b5cf725902
When porting the x3d importer to 2.80, material and texture importing didn't get ported. The old importer was using Blender Render like materials, the new implementation uses the standard node system via `node_shader_utils`. Additionally this also adds a crude, text based method for material/texture caching for WRL file (previously only supported for X3D), fixes a possible `StructRNA has been removed` error caused by the cache and assigns proper names to the materials, if available. Reviewed By: mont29 Maniphest Tasks: T76656, T71232, T83428 Differential Revision: https://developer.blender.org/D12399 |
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__init__.py | ||
export_x3d.py | ||
import_x3d.py |