forked from blender/blender
Sergey Sharybin
a99d9ba635
This change makes it so build system and update utilities for Blender builds are using pre-compiled libraries and other resources attached as Git modules instead of using checkout of SVN repositories in the parent folder. The directory layout: ``` * release/datafiles/ * assets/ -> blender-assets.git * publish/ * ... * README.txt * lib/ * darwin_x64/ -> lib-darwin_x64.git * darwin_arm64/ -> lib-darwin_arm64.git * linux_x64/ -> lib-linux_x64.git * windows_x64/ -> lib-windows_x64.git * tests/ * data/ -> blender-test-data.git ``` The changes about configuring the actual Git sub-modules are not included into this patch, as those require repository to actually exist before it can be used. The assets submodule is enabled by default, and the rest of them are disabled. This means that if someone runs `git submodule update --init` they will not get heavy libraries. The platform-specific and tests related submodules are enabled when using `make update` or `make test`. All the submodules are tracked: this means that when new commits are done to the submodule, the blender.git repository is to be updated to point them to the new hash. This causes some extra manual work, but it allows to more easily update Blender and its dependencies to known good state when performing operations like bisect. Ref #108978 Pull Request: blender/blender#117946 Co-authored-by: Brecht Van Lommel <brecht@blender.org> Co-authored-by: Ray Molenkamp <github@lazydodo.com> Pull Request: blender/blender#118628
616 lines
20 KiB
Makefile
616 lines
20 KiB
Makefile
# SPDX-License-Identifier: GPL-2.0-or-later
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# This Makefile does an out-of-source CMake build in ../build_`OS`
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# eg:
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# ../build_linux_i386
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# This is for users who like to configure & build blender with a single command.
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define HELP_TEXT
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Blender Convenience Targets
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Provided for building Blender (multiple targets can be used at once).
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* debug: Build a debug binary.
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* full: Enable all supported dependencies & options.
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* lite: Disable non essential features for a smaller binary and faster build.
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* release: Complete build with all options enabled including CUDA and Optix, matching the releases on blender.org
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* headless: Build without an interface (renderfarm or server automation).
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* cycles: Build Cycles standalone only, without Blender.
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* bpy: Build as a python module which can be loaded from python directly.
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* developer: Enable faster builds, error checking and tests, recommended for developers.
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* ninja: Use ninja build tool for faster builds.
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* ccache: Use ccache for faster rebuilds.
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Note: when passing in multiple targets their order is not important.
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So for a fast build you can for e.g. run 'make lite ccache ninja'.
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Note: passing the argument 'BUILD_DIR=path' when calling make will override the default build dir.
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Note: passing the argument 'BUILD_CMAKE_ARGS=args' lets you add cmake arguments.
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Other Convenience Targets
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Provided for other building operations.
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* config: Run cmake configuration tool to set build options.
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* deps: Build library dependencies (intended only for platform maintainers).
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The existence of locally build dependencies overrides the pre-built dependencies from subversion.
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These must be manually removed from 'lib/' to go back to using the pre-compiled libraries.
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Project Files
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Generate project files for development environments.
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* project_qtcreator: QtCreator Project Files.
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* project_netbeans: NetBeans Project Files.
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* project_eclipse: Eclipse CDT4 Project Files.
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Package Targets
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* package_archive: Build an archive package.
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Testing Targets
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Not associated with building Blender.
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* test:
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Run automated tests with ctest.
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Static Source Code Checking
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Not associated with building Blender.
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* check_cppcheck: Run blender source through cppcheck (C & C++).
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* check_clang_array: Run blender source through clang array checking script (C & C++).
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* check_deprecated: Check if there is any deprecated code to remove.
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* check_descriptions: Check for duplicate/invalid descriptions.
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* check_licenses: Check license headers follow the SPDX license specification,
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using one of the accepted licenses in 'doc/license/SPDX-license-identifiers.txt'
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Append with 'SHOW_HEADERS=1' to show all unique headers
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which can be useful for spotting license irregularities.
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* check_cmake: Runs our own cmake file checker which detects errors in the cmake file list definitions.
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* check_pep8: Checks all Python script are pep8 which are tagged to use the stricter formatting.
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* check_mypy: Checks all Python scripts using mypy,
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see: tools/check_source/check_mypy_config.py scripts which are included.
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Documentation Checking
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* check_wiki_file_structure:
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Check the WIKI documentation for the source-tree's file structure
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matches Blender's source-code.
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See: https://wiki.blender.org/wiki/Source/File_Structure
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Spell Checkers
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This runs the spell checker from the developer tools repositor.
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* check_spelling_c: Check for spelling errors (C/C++ only),
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* check_spelling_osl: Check for spelling errors (OSL only).
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* check_spelling_py: Check for spelling errors (Python only).
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Note: an additional word-list is maintained at: 'tools/check_source/check_spelling_c_config.py'
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Note: that spell checkers can take a 'CHECK_SPELLING_CACHE' filepath argument,
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so re-running does not need to re-check unchanged files.
