blender 4.2 rendering issues of archimesh objects #1

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opened 2024-07-26 06:12:59 +02:00 by Cedric Steiert · 0 comments

addon version blender 4.2: 1.2.5
addon version blender 4.1: 1.2.5

There are currently multiple shading/rendering issues, mainly:

  • no default materials for some objects (affected are all except panel windows). In blender 4.1 there were at least some materials assigned to the objects (although they were kinda poorly created due to overlapping principled shader).
  • some objects which should only be displayed as bounds get rendered. In blender 4.2. it's not sufficient to set display as bounds, but you'd have to disable camera and shadow ray visibility as well. Without it, the actual objects get hidden beneath the "invisible" hull object.
  • greyed out Create default cycles materials-button in blender 4.2, compared to 4.1 where it was not greyed out

archimesh.png

addon version blender 4.2: 1.2.5 addon version blender 4.1: 1.2.5 There are currently multiple shading/rendering issues, mainly: - no default materials for some objects (affected are all except panel windows). In blender 4.1 there were at least some materials assigned to the objects (although they were kinda poorly created due to overlapping principled shader). - some objects which should only be displayed as bounds get rendered. In blender 4.2. it's not sufficient to set display as bounds, but you'd have to disable camera and shadow ray visibility as well. Without it, the actual objects get hidden beneath the "invisible" hull object. - greyed out `Create default cycles materials`-button in blender 4.2, compared to 4.1 where it was not greyed out ![archimesh.png](/attachments/b0c84744-7604-4ab6-8217-f73fada66c5a)
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Reference: extensions/archimesh#1
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