Add back missing presets #3
@ -910,6 +910,8 @@ classes = (
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def register():
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import os
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for cls in classes:
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bpy.utils.register_class(cls)
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@ -920,13 +922,23 @@ def register():
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description="Landscape properties")
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bpy.types.VIEW3D_MT_paint_weight.append(menu_func_eroder)
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# Preset
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if register_preset_path := getattr(bpy.utils, "register_preset_path", None):
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register_preset_path(os.path.join(os.path.dirname(__file__)))
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def unregister():
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import os
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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bpy.types.VIEW3D_MT_mesh_add.remove(menu_func_landscape)
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bpy.types.VIEW3D_MT_paint_weight.remove(menu_func_eroder)
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# Preset
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if unregister_preset_path := getattr(bpy.utils, "unregister_preset_path", None):
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unregister_preset_path(os.path.join(os.path.dirname(__file__)))
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if __name__ == "__main__":
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register()
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@ -1,7 +1,7 @@
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schema_version = "1.0.0"
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id = "antlandscape"
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name = "A.N.T.Landscape"
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version = "0.1.9"
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version = "0.2.0"
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tagline = "Another Noise Tool: Landscape and Displace"
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maintainer = "Community"
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type = "add-on"
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26
source/presets/operator/mesh.eroder/default.py
Normal file
26
source/presets/operator/mesh.eroder/default.py
Normal file
@ -0,0 +1,26 @@
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import bpy
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op = bpy.context.active_operator
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op.Iterations = 1
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op.IterRiver = 30
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op.IterAva = 5
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op.IterDiffuse = 5
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op.Ef = 0.0
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op.Kd = 0.10000000149011612
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op.Kt = 1.0471975803375244
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op.Kr = 0.009999999776482582
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op.Kv = 0.0
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op.userainmap = True
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op.Ks = 0.5
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op.Kdep = 0.10000000149011612
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op.Kz = 0.30000001192092896
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op.Kc = 0.8999999761581421
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op.Ka = 1.0
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op.Kev = 0.5
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op.numexpr = True
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op.Pd = 0.20000000298023224
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op.Pa = 0.5
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op.Pw = 1.0
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op.smooth = True
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op.showiterstats = False
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op.showmeshstats = False
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26
source/presets/operator/mesh.eroder/light_erosion.py
Normal file
26
source/presets/operator/mesh.eroder/light_erosion.py
Normal file
@ -0,0 +1,26 @@
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import bpy
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op = bpy.context.active_operator
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op.Iterations = 1
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op.IterRiver = 30
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op.IterAva = 4
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op.IterDiffuse = 4
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op.Ef = 0.25
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op.Kd = 0.10000000149011612
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op.Kt = 1.0471975803375244
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op.Kr = 0.009999999776482582
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op.Kv = 0.5
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op.userainmap = True
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op.Ks = 0.15000000596046448
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op.Kdep = 0.10000000149011612
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op.Kz = 0.15000000596046448
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op.Kc = 0.699999988079071
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op.Ka = 1.0
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op.Kev = 0.3499999940395355
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op.numexpr = True
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op.Pd = 0.20000000298023224
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op.Pa = 0.5
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op.Pw = 1.0
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op.smooth = True
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op.showiterstats = False
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op.showmeshstats = False
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26
source/presets/operator/mesh.eroder/medium_erosion.py
Normal file
26
source/presets/operator/mesh.eroder/medium_erosion.py
Normal file
@ -0,0 +1,26 @@
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import bpy
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op = bpy.context.active_operator
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op.Iterations = 1
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op.IterRiver = 30
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op.IterAva = 5
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op.IterDiffuse = 5
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op.Ef = 0.5
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op.Kd = 0.15000000596046448
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op.Kt = 1.0471975803375244
