forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -40,6 +40,7 @@ template<typename T, int Sz> struct VecOp {
|
|||||||
using VecT = VecBase<T, Sz>;
|
using VecT = VecBase<T, Sz>;
|
||||||
|
|
||||||
T &operator[](int) {}
|
T &operator[](int) {}
|
||||||
|
const T &operator[](int) const {}
|
||||||
|
|
||||||
VecT operator+() const {}
|
VecT operator+() const {}
|
||||||
VecT operator-() const {}
|
VecT operator-() const {}
|
||||||
@ -328,6 +329,7 @@ template<int C, int R> struct MatOp {
|
|||||||
using RowT = VecBase<double, C>;
|
using RowT = VecBase<double, C>;
|
||||||
|
|
||||||
ColT &operator[](int) {}
|
ColT &operator[](int) {}
|
||||||
|
const ColT &operator[](int) const {}
|
||||||
|
|
||||||
MatT operator*(MatT) const {}
|
MatT operator*(MatT) const {}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user