I've been attempting to try out this addon but have been running into errors registering the nodes: ValueError: register_class(...): already registered as a subclass 'MxNode_STD_convert'
.…
I've taken on some feedback from @HooglyBoogly to use interface sockets for attributes instead of nodes. I'm still not 100% sure on how to set that up though.
@HooglyBoogly Oh, you're right! The changes that add that type haven't made it over to the universal-scene-description
branch yet.
Additionally, here's what I imagine the geometry node setup to look like. No surprises really, just a question of what to do about rotations.
I've started hacking out support for point instancers here: https://projects.blender.org/blender/blender/compare/universal-scene-description...expenses/blender:usd-read-pointinstancer.
Things…
Hi @BrianSavery and others, I've been working on something similar to what you describe in the 'USD Layers / Collections' section because I wanted a tool that let me edit and add to a USD scene…