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op.Kr = 0.014999999664723873
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op.Kv = 0.5
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op.userainmap = True
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op.Ks = 0.20000000298023224
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op.Kdep = 0.10000000149011612
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op.Kz = 0.20000000298023224
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op.Kc = 0.800000011920929
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op.Ka = 1.0
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op.Kev = 0.25
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op.numexpr = True
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op.Pd = 0.20000000298023224
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op.Pa = 0.699999988079071
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op.Pw = 1.0
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op.smooth = True
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op.showiterstats = False
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op.showmeshstats = False
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26
source/presets/operator/mesh.eroder/strong_erosion.py
Normal file
26
source/presets/operator/mesh.eroder/strong_erosion.py
Normal file
@ -0,0 +1,26 @@
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import bpy
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op = bpy.context.active_operator
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op.Iterations = 1
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op.IterRiver = 30
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op.IterAva = 5
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op.IterDiffuse = 5
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op.Ef = 1.0
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op.Kd = 0.25
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op.Kt = 1.0471975803375244
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op.Kr = 0.019999999552965164
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op.Kv = 0.5
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op.userainmap = True
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op.Ks = 0.20000000298023224
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op.Kdep = 0.10000000149011612
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op.Kz = 0.20000000298023224
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op.Kc = 0.800000011920929
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op.Ka = 1.0
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op.Kev = 0.25
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op.numexpr = True
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op.Pd = 0.20000000298023224
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op.Pa = 0.8999999761581421
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op.Pw = 1.0
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op.smooth = True
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op.showiterstats = False
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op.showmeshstats = False
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26
source/presets/operator/mesh.eroder/thermal_diffusion.py
Normal file
26
source/presets/operator/mesh.eroder/thermal_diffusion.py
Normal file
@ -0,0 +1,26 @@
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import bpy
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op = bpy.context.active_operator
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op.Iterations = 1
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op.IterRiver = 1
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op.IterAva = 1
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op.IterDiffuse = 30
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op.Ef = 0.0
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op.Kd = 0.9900000095367432
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op.Kt = 1.0471975803375244
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op.Kr = 0.0
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op.Kv = 0.0
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op.userainmap = True
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op.Ks = 0.20000000298023224
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op.Kdep = 0.10000000149011612
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op.Kz = 0.20000000298023224
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op.Kc = 0.800000011920929
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op.Ka = 1.0
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op.Kev = 0.8799999952316284
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op.numexpr = True
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op.Pd = 0.20000000298023224
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op.Pa = 0.0010000000474974513
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op.Pw = 1.0
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op.smooth = True
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op.showiterstats = False
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op.showmeshstats = False
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73
source/presets/operator/mesh.landscape_add/abstract.py
Normal file
73
source/presets/operator/mesh.landscape_add/abstract.py
Normal file
@ -0,0 +1,73 @@
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import bpy
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op = bpy.context.active_operator
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op.ant_terrain_name = 'Landscape'
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op.land_material = ''
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op.water_material = ''
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op.texture_block = ''
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op.at_cursor = True
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op.smooth_mesh = True
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op.tri_face = False
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op.sphere_mesh = True
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op.subdivision_x = 256
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op.subdivision_y = 128
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op.mesh_size = 2.0
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op.mesh_size_x = 2.0
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op.mesh_size_y = 3.0
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op.random_seed = 387
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op.noise_offset_x = 0.0
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op.noise_offset_y = 0.0
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op.noise_offset_z = 0.0
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op.noise_size_x = 1.0
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op.noise_size_y = 1.0
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op.noise_size_z = 1.0
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op.noise_size = 1.0
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op.noise_type = 'planet_noise'
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op.basis_type = 'VORONOI_F1'
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op.vl_basis_type = 'VORONOI_F4'
