print3d_toolbox/source/ui.py
Mikhail Rachinskiy fcec5a092d Fix: property not found error
Forgot to remove it when moving Align XY property from scene to operator
2024-07-21 21:24:42 +04:00

159 lines
4.9 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
# SPDX-FileCopyrightText: 2013-2022 Campbell Barton
# SPDX-FileContributor: Mikhail Rachinskiy
import bmesh
from bpy.types import Panel
from . import report
class Sidebar:
bl_category = "3D Print"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
@classmethod
def poll(cls, context):
obj = context.active_object
return obj is not None and obj.type == "MESH" and obj.mode in {"OBJECT", "EDIT"}
class VIEW3D_PT_print3d_analyze(Sidebar, Panel):
bl_label = "Analyze"
_type_to_icon = {
bmesh.types.BMVert: "VERTEXSEL",
bmesh.types.BMEdge: "EDGESEL",
bmesh.types.BMFace: "FACESEL",
}
def draw_report(self, context):
layout = self.layout
info = report.info()
if info:
is_edit = context.edit_object is not None
row = layout.row()
row.label(text="Result")
row.operator("wm.print3d_report_clear", text="", icon="X")
box = layout.box()
col = box.column()
for i, (text, data) in enumerate(info):
if is_edit and data and data[1]:
bm_type, _bm_array = data
col.operator("mesh.print3d_select_report", text=text, icon=self._type_to_icon[bm_type],).index = i
else:
col.label(text=text)
def draw(self, context):
layout = self.layout
print_3d = context.scene.print_3d
# TODO, presets
layout.label(text="Statistics")
row = layout.row(align=True)
row.operator("mesh.print3d_info_volume", text="Volume")
row.operator("mesh.print3d_info_area", text="Area")
layout.label(text="Checks")
col = layout.column(align=True)
col.operator("mesh.print3d_check_solid", text="Solid")
col.operator("mesh.print3d_check_intersect", text="Intersections")
row = col.row(align=True)
row.operator("mesh.print3d_check_degenerate", text="Degenerate")
row.prop(print_3d, "threshold_zero", text="")
row = col.row(align=True)
row.operator("mesh.print3d_check_distort", text="Distorted")
row.prop(print_3d, "angle_distort", text="")
row = col.row(align=True)
row.operator("mesh.print3d_check_thick", text="Thickness")
row.prop(print_3d, "thickness_min", text="")
row = col.row(align=True)
row.operator("mesh.print3d_check_sharp", text="Edge Sharp")
row.prop(print_3d, "angle_sharp", text="")
row = col.row(align=True)
row.operator("mesh.print3d_check_overhang", text="Overhang")
row.prop(print_3d, "angle_overhang", text="")
layout.operator("mesh.print3d_check_all", text="Check All")
self.draw_report(context)
class VIEW3D_PT_print3d_cleanup(Sidebar, Panel):
bl_label = "Clean Up"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
layout = self.layout
layout.operator("mesh.print3d_clean_distorted", text="Distorted")
layout.operator("mesh.print3d_clean_non_manifold", text="Make Manifold")
class VIEW3D_PT_print3d_edit(Sidebar, Panel):
bl_label = "Edit"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
layout = self.layout
layout.operator("mesh.print3d_hollow")
layout.operator("object.print3d_align_xy")
layout.label(text="Scale To")
row = layout.row(align=True)
row.operator("mesh.print3d_scale_to_volume", text="Volume")
row.operator("mesh.print3d_scale_to_bounds", text="Bounds")
class VIEW3D_PT_print3d_export(Sidebar, Panel):
bl_label = "Export"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
props = context.scene.print_3d
layout.prop(props, "export_path", text="")
layout.prop(props, "export_format")
layout.operator("io.print3d_export", text="Export", icon="EXPORT")
class VIEW3D_PT_print3d_export_options(Sidebar, Panel):
bl_label = "Options"
bl_options = {"DEFAULT_CLOSED"}
bl_parent_id = "VIEW3D_PT_print3d_export"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
props = context.scene.print_3d
col = layout.column(heading="General")
sub = col.column()
sub.active = props.export_format != "OBJ"
sub.prop(props, "use_ascii_format")
col.prop(props, "use_scene_scale")
col = layout.column(heading="Geometry")
col.active = props.export_format != "STL"
col.prop(props, "use_uv")
col.prop(props, "use_normals", text="Normals")
col.prop(props, "use_colors", text="Colors")
col = layout.column(heading="Materials")
col.prop(props, "use_copy_textures")