Ashley expenses
  • Joined on 2022-09-21
Ashley commented on pull request blender/blender-addons#104594 2023-09-24 13:28:07 +02:00
WIP: MaterialX addon

I've been attempting to try out this addon but have been running into errors registering the nodes: ValueError: register_class(...): already registered as a subclass 'MxNode_STD_convert'.…

Ashley commented on pull request blender/blender#112777 2023-09-24 05:39:28 +02:00
WIP: USD PointInstancer import support (universal-scene-description branch)

I've taken on some feedback from @HooglyBoogly to use interface sockets for attributes instead of nodes. I'm still not 100% sure on how to set that up though.

Ashley pushed to usd-read-pointinstancer at expenses/blender 2023-09-24 05:35:40 +02:00
699bfde748 Use nodeFindSocket more, plan on using interface sockets for attributes
Ashley created pull request blender/blender#112777 2023-09-23 16:14:32 +02:00
WIP: USD PointInstancer import support (universal-scene-description branch)
Ashley created branch updates in expenses/blender 2023-09-23 16:09:42 +02:00
Ashley pushed to updates at expenses/blender 2023-09-23 16:09:42 +02:00
fdc6875cdf Merge commit '1ef9c1621849c40fad9c547ddf0401f418754208' into updates
d2ba8c1cdb Merge commit 'e570f13616ecc7990beb7a6e2dc151b0b5d3daed' into updates
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Ashley pushed to usd-read-pointinstancer at expenses/blender 2023-09-23 16:09:40 +02:00
cae413b5ee Start on adding geometry nodes and linking them up
9d866cf533 Merge branch 'universal-scene-description' into usd-read-pointinstancer
679aadf1a0 USD export: make ModifierData class non-copyable.
0bd2f3aecf USD export: refactor Apply Subdiv option.
48d5b187d7 USD export: do not make prototypes invisible.
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Ashley pushed to universal-scene-description at expenses/blender 2023-09-23 16:09:21 +02:00
679aadf1a0 USD export: make ModifierData class non-copyable.
0bd2f3aecf USD export: refactor Apply Subdiv option.
48d5b187d7 USD export: do not make prototypes invisible.
6987d0e4fa USD export: lock main thread for graph evaluation.
cfc4dfc46b USD: initialize and set iterator on USD writers.
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Ashley pushed to main at expenses/blender 2023-09-23 16:09:03 +02:00
d04cd3f3e6 Assets: Expose more data in the asset representation RNA/BPY
39e6776689 Fix: GPU Incorrect Padding For Globals
2d70f46265 Fix: Vulkan Grid Overlay
a288ab45b7 Fix Python exceptions from RNA methods showed twice
62639080bc Anim: armature edit mode, replace 'bone layers' operator with collections
Compare 97 commits »
Ashley commented on issue blender/blender#96747 2023-09-18 11:14:08 +02:00
Support for USD PointInstancer

@HooglyBoogly Oh, you're right! The changes that add that type haven't made it over to the universal-scene-description branch yet.

Ashley commented on issue blender/blender#96747 2023-09-17 03:37:35 +02:00
Support for USD PointInstancer

Additionally, here's what I imagine the geometry node setup to look like. No surprises really, just a question of what to do about rotations.

Ashley commented on issue blender/blender#96747 2023-09-17 03:10:32 +02:00
Support for USD PointInstancer
Ashley created branch usd-read-pointinstancer in expenses/blender 2023-09-17 03:05:52 +02:00
Ashley pushed to usd-read-pointinstancer at expenses/blender 2023-09-17 03:05:52 +02:00
ba6d41e3f4 Make a start on point instancer support
Ashley pushed to universal-scene-description at expenses/blender 2023-09-17 03:05:48 +02:00
a108b7cb27 USD: skip attribute export for edge domain.
6b65db7440 USD IO: support UsdTransform2d shader conversion.
7fd4879286 USD import: fix bezier curve widths.
137ceea591 USD export: Convert uv to st option is ignored.
93c18f571a USD import: set blend mode to alpha hashed.
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Ashley pushed to main at expenses/blender 2023-09-16 13:34:12 +02:00
bd414cdbda Functions: reduce memory usage in node state
5c450aea05 Functions: add asserts to check indices
60c65ab13b Functions: better pack socket state structs
c00962d038 EEVEE-Next: Raytrace: Add back Screen Space radiance input
c74a309209 Functions: combine allocations in lazy function graph executor
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Ashley pushed to set_usd_path_custom_prop at expenses/blender 2023-09-16 13:32:36 +02:00
e230ba9379 Rename usd_path to usd_prim_path, just use the absolute path for target_layer
Ashley commented on issue blender/blender#100569 2023-09-15 12:39:33 +02:00
USD Layers referencing, MaterialX, and USD Hydra rendering Addon for Blender

Hi @BrianSavery and others, I've been working on something similar to what you describe in the 'USD Layers / Collections' section because I wanted a tool that let me edit and add to a USD scene…

Ashley pushed to set_usd_path_custom_prop at expenses/blender 2023-09-15 11:37:49 +02:00
37cfda5cab String props for references and variant sets
Ashley pushed to main at expenses/blender 2023-09-15 11:37:02 +02:00
4fa4f5432d UI: Viewport: Split object/mode overlays into own popover
64bd2091cf Realtime Compositor tests: enable keying tests.
4086ef986c Fix #112374: loading reference/background images filters out movies
2ec2e52a90 UI: Theme: Allow transparency when editing text in widgets
42ed81b9ab Fix #112299: crash calling context.copy() in operator with popup
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