X3D Export: Add support for basic animations (loc, rot, scale) #36
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Reference: extensions/io_scene_x3d#36
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To do so, retrieve the keyframes, and assert to the corresponding x3d nodes (OrientationInterpolator, PositionInterpolator, ScalarInterpolator) using ROUTES to connect to TimeSensor.
Note that my pull request has some developments in this area, particularly bone orientations and positioninterpolators. Chained TimeSensors still need to be implemented.
Yeah it has, but that's only import, right?
Exporting orientation interpolators and perhaps only some position interpolators: https://github.com/coderextreme/BlenderX3DSupport/blob/main/io_scene_x3dv/blender/exp/export_interpolators.py