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forked from blender/blender
blender/make.bat
Sergey Sharybin a99d9ba635 Blender 3.6: Switch SVN to Git submodules using Git-LFS
This change makes it so build system and update utilities for Blender builds
are using pre-compiled libraries and other resources attached as Git modules
instead of using checkout of SVN repositories in the parent folder.

The directory layout:
```
  * release/datafiles/
    * assets/        -> blender-assets.git
      * publish/
      * ...
      * README.txt
  * lib/
    * darwin_x64/    -> lib-darwin_x64.git
    * darwin_arm64/  -> lib-darwin_arm64.git
    * linux_x64/     -> lib-linux_x64.git
    * windows_x64/   -> lib-windows_x64.git
  * tests/
    * data/         -> blender-test-data.git
```

The changes about configuring the actual Git sub-modules are not included
into this patch, as those require repository to actually exist before it
can be used.

The assets submodule is enabled by default, and the rest of them are
disabled. This means that if someone runs `git submodule update --init`
they will not get heavy libraries. The platform-specific and tests
related submodules are enabled when using `make update` or `make test`.

All the submodules are tracked: this means that when new commits are
done to the submodule, the blender.git repository is to be updated to
point them to the new hash. This causes some extra manual work, but it
allows to more easily update Blender and its dependencies to known good
state when performing operations like bisect.

Ref #108978

Pull Request: blender/blender#117946

Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Co-authored-by: Ray Molenkamp <github@lazydodo.com>
Pull Request: blender/blender#118628
2024-02-22 19:57:43 +01:00

126 lines
3.4 KiB
Batchfile

@echo off
REM This batch file does an out-of-source CMake build in ../build_windows
REM This is for users who like to configure & build Blender with a single command.
setlocal EnableDelayedExpansion
setlocal ENABLEEXTENSIONS
set BLENDER_DIR=%~dp0
call "%BLENDER_DIR%\build_files\windows\reset_variables.cmd"
call "%BLENDER_DIR%\build_files\windows\check_spaces_in_path.cmd"
if errorlevel 1 goto EOF
call "%BLENDER_DIR%\build_files\windows\parse_arguments.cmd" %*
if errorlevel 1 goto EOF
call "%BLENDER_DIR%\build_files\windows\find_dependencies.cmd"
if errorlevel 1 goto EOF
REM if it is one of the convenience targets and BLENDER_BIN is set
REM skip compiler detection
if "%ICONS%%ICONS_GEOM%%DOC_PY%" == "1" (
if EXIST "%BLENDER_BIN%" (
goto convenience_targets
)
)
if "%BUILD_SHOW_HASHES%" == "1" (
call "%BLENDER_DIR%\build_files\windows\show_hashes.cmd"
goto EOF
)
if "%SHOW_HELP%" == "1" (
call "%BLENDER_DIR%\build_files\windows\show_help.cmd"
goto EOF
)
if "%FORMAT%" == "1" (
call "%BLENDER_DIR%\build_files\windows\format.cmd"
goto EOF
)
call "%BLENDER_DIR%\build_files\windows\detect_architecture.cmd"
if errorlevel 1 goto EOF
if "%BUILD_VS_YEAR%" == "" (
call "%BLENDER_DIR%\build_files\windows\autodetect_msvc.cmd"
if errorlevel 1 (
echo Visual Studio not found ^(try with the 'verbose' switch for more information^)
goto EOF
)
) else (
call "%BLENDER_DIR%\build_files\windows\detect_msvc%BUILD_VS_YEAR%.cmd"
if errorlevel 1 (
echo Visual Studio %BUILD_VS_YEAR% not found ^(try with the 'verbose' switch for more information^)
goto EOF
)
)
if "%BUILD_UPDATE%" == "1" (
REM First see if the SVN libs are there and check them out if they are not.
call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
if errorlevel 1 goto EOF
if "%BUILD_UPDATE_SVN%" == "1" (
REM Then update SVN platform libraries, since updating python while python is
REM running tends to be problematic. The python script that update_sources
REM calls later on may still try to switch branches and run into trouble,
REM but for *most* people this will side step the problem.
call "%BLENDER_DIR%\build_files\windows\lib_update.cmd"
)
REM Finally call the python script shared between all platforms that updates git
REM and does any other SVN work like update the tests or branch switches
REM if required.
call "%BLENDER_DIR%\build_files\windows\update_sources.cmd"
goto EOF
)
call "%BLENDER_DIR%\build_files\windows\set_build_dir.cmd"
:convenience_targets
if "%ICONS%" == "1" (
call "%BLENDER_DIR%\build_files\windows\icons.cmd"
goto EOF
)
if "%ICONS_GEOM%" == "1" (
call "%BLENDER_DIR%\build_files\windows\icons_geom.cmd"
goto EOF
)
if "%DOC_PY%" == "1" (
call "%BLENDER_DIR%\build_files\windows\doc_py.cmd"
goto EOF
)
if "%CMAKE%" == "" (
echo Cmake not found in path, required for building, exiting...
exit /b 1
)
echo Building blender with VS%BUILD_VS_YEAR% for %BUILD_ARCH% in %BUILD_DIR%
call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
if errorlevel 1 goto EOF
if "%TEST%" == "1" (
call "%BLENDER_DIR%\build_files\windows\test.cmd"
goto EOF
)
if "%BUILD_WITH_NINJA%" == "" (
call "%BLENDER_DIR%\build_files\windows\configure_msbuild.cmd"
if errorlevel 1 goto EOF
call "%BLENDER_DIR%\build_files\windows\build_msbuild.cmd"
if errorlevel 1 goto EOF
) else (
call "%BLENDER_DIR%\build_files\windows\configure_ninja.cmd"
if errorlevel 1 goto EOF
call "%BLENDER_DIR%\build_files\windows\build_ninja.cmd"
if errorlevel 1 goto EOF
)
:EOF