forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -810,6 +810,11 @@ void groupMemoryBarrier() {}
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/* Include all create infos here so that they don't need to be individually included
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/* Include all create infos here so that they don't need to be individually included
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* inside shaders. */
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* inside shaders. */
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/* TODO(fclem): Enable the ones ported to the macro Create infos. */
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/* TODO(fclem): Enable the ones ported to the macro Create infos. */
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#include "draw_debug_info.hh"
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#include "draw_fullscreen_info.hh"
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#include "draw_hair_refine_info.hh"
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#include "draw_object_infos_info.hh"
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#include "draw_view_info.hh"
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#include "infos/compositor_alpha_crop_info.hh"
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#include "infos/compositor_alpha_crop_info.hh"
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#include "infos/compositor_bilateral_blur_info.hh"
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#include "infos/compositor_bilateral_blur_info.hh"
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#include "infos/compositor_bokeh_blur_info.hh"
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#include "infos/compositor_bokeh_blur_info.hh"
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@ -868,11 +873,6 @@ void groupMemoryBarrier() {}
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#include "infos/compositor_van_vliet_gaussian_blur_info.hh"
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#include "infos/compositor_van_vliet_gaussian_blur_info.hh"
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#include "infos/compositor_write_output_info.hh"
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#include "infos/compositor_write_output_info.hh"
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#include "infos/compositor_z_combine_info.hh"
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#include "infos/compositor_z_combine_info.hh"
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// #include "draw_debug_info.hh"
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// #include "draw_fullscreen_info.hh"
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// #include "draw_hair_refine_info.hh"
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// #include "draw_object_infos_info.hh"
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// #include "draw_view_info.hh"
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// #include "infos/basic_depth_info.hh"
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// #include "infos/basic_depth_info.hh"
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// #include "infos/eevee_ambient_occlusion_info.hh"
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// #include "infos/eevee_ambient_occlusion_info.hh"
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// #include "infos/eevee_deferred_info.hh"
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// #include "infos/eevee_deferred_info.hh"
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