Add back missing presets #3

Merged
Nika Kutsniashvili merged 1 commits from :main into main 2024-08-20 16:52:06 +02:00
39 changed files with 2479 additions and 1 deletions
Showing only changes of commit b41bb34d1e - Show all commits

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@ -910,6 +910,8 @@ classes = (
def register():
import os
for cls in classes:
bpy.utils.register_class(cls)
@ -920,13 +922,23 @@ def register():
description="Landscape properties")
bpy.types.VIEW3D_MT_paint_weight.append(menu_func_eroder)
# Preset
if register_preset_path := getattr(bpy.utils, "register_preset_path", None):
register_preset_path(os.path.join(os.path.dirname(__file__)))
def unregister():
import os
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
bpy.types.VIEW3D_MT_mesh_add.remove(menu_func_landscape)
bpy.types.VIEW3D_MT_paint_weight.remove(menu_func_eroder)
# Preset
if unregister_preset_path := getattr(bpy.utils, "unregister_preset_path", None):
unregister_preset_path(os.path.join(os.path.dirname(__file__)))
if __name__ == "__main__":
register()

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@ -1,7 +1,7 @@
schema_version = "1.0.0"
id = "antlandscape"
name = "A.N.T.Landscape"
version = "0.1.9"
version = "0.2.0"
tagline = "Another Noise Tool: Landscape and Displace"
maintainer = "Community"
type = "add-on"

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@ -0,0 +1,26 @@
import bpy
op = bpy.context.active_operator
op.Iterations = 1
op.IterRiver = 30
op.IterAva = 5
op.IterDiffuse = 5
op.Ef = 0.0
op.Kd = 0.10000000149011612
op.Kt = 1.0471975803375244
op.Kr = 0.009999999776482582
op.Kv = 0.0
op.userainmap = True
op.Ks = 0.5
op.Kdep = 0.10000000149011612
op.Kz = 0.30000001192092896
op.Kc = 0.8999999761581421
op.Ka = 1.0
op.Kev = 0.5
op.numexpr = True
op.Pd = 0.20000000298023224
op.Pa = 0.5
op.Pw = 1.0
op.smooth = True
op.showiterstats = False
op.showmeshstats = False

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@ -0,0 +1,26 @@
import bpy
op = bpy.context.active_operator
op.Iterations = 1
op.IterRiver = 30
op.IterAva = 4
op.IterDiffuse = 4
op.Ef = 0.25
op.Kd = 0.10000000149011612
op.Kt = 1.0471975803375244
op.Kr = 0.009999999776482582
op.Kv = 0.5
op.userainmap = True
op.Ks = 0.15000000596046448
op.Kdep = 0.10000000149011612
op.Kz = 0.15000000596046448
op.Kc = 0.699999988079071
op.Ka = 1.0
op.Kev = 0.3499999940395355
op.numexpr = True
op.Pd = 0.20000000298023224
op.Pa = 0.5
op.Pw = 1.0
op.smooth = True
op.showiterstats = False
op.showmeshstats = False

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@ -0,0 +1,26 @@
import bpy
op = bpy.context.active_operator
op.Iterations = 1
op.IterRiver = 30
op.IterAva = 5
op.IterDiffuse = 5
op.Ef = 0.5
op.Kd = 0.15000000596046448
op.Kt = 1.0471975803375244
op.Kr = 0.014999999664723873
op.Kv = 0.5
op.userainmap = True
op.Ks = 0.20000000298023224
op.Kdep = 0.10000000149011612
op.Kz = 0.20000000298023224
op.Kc = 0.800000011920929
op.Ka = 1.0
op.Kev = 0.25
op.numexpr = True
op.Pd = 0.20000000298023224
op.Pa = 0.699999988079071
op.Pw = 1.0
op.smooth = True
op.showiterstats = False
op.showmeshstats = False

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@ -0,0 +1,26 @@
import bpy
op = bpy.context.active_operator
op.Iterations = 1
op.IterRiver = 30
op.IterAva = 5
op.IterDiffuse = 5
op.Ef = 1.0
op.Kd = 0.25
op.Kt = 1.0471975803375244
op.Kr = 0.019999999552965164
op.Kv = 0.5
op.userainmap = True
op.Ks = 0.20000000298023224
op.Kdep = 0.10000000149011612
op.Kz = 0.20000000298023224
op.Kc = 0.800000011920929
op.Ka = 1.0
op.Kev = 0.25
op.numexpr = True
op.Pd = 0.20000000298023224
op.Pa = 0.8999999761581421
op.Pw = 1.0
op.smooth = True
op.showiterstats = False
op.showmeshstats = False

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@ -0,0 +1,26 @@
import bpy
op = bpy.context.active_operator
op.Iterations = 1
op.IterRiver = 1
op.IterAva = 1
op.IterDiffuse = 30
op.Ef = 0.0
op.Kd = 0.9900000095367432
op.Kt = 1.0471975803375244
op.Kr = 0.0
op.Kv = 0.0
op.userainmap = True
op.Ks = 0.20000000298023224
op.Kdep = 0.10000000149011612
op.Kz = 0.20000000298023224
op.Kc = 0.800000011920929
op.Ka = 1.0
op.Kev = 0.8799999952316284
op.numexpr = True
op.Pd = 0.20000000298023224
op.Pa = 0.0010000000474974513
op.Pw = 1.0
op.smooth = True
op.showiterstats = False
op.showmeshstats = False

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@ -0,0 +1,73 @@
import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = True
op.subdivision_x = 256
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 3.0
op.random_seed = 387
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'planet_noise'
op.basis_type = 'VORONOI_F1'
op.vl_basis_type = 'VORONOI_F4'
op.distortion = 1.0299999713897705
