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forked from blender/blender
blender/extern/audaspace
Ray molenkamp be34354500 audaspace: Fix build error with MSVC 17.4+
`DeviceManager.h` uses `std::string` without explicitly including
the `<string>` header. While older MSVC implicitly included this
header somewhere, the headers for 17.4+ do not leading to a build
error.
2022-11-28 14:30:06 +01:00
..
bindings Audaspace: minor formatting fix for last commit. 2022-07-16 22:20:08 +02:00
config
include audaspace: Fix build error with MSVC 17.4+ 2022-11-28 14:30:06 +01:00
plugins Fix T99812: Audio scrubbing freezes Blender 3.2.1 2022-08-05 19:40:39 +02:00
src Fix T97453: Blender crash when selecting Caching checkbox in VSE 2022-04-22 22:36:04 +02:00
AUTHORS
blender_config.cmake Audaspace: add support for CoreAudio on macOS 2021-03-16 23:21:45 +01:00
CHANGES
CMakeLists.txt CMake: fix AUDASPACE disabling WITH_PYTHON for Blender 2022-05-20 11:18:49 +10:00
INSTALL
LICENSE
README.blender Missing README.blender license files + New BSD cases 2020-12-08 18:51:14 +01:00
README.md

audaspace

Audaspace (pronounced "outer space") is a high level audio library written in C++ with language bindings for Python for example. It started out as the audio engine of the 3D modelling application Blender and is now released as a standalone library.

Documentation and Community

The documentation including guides for building and installing, demos, tutorials as well as the API reference for C++, C and python can be found on https://audaspace.github.io.

Bug reports and feature requests should go to the issue tracker.

For any other discussions about audaspace there is a mailing list and there is also the IRC channel #audaspace on irc.freenode.net.

Features

The following (probably incomplete) features are supported by audaspace:

  • input/output devices
  • input from microphones, line in, etc.
  • output devices including 3D audio support
  • file reading/writing
  • filters like low-/highpass and effects like delay, reverse or fading
  • generators for simple waveforms like silence, sine and triangle
  • respecification - this term is used for changing stream parameters which are
  • channel count - channel remapping
  • sample format - the library internally uses 32 bit floats
  • sample rate - resampling
  • simple (superposition, joining and ping-pong aka forward-reverse) and more complex (non-linear audio editing) sequencing of sounds

License

Copyright © 2009-2015 Jörg Müller. All rights reserved.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.