I've pushed a new commit that bounds the iterations using the size of the positions with std::min(positions.size(), scales.size())
etc. This seemed like the most flexible way of doing things.…
@CharlesWardlaw cool, thanks for the feedback! I'll implement those changes soon. I've mostly been testing on PointInstancers that I exported from geometry nodes via a script: https://github.com/ex…
@brecht For full support, yes we'd need that. I'm also happy to just merge the point-cloud creation code and leave that to a further PR though.
Re:blender/blender#111765 (comment), I had a go at trying to add a function to the Python API that allows for writing MaterialX materials to disk and…
Okay, I've been having trouble compiling the universal-scene-descriptor branch decently, so I think I'll make a PR against main instead and close this.
a280e8a6
I've been testing this and it's pretty awesome! There are a few things that aren't at all blockers for getting this merged, but that I want to note for future work.
- The 'closest' filtertype…