op.hard_noise = '0'
op.noise_depth = 1
op.amplitude = 0.4099999964237213
op.frequency = 1.820000171661377
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '3'
op.marble_shape = '2'
op.height = 1.0
op.height_invert = True
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 2.0
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '0'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 5.0
op.strata_type = '3'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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@ -0,0 +1,73 @@
import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 160
op.subdivision_y = 160
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 632
op.noise_offset_x = 0.0
op.noise_offset_y = 0.23999999463558197
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.25
op.noise_type = 'ant_turbulence'
op.basis_type = 'BLENDER'
op.vl_basis_type = 'VORONOI_F1'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 9
op.amplitude = 0.47999998927116394
op.frequency = 1.899999976158142
op.dimension = 0.9700000286102295
op.lacunarity = 2.5
op.offset = 0.5799999833106995
op.gain = 3.0
op.marble_bias = '2'
op.marble_sharp = '3'
op.marble_shape = '7'
op.height = 0.5
op.height_invert = True
op.height_offset = -0.10000000149011612
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 2.0
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '0'
op.falloff_x = 3.0
op.falloff_y = 3.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 6.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.10000000149011612
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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@ -0,0 +1,73 @@
import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 13
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'turbulence_vector'
op.basis_type = 'PERLIN_NEW'
op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '1'
op.noise_depth = 7
op.amplitude = 0.47999998927116394
op.frequency = 1.649999976158142
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 0.8999999761581421
op.gain = 3.0
op.marble_bias = '2'
op.marble_sharp = '0'
op.marble_shape = '4'
op.height = 0.30000001192092896
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 2.0
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '0'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 3.0
op.strata_type = '0'
op.water_plane = False
op.water_level = -0.019999999552965164
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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@ -0,0 +1,73 @@
import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 200
op.subdivision_y = 200
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 5
op.noise_offset_x = 0.0
op.noise_offset_y = -0.25
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.25
op.noise_size_z = 1.0
op.noise_size = 1.5
op.noise_type = 'marble_noise'
op.basis_type = 'BLENDER'
op.vl_basis_type = 'BLENDER'
op.distortion = 2.0
op.hard_noise = '1'
op.noise_depth = 12
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '4'
op.height = 0.6000000238418579
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '8'
op.fx_type = '20'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 3
op.fx_amplitude = 0.5
op.fx_frequency = 1.649999976158142
op.fx_size = 1.5
op.fx_loc_x = 3.0
op.fx_loc_y = 2.0
op.fx_height = 0.25
op.fx_invert = False
op.fx_offset = 0.05000000074505806
op.edge_falloff = '2'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.15000000596046448
op.maximum = 0.5
op.minimum = -0.20000000298023224
op.vert_group = ''
op.strata = 6.0
op.strata_type = '2'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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@ -0,0 +1,73 @@
import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 600
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.5
op.noise_type = 'hetero_terrain'
op.basis_type = 'PERLIN_NEW'
op.vl_basis_type = 'CELLNOISE'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0899999141693115
op.lacunarity = 1.8599998950958252
op.offset = 0.7700000405311584
op.gain = 2.0
op.marble_bias = '1'
op.marble_sharp = '0'
op.marble_shape = '7'
op.height = 0.5
op.height_invert = False
op.height_offset = -0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 2.0
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '3'
op.falloff_x = 8.0
op.falloff_y = 8.0
op.edge_level = 0.0
op.maximum = 0.5
op.minimum = -0.5
op.vert_group = ''
op.strata = 2.0
op.strata_type = '2'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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@ -0,0 +1,73 @@
import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 860
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.5
