forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -80,6 +80,6 @@ GPU_SHADER_CREATE_INFO(basic_depth)
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FRAGMENT_SOURCE("basic_depth_frag.glsl")
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GPU_SHADER_CREATE_END()
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BASIC_OBTYPE_VARIATIONS(basic_depth, basic_depth, draw_globals);
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BASIC_OBTYPE_VARIATIONS(basic_depth, basic_depth, draw_globals)
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/** \} */
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