forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -144,7 +144,7 @@ GPU_SHADER_CREATE_INFO(eevee_depth_of_field_background).define("DOF_FOREGROUND_P
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GPU_SHADER_CREATE_INFO(eevee_depth_of_field_foreground).define("DOF_FOREGROUND_PASS", "true");
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GPU_SHADER_CREATE_INFO(eevee_depth_of_field_foreground).define("DOF_FOREGROUND_PASS", "true");
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#define EEVEE_DOF_FINAL_VARIATION(name, ...) \
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#define EEVEE_DOF_FINAL_VARIATION(name, ...) \
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GPU_SHADER_CREATE_INFO(name).additional_info("__VA_ARGS__").do_static_compilation(true);
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GPU_SHADER_CREATE_INFO(name).additional_info(__VA_ARGS__).do_static_compilation(true);
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#define EEVEE_DOF_LUT_VARIATIONS(prefix, ...) \
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#define EEVEE_DOF_LUT_VARIATIONS(prefix, ...) \
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EEVEE_DOF_FINAL_VARIATION(prefix##_lut, "eevee_depth_of_field_lut", __VA_ARGS__) \
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EEVEE_DOF_FINAL_VARIATION(prefix##_lut, "eevee_depth_of_field_lut", __VA_ARGS__) \
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