AnimAll Animation export to glb not working #1

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opened 2024-08-28 08:47:09 +02:00 by badesalz-loesung · 5 comments

Hi there,

I appreciate the extension AnimAll a loot, and it helps me massively.
For a new project, I need to export the animation as GLB / FBX or DAE.
It appears that the animation is not part of the exported file.
I tried to play around with all the export settings, but unsuccessfully.
Can you provide any help or assistance?

Blender version: 4.2

Best regards

Hi there, I appreciate the extension AnimAll a loot, and it helps me massively. For a new project, I need to export the animation as GLB / FBX or DAE. It appears that the animation is not part of the exported file. I tried to play around with all the export settings, but unsuccessfully. Can you provide any help or assistance? Blender version: 4.2 Best regards
Collaborator

Hi, it’s hard to answer without knowing the specifics of the project but the only way I know to do that is to use a mesh cache. The most used format for that is Alembic, which can be exported from Blender.
This is because AnimAll changes the coordinates and properties of the object’s geometry, which is not supported by any of the formats you mentioned, as far as I know.

Hi, it’s hard to answer without knowing the specifics of the project but the only way I know to do that is to use a mesh cache. The most used format for that is Alembic, which can be exported from Blender. This is because AnimAll changes the coordinates and properties of the object’s geometry, which is not supported by any of the formats you mentioned, as far as I know.

Hi
Merci beaucoup pour ta réponse.
It's a simple cone, and I animated the location and rotation of several vertices with AnimAll. Then I exported the Animation as GLB and imported it into another Software. There nothing moves and the object is still.
I get your explanation. Is there any workaround, so that the animation will work? Do I understand correctly, if I'd do a mesh animation in another 3D Software like Cinema 4D, I run into the same issue?

Hi Merci beaucoup pour ta réponse. It's a simple cone, and I animated the location and rotation of several vertices with AnimAll. Then I exported the Animation as GLB and imported it into another Software. There nothing moves and the object is still. I get your explanation. Is there any workaround, so that the animation will work? Do I understand correctly, if I'd do a mesh animation in another 3D Software like Cinema 4D, I run into the same issue?
Collaborator

I don’t know of any easy workaround unfortunately… What you could do is use armature animation, maybe by using one bone per vertex, or by a simpler setup. Armatures do get properly exported in glTF and FBX.
And yes, I’m pretty sure you would get the same issue if you do the animation in other software.

I don’t know of any easy workaround unfortunately… What you could do is use armature animation, maybe by using one bone per vertex, or by a simpler setup. Armatures do get properly exported in glTF and FBX. And yes, I’m pretty sure you would get the same issue if you do the animation in other software.

Hi
Thanks, a lot.
I can do my animation with the "Mesh Deform" Modifier. That works for me and when I apply it as a shape key, it gets exported in GLB.

Hi Thanks, a lot. I can do my animation with the "Mesh Deform" Modifier. That works for me and when I apply it as a shape key, it gets exported in GLB.
Collaborator

when I apply it as a shape key, it gets exported in GLB.

Ah yes, clever!
Glad it works :)

> when I apply it as a shape key, it gets exported in GLB. Ah yes, clever! Glad it works :)
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Reference: extensions/animation_animall#1
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