forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -10,7 +10,7 @@
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#include "gpu_shader_create_info.hh"
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#include "gpu_shader_create_info.hh"
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GPU_SHADER_CREATE_INFO(gpu_shader_icon)
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GPU_SHADER_CREATE_INFO(gpu_shader_icon)
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DEFINE(DO_CORNER_MASKING)
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DEFINE("DO_CORNER_MASKING")
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VERTEX_OUT(smooth_icon_interp_iface)
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VERTEX_OUT(smooth_icon_interp_iface)
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FRAGMENT_OUT(0, VEC4, fragColor)
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FRAGMENT_OUT(0, VEC4, fragColor)
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PUSH_CONSTANT(MAT4, ModelViewProjectionMatrix)
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PUSH_CONSTANT(MAT4, ModelViewProjectionMatrix)
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