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op.distortion = 1.0299999713897705
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op.hard_noise = '0'
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op.noise_depth = 1
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op.amplitude = 0.4099999964237213
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op.frequency = 1.820000171661377
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op.dimension = 1.0
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op.lacunarity = 2.0
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op.offset = 1.0
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op.gain = 1.0
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op.marble_bias = '0'
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op.marble_sharp = '3'
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op.marble_shape = '2'
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op.height = 1.0
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op.height_invert = True
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op.height_offset = 0.0
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op.fx_mixfactor = 0.0
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op.fx_mix_mode = '0'
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op.fx_type = '0'
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op.fx_bias = '0'
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op.fx_turb = 0.0
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op.fx_depth = 0
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op.fx_amplitude = 0.5
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op.fx_frequency = 2.0
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op.fx_size = 1.0
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op.fx_loc_x = 0.0
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op.fx_loc_y = 0.0
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op.fx_height = 0.5
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op.fx_invert = False
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op.fx_offset = 0.0
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op.edge_falloff = '0'
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op.falloff_x = 4.0
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op.falloff_y = 4.0
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op.edge_level = 0.0
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op.maximum = 1.0
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op.minimum = -1.0
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op.vert_group = ''
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op.strata = 5.0
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op.strata_type = '3'
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op.water_plane = False
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op.water_level = 0.009999999776482582
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op.remove_double = False
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op.show_main_settings = True
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op.show_noise_settings = True
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op.show_displace_settings = True
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op.refresh = True
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op.auto_refresh = True
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73
source/presets/operator/mesh.landscape_add/another_noise.py
Normal file
73
source/presets/operator/mesh.landscape_add/another_noise.py
Normal file
@ -0,0 +1,73 @@
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import bpy
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op = bpy.context.active_operator
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op.ant_terrain_name = 'Landscape'
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op.land_material = ''
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op.water_material = ''
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op.texture_block = ''
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op.at_cursor = True
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op.smooth_mesh = True
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op.tri_face = False
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op.sphere_mesh = False
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op.subdivision_x = 160
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op.subdivision_y = 160
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op.mesh_size = 2.0
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op.mesh_size_x = 2.0
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op.mesh_size_y = 2.0
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op.random_seed = 632
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op.noise_offset_x = 0.0
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op.noise_offset_y = 0.23999999463558197
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op.noise_offset_z = 0.0
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op.noise_size_x = 1.0
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op.noise_size_y = 1.0
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op.noise_size_z = 1.0
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op.noise_size = 1.25
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op.noise_type = 'ant_turbulence'
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op.basis_type = 'BLENDER'
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op.vl_basis_type = 'VORONOI_F1'
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op.distortion = 1.0
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op.hard_noise = '0'
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op.noise_depth = 9
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op.amplitude = 0.47999998927116394
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op.frequency = 1.899999976158142
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op.dimension = 0.9700000286102295
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op.lacunarity = 2.5
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op.offset = 0.5799999833106995
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op.gain = 3.0
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op.marble_bias = '2'
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op.marble_sharp = '3'
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op.marble_shape = '7'
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op.height = 0.5
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op.height_invert = True
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op.height_offset = -0.10000000149011612
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op.fx_mixfactor = 0.0
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op.fx_mix_mode = '0'
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op.fx_type = '0'
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op.fx_bias = '0'
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op.fx_turb = 0.0
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op.fx_depth = 0
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op.fx_amplitude = 0.5
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op.fx_frequency = 2.0
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op.fx_size = 1.0
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op.fx_loc_x = 0.0
