X3D Export: export objects as their correct type #35
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Reference: extensions/io_scene_x3d#35
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Currently the exporter only exports blender objects as IndexedFaceSet. This is okay for most use cases, however makes the files not really reusable by other software.
For example:
@vmarchetti @yottzumm what do you guys think about this? Should we aim to try to distinguish between object types in the exporter? At least for a few selected cases like text and curves for afore mentioned reasons? Would this be unnecessary development overhead or an actual useful change?
I think this would not be a priority task, even for exporting text. It may be an interesting problem to solve for the sake of completeness, but if someone claims they need this capability for the production generation of X3D files, I'm pretty sure there's a better solution than Blender export.