op.noise_type = 'hybrid_multi_fractal'
op.basis_type = 'VORONOI_F1'
op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 6
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 5.0
op.offset = 1.0
op.gain = 2.0
op.marble_bias = '1'
op.marble_sharp = '3'
op.marble_shape = '3'
op.height = 0.25
op.height_invert = True
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 2.0
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '3'
op.falloff_x = 6.0
op.falloff_y = 6.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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@ -0,0 +1,73 @@
import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 36
op.noise_offset_x = 0.0
op.noise_offset_y = -0.8799999952316284
op.noise_offset_z = 3.725290298461914e-09
op.noise_size_x = 2.0
op.noise_size_y = 2.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'marble_noise'
op.basis_type = 'VORONOI_F2F1'
op.vl_basis_type = 'BLENDER'
op.distortion = 0.4999999701976776
op.hard_noise = '0'
op.noise_depth = 7
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '6'
op.height = 1.7999999523162842
op.height_invert = False
op.height_offset = -0.15000000596046448
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 2.0
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '0'
op.falloff_x = 25.0
op.falloff_y = 25.0
op.edge_level = 0.0
op.maximum = 1.25
op.minimum = 0.0
op.vert_group = ''
op.strata = 11.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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@ -0,0 +1,73 @@
import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = True
op.subdivision_x = 256
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 0
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'turbulence_vector'
op.basis_type = 'VORONOI_F4'
op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 1
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 1.0
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '0'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 2.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 0
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'hetero_terrain'
op.basis_type = 'BLENDER'
op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.5
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 2.0
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 1.0
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '3'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 20.0
op.mesh_size_y = 20.0
op.random_seed = 0
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 10.0
op.noise_type = 'hetero_terrain'
op.basis_type = 'BLENDER'
op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 5.0
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 2.0
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 1.0
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '3'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 10.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 13
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.029999995604157448
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.7800002098083496
op.noise_type = 'turbulence_vector'
op.basis_type = 'BLENDER'
op.vl_basis_type = 'VORONOI_F1'
op.distortion = 1.0
op.hard_noise = '1'
op.noise_depth = 2
op.amplitude = 0.5200000405311584
op.frequency = 1.8500001430511475
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '4'
op.height = 0.25
op.height_invert = True
op.height_offset = 0.05000000074505806
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 2.0
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 1.0
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '3'
op.falloff_x = 3.0
op.falloff_y = 3.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 1.5
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.03999999910593033
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 2
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.5
op.noise_type = 'slick_rock'
op.basis_type = 'VORONOI_CRACKLE'
op.vl_basis_type = 'BLENDER'
op.distortion = 1.209999918937683
op.hard_noise = '0'
op.noise_depth = 1
op.amplitude = 0.5
op.frequency = 1.5
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.1200001239776611
op.gain = 2.0
op.marble_bias = '1'
op.marble_sharp = '0'
op.marble_shape = '4'
op.height = 0.05000000074505806
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '0'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = 0.0
op.vert_group = ''
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 5
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'marble_noise'
op.basis_type = 'BLENDER'
op.vl_basis_type = 'VORONOI_F2F1'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 6
op.amplitude = 0.4399999678134918