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op.fx_loc_y = 0.0
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op.fx_height = 0.5
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op.fx_invert = False
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op.fx_offset = 0.0
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op.edge_falloff = '0'
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op.falloff_x = 3.0
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op.falloff_y = 3.0
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op.edge_level = 0.0
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op.maximum = 1.0
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op.minimum = -1.0
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op.vert_group = ''
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op.strata = 6.0
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op.strata_type = '0'
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op.water_plane = False
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op.water_level = 0.10000000149011612
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op.remove_double = False
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op.show_main_settings = True
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op.show_noise_settings = True
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op.show_displace_settings = True
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op.refresh = True
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op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/billow.py
Normal file
73
source/presets/operator/mesh.landscape_add/billow.py
Normal file
@ -0,0 +1,73 @@
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import bpy
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op = bpy.context.active_operator
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op.ant_terrain_name = 'Landscape'
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op.land_material = ''
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op.water_material = ''
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op.texture_block = ''
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op.at_cursor = True
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op.smooth_mesh = True
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op.tri_face = False
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op.sphere_mesh = False
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op.subdivision_x = 128
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op.subdivision_y = 128
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op.mesh_size = 2.0
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op.mesh_size_x = 2.0
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op.mesh_size_y = 2.0
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op.random_seed = 13
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op.noise_offset_x = 0.0
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op.noise_offset_y = 0.0
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op.noise_offset_z = 0.0
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op.noise_size_x = 1.0
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op.noise_size_y = 1.0
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op.noise_size_z = 1.0
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op.noise_size = 1.0
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op.noise_type = 'turbulence_vector'
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op.basis_type = 'PERLIN_NEW'
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op.vl_basis_type = 'BLENDER'
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op.distortion = 1.0
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op.hard_noise = '1'
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op.noise_depth = 7
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op.amplitude = 0.47999998927116394
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op.frequency = 1.649999976158142
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op.dimension = 1.0
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op.lacunarity = 2.0
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op.offset = 0.8999999761581421
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op.gain = 3.0
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op.marble_bias = '2'
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op.marble_sharp = '0'
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op.marble_shape = '4'
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op.height = 0.30000001192092896
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op.height_invert = False
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op.height_offset = 0.0
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op.fx_mixfactor = 0.0
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op.fx_mix_mode = '0'
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op.fx_type = '0'
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op.fx_bias = '0'
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op.fx_turb = 0.0
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op.fx_depth = 0
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op.fx_amplitude = 0.5
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op.fx_frequency = 2.0
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op.fx_size = 1.0
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op.fx_loc_x = 0.0
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op.fx_loc_y = 0.0
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op.fx_height = 0.5
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op.fx_invert = False
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op.fx_offset = 0.0
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op.edge_falloff = '0'
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op.falloff_x = 4.0
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op.falloff_y = 4.0
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op.edge_level = 0.0
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op.maximum = 1.0
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op.minimum = -1.0
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op.vert_group = ''
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op.strata = 3.0
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op.strata_type = '0'
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op.water_plane = False
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op.water_level = -0.019999999552965164
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op.remove_double = False
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op.show_main_settings = True
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op.show_noise_settings = True
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op.show_displace_settings = True
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op.refresh = True
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op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/canyon.py
Normal file
73
source/presets/operator/mesh.landscape_add/canyon.py
Normal file
@ -0,0 +1,73 @@
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import bpy
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op = bpy.context.active_operator
