forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -286,6 +286,26 @@ using bvec2 = bool2;
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using bvec3 = bool3;
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using bvec3 = bool3;
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using bvec4 = bool4;
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using bvec4 = bool4;
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using FLOAT = float;
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using VEC2 = float2;
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using VEC3 = float3;
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using VEC4 = float4;
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using INT = int;
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using IVEC2 = int2;
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using IVEC3 = int3;
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using IVEC4 = int4;
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using UINT = uint;
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using UVEC2 = uint2;
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using UVEC3 = uint3;
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using UVEC4 = uint4;
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using BOOL = bool;
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using BVEC2 = bool2;
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using BVEC3 = bool3;
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using BVEC4 = bool4;
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/** \} */
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/** \} */
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/* -------------------------------------------------------------------- */
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/* -------------------------------------------------------------------- */
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