forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -148,8 +148,8 @@ namespace blender::gpu::shader {
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# define FRAGMENT_SOURCE(filename) .fragment_source(filename)
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# define FRAGMENT_SOURCE(filename) .fragment_source(filename)
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# define COMPUTE_SOURCE(filename) .compute_source(filename)
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# define COMPUTE_SOURCE(filename) .compute_source(filename)
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# define DEFINE(name) .define(#name)
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# define DEFINE(name) .define(name)
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# define DEFINE_VALUE(name, value) .define(#name, #value)
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# define DEFINE_VALUE(name, value) .define(name, value)
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# define DO_STATIC_COMPILATION() .do_static_compilation(true)
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# define DO_STATIC_COMPILATION() .do_static_compilation(true)
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# define AUTO_RESOURCE_LOCATION() .auto_resource_location(true)
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# define AUTO_RESOURCE_LOCATION() .auto_resource_location(true)
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