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op.ant_terrain_name = 'Landscape'
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op.land_material = ''
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op.water_material = ''
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op.texture_block = ''
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op.at_cursor = True
|
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op.smooth_mesh = True
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op.tri_face = False
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op.sphere_mesh = False
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op.subdivision_x = 200
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op.subdivision_y = 200
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op.mesh_size = 2.0
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op.mesh_size_x = 2.0
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op.mesh_size_y = 2.0
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op.random_seed = 5
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op.noise_offset_x = 0.0
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op.noise_offset_y = -0.25
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op.noise_offset_z = 0.0
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op.noise_size_x = 1.0
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op.noise_size_y = 1.25
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op.noise_size_z = 1.0
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op.noise_size = 1.5
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op.noise_type = 'marble_noise'
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op.basis_type = 'BLENDER'
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op.vl_basis_type = 'BLENDER'
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op.distortion = 2.0
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op.hard_noise = '1'
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op.noise_depth = 12
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||||
op.amplitude = 0.5
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op.frequency = 2.0
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||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 1.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '4'
|
||||
op.height = 0.6000000238418579
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '8'
|
||||
op.fx_type = '20'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 3
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.649999976158142
|
||||
op.fx_size = 1.5
|
||||
op.fx_loc_x = 3.0
|
||||
op.fx_loc_y = 2.0
|
||||
op.fx_height = 0.25
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.05000000074505806
|
||||
op.edge_falloff = '2'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.15000000596046448
|
||||
op.maximum = 0.5
|
||||
op.minimum = -0.20000000298023224
|
||||
op.vert_group = ''
|
||||
op.strata = 6.0
|
||||
op.strata_type = '2'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/canyons.py
Normal file
73
source/presets/operator/mesh.landscape_add/canyons.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 600
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 0.5
|
||||
op.noise_type = 'hetero_terrain'
|
||||
op.basis_type = 'PERLIN_NEW'
|
||||
op.vl_basis_type = 'CELLNOISE'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0899999141693115
|
||||
op.lacunarity = 1.8599998950958252
|
||||
op.offset = 0.7700000405311584
|
||||
op.gain = 2.0
|
||||
op.marble_bias = '1'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '7'
|
||||
op.height = 0.5
|
||||
op.height_invert = False
|
||||
op.height_offset = -0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 2.0
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 8.0
|
||||
op.falloff_y = 8.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 0.5
|
||||
op.minimum = -0.5
|
||||
op.vert_group = ''
|
||||
op.strata = 2.0
|
||||
op.strata_type = '2'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 860
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 0.5
|
||||
op.noise_type = 'hybrid_multi_fractal'
|
||||
op.basis_type = 'VORONOI_F1'
|
||||
op.vl_basis_type = 'BLENDER'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 6
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 5.0
|
||||
op.offset = 1.0
|
||||
op.gain = 2.0
|
||||
op.marble_bias = '1'
|
||||
op.marble_sharp = '3'
|
||||
op.marble_shape = '3'
|
||||
op.height = 0.25
|
||||
op.height_invert = True
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 2.0
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 6.0
|
||||
op.falloff_y = 6.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -1.0
|
||||
op.vert_group = ''
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/cliff.py
Normal file
73
source/presets/operator/mesh.landscape_add/cliff.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 36
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = -0.8799999952316284
|
||||
op.noise_offset_z = 3.725290298461914e-09
|
||||
op.noise_size_x = 2.0
|
||||
op.noise_size_y = 2.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.0
|
||||
op.noise_type = 'marble_noise'
|
||||
op.basis_type = 'VORONOI_F2F1'
|
||||
op.vl_basis_type = 'BLENDER'
|
||||
op.distortion = 0.4999999701976776
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 7
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 1.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '6'
|
||||
op.height = 1.7999999523162842
|
||||
op.height_invert = False
|
||||
op.height_offset = -0.15000000596046448
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 2.0
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '0'
|
||||
op.falloff_x = 25.0
|
||||
op.falloff_y = 25.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.25
|
||||
op.minimum = 0.0
|
||||
op.vert_group = ''
|
||||
op.strata = 11.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/crystalline.py
Normal file
73
source/presets/operator/mesh.landscape_add/crystalline.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = True
|
||||
op.subdivision_x = 256
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 0
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.0
|
||||
op.noise_type = 'turbulence_vector'
|
||||
op.basis_type = 'VORONOI_F4'
|
||||
op.vl_basis_type = 'BLENDER'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 1
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 1.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '0'
|
||||
op.height = 1.0
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '0'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 2.0
|
||||
op.minimum = -1.0
|
||||
op.vert_group = ''
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/default.py
Normal file
73
source/presets/operator/mesh.landscape_add/default.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 0
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.0
|
||||
op.noise_type = 'hetero_terrain'
|
||||
op.basis_type = 'BLENDER'
|
||||
op.vl_basis_type = 'BLENDER'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 1.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '0'
|
||||
op.height = 0.5
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 2.0
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 1.0
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -1.0
|
||||
op.vert_group = ''
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/default_large.py
