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forked from blender/blender
blender/extern/bullet2
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
..
patches Sync Bullet to upstream 2020-09-02 20:41:30 +02:00
src Sync Bullet to upstream 2020-09-02 20:41:30 +02:00
CMakeLists.txt File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
README.blender Missing README.blender license files + New BSD cases 2020-12-08 18:51:14 +01:00
readme.txt

This is the new refactored version of Bullet physics library version 2.x

Questions? mail blender at erwincoumans.com, or check the bf-blender mailing list.
Thanks,
Erwin

Apply patches/blender.patch to fix a few build errors and warnings and dd original
vertex access for BMesh convex hull operator.

Documentation is available at:
http://code.google.com/p/bullet/source/browse/trunk/Bullet_User_Manual.pdf
and:
https://github.com/bulletphysics/bullet3/tree/master/docs