op.frequency = 1.7300002574920654
op.dimension = 1.0899999141693115
op.lacunarity = 2.2099997997283936
op.offset = 0.880000114440918
op.gain = 2.0
op.marble_bias = '1'
op.marble_sharp = '0'
op.marble_shape = '7'
op.height = 1.0
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '1'
op.falloff_x = 20.0
op.falloff_y = 20.0
op.edge_level = 0.0
op.maximum = 0.699999988079071
op.minimum = 0.0
op.vert_group = ''
op.strata = 15.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 9
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.8500000238418579
op.noise_type = 'turbulence_vector'
op.basis_type = 'PERLIN_NEW'
op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.6000000238418579
op.frequency = 1.5
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 0.8999999761581421
op.gain = 2.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.25
op.height_invert = False
op.height_offset = 3.725290298461914e-09
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '3'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 1.0
op.strata_type = '2'
op.water_plane = True
op.water_level = -0.019999997690320015
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 8
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'turbulence_vector'
op.basis_type = 'VORONOI_F1'
op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '1'
op.noise_depth = 8
op.amplitude = 0.44999998807907104
op.frequency = 1.75
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 0.8999999761581421
op.gain = 2.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.5
op.height_invert = False
op.height_offset = -0.25
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '3'
op.falloff_x = 3.0
op.falloff_y = 3.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -0.10000000149011612
op.vert_group = ''
op.strata = 5.0
op.strata_type = '0'
op.water_plane = True
op.water_level = -0.029999999329447746
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 256
op.subdivision_y = 256
op.mesh_size = 2.0
op.mesh_size_x = 20.0
op.mesh_size_y = 20.0
op.random_seed = 0
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 1.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 4.0
op.noise_type = 'double_multiFractal'
op.basis_type = 'BLENDER'
op.vl_basis_type = 'VORONOI_F1'
op.distortion = 0.5
op.hard_noise = '1'
op.noise_depth = 8
op.amplitude = 0.4699999988079071
op.frequency = 1.7100000381469727
op.dimension = 1.0299999713897705
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 1.0
op.marble_bias = '1'
op.marble_sharp = '5'
op.marble_shape = '3'
op.height = 1.0
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '0'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 5.0
op.minimum = -0.5
op.vert_group = ''
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 595
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'shattered_hterrain'
op.basis_type = 'VORONOI_F1'
op.vl_basis_type = 'VORONOI_F2F1'
op.distortion = 1.149999976158142
op.hard_noise = '1'
op.noise_depth = 8
op.amplitude = 0.4000000059604645
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 4.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.5
op.height_invert = False
op.height_offset = 0.20000000298023224
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '3'
op.falloff_x = 3.0
op.falloff_y = 3.0
op.edge_level = 0.0
op.maximum = 0.25
op.minimum = 0.0
op.vert_group = ''
op.strata = 2.25
op.strata_type = '2'
op.water_plane = False
op.water_level = -0.07999999821186066
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 5
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.33329999446868896
op.noise_type = 'hetero_terrain'
op.basis_type = 'PERLIN_NEW'
op.vl_basis_type = 'VORONOI_F2F1'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.3499999940395355
op.frequency = 1.2500007152557373
op.dimension = 0.9500001668930054
op.lacunarity = 2.200000047683716
op.offset = 0.5
op.gain = 2.0
op.marble_bias = '1'
op.marble_sharp = '4'
op.marble_shape = '7'
op.height = 0.23000000417232513
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '0'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 3
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.75
op.noise_type = 'ridged_multi_fractal'
op.basis_type = 'BLENDER'
op.vl_basis_type = 'VORONOI_F2F1'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 12
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 0.880000114440918
op.gain = 4.199997901916504
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '2'
op.height = 0.5
op.height_invert = False
op.height_offset = 0.25
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '3'
op.falloff_x = 2.0
op.falloff_y = 2.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 134