Normal file
73
source/presets/operator/mesh.landscape_add/default_large.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 20.0
|
||||
op.mesh_size_y = 20.0
|
||||
op.random_seed = 0
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 10.0
|
||||
op.noise_type = 'hetero_terrain'
|
||||
op.basis_type = 'BLENDER'
|
||||
op.vl_basis_type = 'BLENDER'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 1.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '0'
|
||||
op.height = 5.0
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 2.0
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 1.0
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 10.0
|
||||
op.minimum = -1.0
|
||||
op.vert_group = ''
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/dunes.py
Normal file
73
source/presets/operator/mesh.landscape_add/dunes.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 13
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.029999995604157448
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 0.7800002098083496
|
||||
op.noise_type = 'turbulence_vector'
|
||||
op.basis_type = 'BLENDER'
|
||||
op.vl_basis_type = 'VORONOI_F1'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '1'
|
||||
op.noise_depth = 2
|
||||
op.amplitude = 0.5200000405311584
|
||||
op.frequency = 1.8500001430511475
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 1.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '4'
|
||||
op.height = 0.25
|
||||
op.height_invert = True
|
||||
op.height_offset = 0.05000000074505806
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 2.0
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 1.0
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 3.0
|
||||
op.falloff_y = 3.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -1.0
|
||||
op.vert_group = ''
|
||||
op.strata = 1.5
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.03999999910593033
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/flatstones.py
Normal file
73
source/presets/operator/mesh.landscape_add/flatstones.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 2
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 0.5
|
||||
op.noise_type = 'slick_rock'
|
||||
op.basis_type = 'VORONOI_CRACKLE'
|
||||
op.vl_basis_type = 'BLENDER'
|
||||
op.distortion = 1.209999918937683
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 1
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 1.5
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.1200001239776611
|
||||
op.gain = 2.0
|
||||
op.marble_bias = '1'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '4'
|
||||
op.height = 0.05000000074505806
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '0'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = 0.0
|
||||
op.vert_group = ''
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/gully.py
Normal file
73
source/presets/operator/mesh.landscape_add/gully.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 5
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.0
|
||||
op.noise_type = 'marble_noise'
|
||||
op.basis_type = 'BLENDER'
|
||||
op.vl_basis_type = 'VORONOI_F2F1'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 6
|
||||
op.amplitude = 0.4399999678134918
|
||||
op.frequency = 1.7300002574920654
|
||||
op.dimension = 1.0899999141693115
|
||||
op.lacunarity = 2.2099997997283936
|
||||
op.offset = 0.880000114440918
|
||||
op.gain = 2.0
|
||||
op.marble_bias = '1'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '7'
|
||||
op.height = 1.0
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '1'
|
||||
op.falloff_x = 20.0
|
||||
op.falloff_y = 20.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 0.699999988079071
|
||||
op.minimum = 0.0
|
||||
op.vert_group = ''
|
||||
op.strata = 15.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/lakes_1.py
Normal file
73
source/presets/operator/mesh.landscape_add/lakes_1.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 9
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 0.8500000238418579
|
||||
op.noise_type = 'turbulence_vector'
|
||||
op.basis_type = 'PERLIN_NEW'
|
||||
op.vl_basis_type = 'BLENDER'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.6000000238418579
|
||||
op.frequency = 1.5
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 0.8999999761581421
|
||||
op.gain = 2.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '0'
|
||||
op.height = 0.25
|
||||
op.height_invert = False
|
||||
op.height_offset = 3.725290298461914e-09
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -1.0
|
||||
op.vert_group = ''
|
||||
op.strata = 1.0
|
||||
op.strata_type = '2'
|
||||
op.water_plane = True
|
||||
op.water_level = -0.019999997690320015
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/lakes_2.py
Normal file
73
source/presets/operator/mesh.landscape_add/lakes_2.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 8
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.0
|
||||
op.noise_type = 'turbulence_vector'
|
||||
op.basis_type = 'VORONOI_F1'
|
||||
op.vl_basis_type = 'BLENDER'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '1'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.44999998807907104
|
||||
op.frequency = 1.75
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 0.8999999761581421
|
||||
op.gain = 2.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '0'
|
||||
op.height = 0.5
|
||||
op.height_invert = False
|
||||
op.height_offset = -0.25
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 3.0
|
||||
op.falloff_y = 3.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -0.10000000149011612
|
||||
op.vert_group = ''
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = True
|
||||
op.water_level = -0.029999999329447746
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/large_terrain.py
Normal file
73
source/presets/operator/mesh.landscape_add/large_terrain.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 256
|
||||
op.subdivision_y = 256
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 20.0
|
||||
op.mesh_size_y = 20.0
|
||||
op.random_seed = 0
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 1.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 4.0
|
||||
op.noise_type = 'double_multiFractal'
|
||||
op.basis_type = 'BLENDER'
|
||||
op.vl_basis_type = 'VORONOI_F1'
|
||||
op.distortion = 0.5
|
||||
op.hard_noise = '1'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.4699999988079071
|
||||
op.frequency = 1.7100000381469727
|
||||
op.dimension = 1.0299999713897705
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 1.0
|
||||
op.marble_bias = '1'
|
||||
op.marble_sharp = '5'
|
||||
op.marble_shape = '3'
|
||||
op.height = 1.0
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '0'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 5.0
|
||||
op.minimum = -0.5
|
||||
op.vert_group = ''
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/mesa.py
Normal file
73
source/presets/operator/mesh.landscape_add/mesa.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 595
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.0
|
||||
op.noise_type = 'shattered_hterrain'
|
||||
op.basis_type = 'VORONOI_F1'
|
||||
op.vl_basis_type = 'VORONOI_F2F1'
|
||||
op.distortion = 1.149999976158142
|
||||
op.hard_noise = '1'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.4000000059604645
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 4.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '0'
|
||||
