X3D Export: Add support for basic animations (loc, rot, scale) #36

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opened 2024-11-08 10:32:46 +01:00 by Cedric Steiert · 3 comments
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To do so, retrieve the keyframes, and assert to the corresponding x3d nodes (OrientationInterpolator, PositionInterpolator, ScalarInterpolator) using ROUTES to connect to TimeSensor.

To do so, retrieve the keyframes, and assert to the corresponding x3d nodes (OrientationInterpolator, PositionInterpolator, ScalarInterpolator) using ROUTES to connect to TimeSensor.
Cedric Steiert added the
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labels 2024-11-08 10:32:46 +01:00

Note that my pull request has some developments in this area, particularly bone orientations and positioninterpolators. Chained TimeSensors still need to be implemented.

Note that my pull request has some developments in this area, particularly bone orientations and positioninterpolators. Chained TimeSensors still need to be implemented.
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Yeah it has, but that's only import, right?

Yeah it has, but that's only import, right?

Exporting orientation interpolators and perhaps only some position interpolators: https://github.com/coderextreme/BlenderX3DSupport/blob/main/io_scene_x3dv/blender/exp/export_interpolators.py

Exporting orientation interpolators and perhaps only some position interpolators: https://github.com/coderextreme/BlenderX3DSupport/blob/main/io_scene_x3dv/blender/exp/export_interpolators.py
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