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'vl_hTerrain'
op.basis_type = 'BLENDER'
op.vl_basis_type = 'VORONOI_F1'
op.distortion = 1.0
op.hard_noise = '1'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 1.75
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 3.0
op.marble_bias = '2'
op.marble_sharp = '0'
op.marble_shape = '1'
op.height = 0.4000000059604645
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '3'
op.falloff_x = 2.5
op.falloff_y = 2.5
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = 0.0
op.vert_group = ''
op.strata = 0.5
op.strata_type = '3'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = True
op.sphere_mesh = True
op.subdivision_x = 256
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 0
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.5
op.noise_type = 'planet_noise'
op.basis_type = 'PERLIN_ORIGINAL'
op.vl_basis_type = 'VORONOI_CRACKLE'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.119999885559082
op.lacunarity = 1.880000114440918
op.offset = 0.9100000858306885
op.gain = 3.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '3'
op.height = 0.10000000149011612
op.height_invert = False
op.height_offset = 0.25
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '0'
op.falloff_x = 2.0
op.falloff_y = 2.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 0
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.25
op.noise_type = 'planet_noise'
op.basis_type = 'PERLIN_ORIGINAL'
op.vl_basis_type = 'VORONOI_CRACKLE'
op.distortion = 0.7900000214576721
op.hard_noise = '0'
op.noise_depth = 7
op.amplitude = 0.3499999940395355
op.frequency = 1.5
op.dimension = 0.9399999380111694
op.lacunarity = 2.190000057220459
op.offset = 0.5800004601478577
op.gain = 5.759998321533203
op.marble_bias = '3'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.3499999940395355
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '0'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 0.5
op.minimum = -0.5
op.vert_group = ''
op.strata = 4.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.029999999329447746
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 13
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'ridged_multi_fractal'
op.basis_type = 'BLENDER'
op.vl_basis_type = 'VORONOI_F1'
op.distortion = 1.0
op.hard_noise = '1'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 1.75
op.dimension = 0.9399999976158142
op.lacunarity = 2.3299999237060547
op.offset = 0.8999999761581421
op.gain = 2.0999999046325684
op.marble_bias = '2'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.30000001192092896
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '0'
op.falloff_x = 8.0
op.falloff_y = 8.0
op.edge_level = 0.0
op.maximum = 0.5
op.minimum = -1.0
op.vert_group = ''
op.strata = 11.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.03999999910593033
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 123
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'marble_noise'
op.basis_type = 'BLENDER'
op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 1.0
op.marble_bias = '2'
op.marble_sharp = '0'
op.marble_shape = '7'
op.height = 0.20000000298023224
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '0'
op.falloff_x = 40.0
op.falloff_y = 40.0
op.edge_level = 0.0
op.maximum = 0.5
op.minimum = 0.0
op.vert_group = ''
op.strata = 1.25
op.strata_type = '1'
op.water_plane = True
op.water_level = 0.03999999910593033
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = True
op.subdivision_x = 256
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 7
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 2.0
op.noise_type = 'slick_rock'
op.basis_type = 'VORONOI_F1'
op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 6
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 3.0
op.marble_bias = '0'
op.marble_sharp = '3'
op.marble_shape = '3'
op.height = 2.5
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '3'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 3.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 15.0
op.strata_type = '0'
op.water_plane = False
op.water_level = -0.019999999552965164
op.remove_double = True
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 160
op.subdivision_y = 160
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 87
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'slick_rock'
op.basis_type = 'BLENDER'
op.vl_basis_type = 'VORONOI_F2F1'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.100000023841858
op.gain = 2.5
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.5
op.height_invert = False
op.height_offset = 0.10000000149011612
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '3'
op.falloff_x = 3.0