op.height = 0.5
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.20000000298023224
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 3.0
|
||||
op.falloff_y = 3.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 0.25
|
||||
op.minimum = 0.0
|
||||
op.vert_group = ''
|
||||
op.strata = 2.25
|
||||
op.strata_type = '2'
|
||||
op.water_plane = False
|
||||
op.water_level = -0.07999999821186066
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/mounds.py
Normal file
73
source/presets/operator/mesh.landscape_add/mounds.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 5
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 0.33329999446868896
|
||||
op.noise_type = 'hetero_terrain'
|
||||
op.basis_type = 'PERLIN_NEW'
|
||||
op.vl_basis_type = 'VORONOI_F2F1'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.3499999940395355
|
||||
op.frequency = 1.2500007152557373
|
||||
op.dimension = 0.9500001668930054
|
||||
op.lacunarity = 2.200000047683716
|
||||
op.offset = 0.5
|
||||
op.gain = 2.0
|
||||
op.marble_bias = '1'
|
||||
op.marble_sharp = '4'
|
||||
op.marble_shape = '7'
|
||||
op.height = 0.23000000417232513
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '0'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -1.0
|
||||
op.vert_group = ''
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/mountain_1.py
Normal file
73
source/presets/operator/mesh.landscape_add/mountain_1.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 3
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 0.75
|
||||
op.noise_type = 'ridged_multi_fractal'
|
||||
op.basis_type = 'BLENDER'
|
||||
op.vl_basis_type = 'VORONOI_F2F1'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 12
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 0.880000114440918
|
||||
op.gain = 4.199997901916504
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '2'
|
||||
op.height = 0.5
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.25
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 2.0
|
||||
op.falloff_y = 2.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -1.0
|
||||
op.vert_group = ''
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/mountain_2.py
Normal file
73
source/presets/operator/mesh.landscape_add/mountain_2.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 134
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.0
|
||||
op.noise_type = 'vl_hTerrain'
|
||||
op.basis_type = 'BLENDER'
|
||||
op.vl_basis_type = 'VORONOI_F1'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '1'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 1.75
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 3.0
|
||||
op.marble_bias = '2'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '1'
|
||||
op.height = 0.4000000059604645
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 2.5
|
||||
op.falloff_y = 2.5
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = 0.0
|
||||
op.vert_group = ''
|
||||
op.strata = 0.5
|
||||
op.strata_type = '3'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/planet.py
Normal file
73
source/presets/operator/mesh.landscape_add/planet.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = True
|
||||
op.sphere_mesh = True
|
||||
op.subdivision_x = 256
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 0
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 0.5
|
||||
op.noise_type = 'planet_noise'
|
||||
op.basis_type = 'PERLIN_ORIGINAL'
|
||||
op.vl_basis_type = 'VORONOI_CRACKLE'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.119999885559082
|
||||
op.lacunarity = 1.880000114440918
|
||||
op.offset = 0.9100000858306885
|
||||
op.gain = 3.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '3'
|
||||
op.height = 0.10000000149011612
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.25
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '0'
|
||||
op.falloff_x = 2.0
|
||||
op.falloff_y = 2.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -1.0
|
||||
op.vert_group = ''
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/planet_noise.py
Normal file
73
source/presets/operator/mesh.landscape_add/planet_noise.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 0
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.25
|
||||
op.noise_type = 'planet_noise'
|
||||
op.basis_type = 'PERLIN_ORIGINAL'
|
||||
op.vl_basis_type = 'VORONOI_CRACKLE'
|
||||
op.distortion = 0.7900000214576721
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 7
|
||||
op.amplitude = 0.3499999940395355
|
||||
op.frequency = 1.5
|
||||
op.dimension = 0.9399999380111694
|
||||
op.lacunarity = 2.190000057220459
|
||||
op.offset = 0.5800004601478577
|
||||
op.gain = 5.759998321533203
|
||||
op.marble_bias = '3'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '0'
|
||||
op.height = 0.3499999940395355
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '0'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 0.5
|
||||
op.minimum = -0.5
|
||||
op.vert_group = ''
|
||||
op.strata = 4.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.029999999329447746
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/ridged.py
Normal file
73
source/presets/operator/mesh.landscape_add/ridged.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 13
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.0
|
||||
op.noise_type = 'ridged_multi_fractal'
|
||||
op.basis_type = 'BLENDER'
|
||||
op.vl_basis_type = 'VORONOI_F1'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '1'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 1.75
|
||||
op.dimension = 0.9399999976158142
|
||||
op.lacunarity = 2.3299999237060547
|
||||
op.offset = 0.8999999761581421
|
||||
op.gain = 2.0999999046325684
|
||||
op.marble_bias = '2'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '0'
|
||||
op.height = 0.30000001192092896
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '0'
|
||||
op.falloff_x = 8.0
|
||||
op.falloff_y = 8.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 0.5
|
||||
op.minimum = -1.0
|
||||
op.vert_group = ''
|
||||
op.strata = 11.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.03999999910593033
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/river.py
Normal file
73
source/presets/operator/mesh.landscape_add/river.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 123
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.0
|
||||
op.noise_type = 'marble_noise'
|
||||
op.basis_type = 'BLENDER'
|
||||
op.vl_basis_type = 'BLENDER'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 1.0
|
||||
op.marble_bias = '2'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '7'
|
||||
op.height = 0.20000000298023224
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '0'
|
||||
op.falloff_x = 40.0
|
||||
op.falloff_y = 40.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 0.5
|
||||
op.minimum = 0.0
|
||||
op.vert_group = ''
|
||||
op.strata = 1.25
|
||||
op.strata_type = '1'
|
||||
op.water_plane = True
|
||||
op.water_level = 0.03999999910593033
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/rock.py
Normal file
73
source/presets/operator/mesh.landscape_add/rock.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = True
|
||||
op.subdivision_x = 256
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 7
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 2.0
|
||||
op.noise_type = 'slick_rock'
|
||||
op.basis_type = 'VORONOI_F1'
|
||||
op.vl_basis_type = 'BLENDER'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 6
