLOAT", "Float", ""),
("INT", "Int", ""),
]
def _enum_dyn_conditional_value(
self: "ConditionalValueNode", context: bpy.types.Context
) -> List[Tuple[str, str, str]]:
if self.num_socks <= 0:
return [("NONE", "None", "")]
return [(f"{i}", f"Socket {i+1}", "") for i in range(0, self.num_socks)]
class ConditionalValueNode(AbstractRigNodesNode):
bl_idname = "ConditionalValueNode"
bl_label = "Conditional Value"
bl_icon = "EMPTY_ARROWS"
dtype: bpy.props.EnumProperty( # type: ignore
name="Type",
items=_enum_condition_data_types,
default="VECTOR",
update=_on_num_sockets_change,
)
num_socks: bpy.props.IntProperty( # type: ignore
default=2,
name="Sockets",
update=_on_num_sockets_change,
)
active_sel: bpy.props.EnumProperty( # type: ignore
name="Active",
items=_enum_dyn_conditional_value,
)
def draw_buttons(
self, context: bpy.types.Context, layout: bpy.types.UILayout
) -> None:
super().draw_buttons(context, layout)
layout.prop(self, "active_sel")
layout.prop(self, "dtype")
layout.prop(self, "num_socks")
def init(self, context):
for index in range(0, self.num_socks):
match self.dtype:
case "VECTOR":
self.inputs.new("NodeSocketVector", f"Vector {index+1}")
case "ROTATION":
self.inputs.new("NodeSocketQuaternion", f"Rotation {index+1}")
case "FLOAT":
self.inputs.new("NodeSocketFloat", f"Float {index+1}")
case "INT":
self.inputs.new("NodeSocketInt", f"Int {index+1}")
match self.dtype:
case "VECTOR":
self.outputs.new("NodeSocketVector", "Vector")
case "ROTATION":
self.outputs.new("NodeSocketQuaternion", "Rotation")
case "FLOAT":
self.outputs.new("NodeSocketFloat", "Float")
case "INT":
self.outputs.new("NodeSocketInt", "Int")
def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
match self.dtype:
case "VECTOR":
out = self._get_input_value(f"Vector {int(self.active_sel)+1}", Vector)
case "ROTATION":
out = self._get_input_value(
f"Rotation {int(self.active_sel)+1}", Quaternion
)
case "FLOAT":
out = self._get_input_value(f"Float {int(self.active_sel)+1}", float)
case "INT":
out = self._get_input_value(f"Int {int(self.active_sel)+1}", int)
self.outputs[0].default_value = out
class ConditionalExecutionNode(AbstractRigNodesNode):
bl_idname = "ConditionalExecutionNode"
bl_label = "Conditional Execution"
bl_icon = "EMPTY_ARROWS"
num_socks: bpy.props.IntProperty( # type: ignore
default=2,
name="Sockets",
update=_on_num_sockets_change,
)
active_sel: bpy.props.EnumProperty( # type: ignore
name="Active",
items=_enum_dyn_conditional_value,
)
def draw_buttons(
self, context: bpy.types.Context, layout: bpy.types.UILayout
) -> None:
super().draw_buttons(context, layout)
layout.prop(self, "active_sel")
layout.prop(self, "num_socks")
def init(self, context: bpy.types.Context) -> None:
self.inputs.new(NodeSocketExecute.bl_idname, NodeSocketExecute.bl_label)
for index in range(0, self.num_socks):
self.outputs.new(
NodeSocketExecute.bl_idname, f"{NodeSocketExecute.bl_label} {index + 1}"
)
def exec_order_successors(self) -> Iterable["AbstractRigNodesNode"]:
"""Generator, yields the nodes that should be executed after this one."""
# For output execution order, only consider actual 'Execute' sockets.
def follow_socket(socket: bpy.types.NodeSocket) -> bool:
return isinstance(socket, NodeSocketExecute) or isinstance(
socket.node, AbstractAlwaysExecuteNode
)
if self.active_sel is not "NONE":
return self._connected_nodes(
[self.outputs[int(self.active_sel)]], "to_socket", follow_socket
)
return []
def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
pass
class SetCursorNode(AbstractAlwaysExecuteNode):
"""Sets the location and/or rotation of the 3D cursor"""
@ -1232,10 +1367,6 @@ class ClampNode(AbstractRigNodesNode):
self.outputs["Result"].default_value = clamped
def _on_num_sockets_change(self: "SequenceNode", context: bpy.types.Context) -> None:
self.recreate(context)
class SequenceNode(AbstractRigNodesNode):
"""Multiple 'Execute' node sockets."""
@ -1307,6 +1438,8 @@ node_categories = [
"Flow",
items=[
nodeitems_utils.NodeItem("SequenceNode"),
nodeitems_utils.NodeItem("ConditionalValueNode"),
nodeitems_utils.NodeItem("ConditionalExecutionNode"),
],
),
RigNodesNodeCategory(
@ -1371,6 +1504,8 @@ classes = (
TwoBoneIKNode,
SetCursorNode,
SequenceNode,
ConditionalValueNode,
ConditionalExecutionNode,
# Math Nodes
RotateTowards,
AngleFromVectors,