op.falloff_y = 3.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 256
op.subdivision_y = 256
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 0
op.noise_offset_x = 3.1415927410125732
op.noise_offset_y = 3.1415927410125732
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.5
op.noise_type = 'marble_noise'
op.basis_type = 'CELLNOISE'
op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '1'
op.noise_depth = 4
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 1.0
op.marble_bias = '2'
op.marble_sharp = '3'
op.marble_shape = '7'
op.height = 1.0
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.75
op.fx_mix_mode = '7'
op.fx_type = '12'
op.fx_bias = '1'
op.fx_turb = 0.0
op.fx_depth = 1
op.fx_amplitude = 0.20000000298023224
op.fx_frequency = 1.25
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = -0.5
op.fx_invert = False
op.fx_offset = 0.15000000596046448
op.edge_falloff = '0'
op.falloff_x = 20.0
op.falloff_y = 20.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 9.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 908
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.5
op.noise_type = 'variable_lacunarity'
op.basis_type = 'CELLNOISE'
op.vl_basis_type = 'CELLNOISE'
op.distortion = 2.0
op.hard_noise = '1'
op.noise_depth = 3
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 1.0
op.marble_bias = '1'
op.marble_sharp = '0'
op.marble_shape = '7'
op.height = 0.25
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '0'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 2.5
op.strata_type = '4'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 56
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'vl_noise_turbulence'
op.basis_type = 'PERLIN_NEW'
op.vl_basis_type = 'VORONOI_F1'
op.distortion = 1.5
op.hard_noise = '0'
op.noise_depth = 3
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 0.10000000149011612
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.20999999344348907
op.height_invert = False
op.height_offset = 0.11999999731779099
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '3'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = 0.0
op.vert_group = ''
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 7
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'marble_noise'
op.basis_type = 'BLENDER'
op.vl_basis_type = 'PERLIN_ORIGINAL'
op.distortion = 1.5
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 1.7999999523162842
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 2.0
op.marble_bias = '2'
op.marble_sharp = '3'
op.marble_shape = '1'
op.height = 0.6000000238418579
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '1'
op.fx_type = '14'
op.fx_bias = '0'
op.fx_turb = 0.5
op.fx_depth = 2
op.fx_amplitude = 0.3799999952316284
op.fx_frequency = 1.5
op.fx_size = 1.1500000953674316
op.fx_loc_x = -1.0
op.fx_loc_y = 1.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.05999999865889549
op.edge_falloff = '3'
op.falloff_x = 2.0
op.falloff_y = 2.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.vert_group = ''
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 111
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.5
op.noise_type = 'multi_fractal'
op.basis_type = 'VORONOI_F1'
op.vl_basis_type = 'VORONOI_F2'
op.distortion = 0.009999999776482582
op.hard_noise = '1'
op.noise_depth = 1
op.amplitude = 0.44999998807907104
op.frequency = 1.75
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 2.0
op.marble_bias = '2'
op.marble_sharp = '2'
op.marble_shape = '3'
op.height = 0.25
op.height_invert = True
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '3'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = 0.0
op.vert_group = ''
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

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import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 3
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.5
op.noise_type = 'marble_noise'
op.basis_type = 'BLENDER'
op.vl_basis_type = 'BLENDER'
op.distortion = 0.5
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 1.0
op.gain = 3.0
op.marble_bias = '2'
op.marble_sharp = '0'
op.marble_shape = '2'
op.height = 1.0
op.height_invert = False
op.height_offset = 0.0
op.fx_mixfactor = 0.0
op.fx_mix_mode = '0'
op.fx_type = '0'
op.fx_bias = '0'
op.fx_turb = 0.0
op.fx_depth = 0
op.fx_amplitude = 0.5
op.fx_frequency = 1.5
op.fx_size = 1.0
op.fx_loc_x = 0.0
op.fx_loc_y = 0.0
op.fx_height = 0.5
op.fx_invert = False
op.fx_offset = 0.0
op.edge_falloff = '3'
op.falloff_x = 2.0
op.falloff_y = 2.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = 0.0
op.vert_group = ''
op.strata = 4.0
op.strata_type = '1'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True