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 3.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '3'
|
||||
op.marble_shape = '3'
|
||||
op.height = 2.5
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 3.0
|
||||
op.minimum = -1.0
|
||||
op.vert_group = ''
|
||||
op.strata = 15.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = -0.019999999552965164
|
||||
op.remove_double = True
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/slick_rock.py
Normal file
73
source/presets/operator/mesh.landscape_add/slick_rock.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 160
|
||||
op.subdivision_y = 160
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 87
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.0
|
||||
op.noise_type = 'slick_rock'
|
||||
op.basis_type = 'BLENDER'
|
||||
op.vl_basis_type = 'VORONOI_F2F1'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.100000023841858
|
||||
op.gain = 2.5
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '0'
|
||||
op.height = 0.5
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.10000000149011612
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 3.0
|
||||
op.falloff_y = 3.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -1.0
|
||||
op.vert_group = ''
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/tech_effect.py
Normal file
73
source/presets/operator/mesh.landscape_add/tech_effect.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 256
|
||||
op.subdivision_y = 256
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 0
|
||||
op.noise_offset_x = 3.1415927410125732
|
||||
op.noise_offset_y = 3.1415927410125732
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 0.5
|
||||
op.noise_type = 'marble_noise'
|
||||
op.basis_type = 'CELLNOISE'
|
||||
op.vl_basis_type = 'BLENDER'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '1'
|
||||
op.noise_depth = 4
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 1.0
|
||||
op.marble_bias = '2'
|
||||
op.marble_sharp = '3'
|
||||
op.marble_shape = '7'
|
||||
op.height = 1.0
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.75
|
||||
op.fx_mix_mode = '7'
|
||||
op.fx_type = '12'
|
||||
op.fx_bias = '1'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 1
|
||||
op.fx_amplitude = 0.20000000298023224
|
||||
op.fx_frequency = 1.25
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = -0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.15000000596046448
|
||||
op.edge_falloff = '0'
|
||||
op.falloff_x = 20.0
|
||||
op.falloff_y = 20.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -1.0
|
||||
op.vert_group = ''
|
||||
op.strata = 9.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/techno_cell.py
Normal file
73
source/presets/operator/mesh.landscape_add/techno_cell.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 908
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 0.5
|
||||
op.noise_type = 'variable_lacunarity'
|
||||
op.basis_type = 'CELLNOISE'
|
||||
op.vl_basis_type = 'CELLNOISE'
|
||||
op.distortion = 2.0
|
||||
op.hard_noise = '1'
|
||||
op.noise_depth = 3
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 1.0
|
||||
op.marble_bias = '1'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '7'
|
||||
op.height = 0.25
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '0'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -1.0
|
||||
op.vert_group = ''
|
||||
op.strata = 2.5
|
||||
op.strata_type = '4'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 56
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.0
|
||||
op.noise_type = 'vl_noise_turbulence'
|
||||
op.basis_type = 'PERLIN_NEW'
|
||||
op.vl_basis_type = 'VORONOI_F1'
|
||||
op.distortion = 1.5
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 3
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 0.10000000149011612
|
||||
op.gain = 1.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '0'
|
||||
op.height = 0.20999999344348907
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.11999999731779099
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = 0.0
|
||||
op.vert_group = ''
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/volcano.py
Normal file
73
source/presets/operator/mesh.landscape_add/volcano.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 7
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.0
|
||||
op.noise_type = 'marble_noise'
|
||||
op.basis_type = 'BLENDER'
|
||||
op.vl_basis_type = 'PERLIN_ORIGINAL'
|
||||
op.distortion = 1.5
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 1.7999999523162842
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 2.0
|
||||
op.marble_bias = '2'
|
||||
op.marble_sharp = '3'
|
||||
op.marble_shape = '1'
|
||||
op.height = 0.6000000238418579
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '1'
|
||||
op.fx_type = '14'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.5
|
||||
op.fx_depth = 2
|
||||
op.fx_amplitude = 0.3799999952316284
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.1500000953674316
|
||||
op.fx_loc_x = -1.0
|
||||
op.fx_loc_y = 1.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.05999999865889549
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 2.0
|
||||
op.falloff_y = 2.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -1.0
|
||||
op.vert_group = ''
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/voronoi_hills.py
Normal file
73
source/presets/operator/mesh.landscape_add/voronoi_hills.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 111
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 0.5
|
||||
op.noise_type = 'multi_fractal'
|
||||
op.basis_type = 'VORONOI_F1'
|
||||
op.vl_basis_type = 'VORONOI_F2'
|
||||
op.distortion = 0.009999999776482582
|
||||
op.hard_noise = '1'
|
||||
op.noise_depth = 1
|
||||
op.amplitude = 0.44999998807907104
|
||||
op.frequency = 1.75
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 2.0
|
||||
op.marble_bias = '2'
|
||||
op.marble_sharp = '2'
|
||||
op.marble_shape = '3'
|
||||
op.height = 0.25
|
||||
op.height_invert = True
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = 0.0
|
||||
op.vert_group = ''
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
73
source/presets/operator/mesh.landscape_add/yin_yang.py
Normal file
73
source/presets/operator/mesh.landscape_add/yin_yang.py
Normal file
@ -0,0 +1,73 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 3
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.5
|
||||
op.noise_type = 'marble_noise'
|
||||
op.basis_type = 'BLENDER'
|
||||
op.vl_basis_type = 'BLENDER'
|
||||
op.distortion = 0.5
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 1.0
|
||||
op.gain = 3.0
|
||||
op.marble_bias = '2'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '2'
|
||||
op.height = 1.0
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.fx_mixfactor = 0.0
|
||||
op.fx_mix_mode = '0'
|
||||
op.fx_type = '0'
|
||||
op.fx_bias = '0'
|
||||
op.fx_turb = 0.0
|
||||
op.fx_depth = 0
|
||||
op.fx_amplitude = 0.5
|
||||
op.fx_frequency = 1.5
|
||||
op.fx_size = 1.0
|
||||
op.fx_loc_x = 0.0
|
||||
op.fx_loc_y = 0.0
|
||||
op.fx_height = 0.5
|
||||
op.fx_invert = False
|
||||
op.fx_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.falloff_x = 2.0
|
||||
op.falloff_y = 2.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = 0.0
|
||||
op.vert_group = ''
|
||||
op.strata = 4.0
|
||||
op.strata_type = '1'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
Loading…
Reference in New Issue
Block a user