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Example:
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make check_spelling_c CHECK_SPELLING_CACHE=../spelling_cache.data
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Utilities
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Not associated with building Blender.
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* icons:
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Updates PNG icons from SVG files.
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Optionally pass in variables: 'BLENDER_BIN', 'INKSCAPE_BIN'
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otherwise default paths are used.
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Example
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make icons INKSCAPE_BIN=/path/to/inkscape
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* icons_geom:
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Updates Geometry icons from BLEND file.
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Optionally pass in variable: 'BLENDER_BIN'
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otherwise default paths are used.
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Example
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make icons_geom BLENDER_BIN=/path/to/blender
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* source_archive:
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Create a compressed archive of the source code.
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* source_archive_complete:
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Create a compressed archive of the source code and all the libraries of dependencies.
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* update:
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Updates git and all submodules and svn.
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* update_code:
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Updates git and all submodules but not svn.
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* format:
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Format source code using clang-format & autopep8 (uses PATHS if passed in). For example::
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make format PATHS="source/blender/blenlib source/blender/blenkernel"
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Environment Variables
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* BUILD_CMAKE_ARGS: Arguments passed to CMake.
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* BUILD_DIR: Override default build path.
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* PYTHON: Use this for the Python command (used for checking tools).
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* NPROCS: Number of processes to use building (auto-detect when omitted).
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* AUTOPEP8: Command used for Python code-formatting (used for the format target).
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Documentation Targets
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Not associated with building Blender.
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* doc_py: Generate sphinx python api docs.
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* doc_doxy: Generate doxygen C/C++ docs.
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* doc_dna: Generate blender file format reference.
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* doc_man: Generate manpage.
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Information
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* help: This help message.
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* help_features: Show a list of optional features when building.
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endef
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# HELP_TEXT (end)
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# This makefile is not meant for Windows
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ifeq ($(OS),Windows_NT)
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$(error On Windows, use "cmd //c make.bat" instead of "make")
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endif
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# System Vars
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OS:=$(shell uname -s)
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OS_NCASE:=$(shell uname -s | tr '[A-Z]' '[a-z]')
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CPU:=$(shell uname -m)
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# Use our OS and CPU architecture naming conventions.
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ifeq ($(CPU),x86_64)
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CPU:=x64
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endif
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ifeq ($(OS_NCASE),darwin)
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OS_LIBDIR:=macos
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else
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OS_LIBDIR:=$(OS_NCASE)
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endif
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# Source and Build DIR's
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BLENDER_DIR:=$(shell pwd -P)
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BUILD_TYPE:=Release
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BLENDER_IS_PYTHON_MODULE:=
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# CMake arguments, assigned to local variable to make it mutable.
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CMAKE_CONFIG_ARGS := $(BUILD_CMAKE_ARGS)
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ifndef BUILD_DIR
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BUILD_DIR:=$(shell dirname "$(BLENDER_DIR)")/build_$(OS_NCASE)
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endif
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# Dependencies DIR's
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DEPS_SOURCE_DIR:=$(BLENDER_DIR)/build_files/build_environment
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ifndef DEPS_BUILD_DIR
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DEPS_BUILD_DIR:=$(BUILD_DIR)/deps
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endif
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ifndef DEPS_INSTALL_DIR
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DEPS_INSTALL_DIR:=$(shell dirname "$(BLENDER_DIR)")/lib/$(OS_LIBDIR)_$(CPU)
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endif
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# Set the LIBDIR, an empty string when not found.
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LIBDIR:=$(wildcard $(BLENDER_DIR)/lib/${OS_LIBDIR}_${CPU})
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ifeq (, $(LIBDIR))
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LIBDIR:=$(wildcard $(BLENDER_DIR)/lib/${OS_LIBDIR})
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endif
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# Find the newest Python version bundled in `LIBDIR`.
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PY_LIB_VERSION:=3.15
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ifeq (, $(wildcard $(LIBDIR)/python/bin/python$(PY_LIB_VERSION)))
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PY_LIB_VERSION:=3.14
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ifeq (, $(wildcard $(LIBDIR)/python/bin/python$(PY_LIB_VERSION)))
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PY_LIB_VERSION:=3.13
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ifeq (, $(wildcard $(LIBDIR)/python/bin/python$(PY_LIB_VERSION)))
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PY_LIB_VERSION:=3.12
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ifeq (, $(wildcard $(LIBDIR)/python/bin/python$(PY_LIB_VERSION)))
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PY_LIB_VERSION:=3.11
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ifeq (, $(wildcard $(LIBDIR)/python/bin/python$(PY_LIB_VERSION)))
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PY_LIB_VERSION:=3.10
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endif
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endif
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endif
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endif
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endif
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# Allow to use alternative binary (pypy3, etc)
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ifndef PYTHON
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# If not overriden, first try using Python from LIBDIR.
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PYTHON:=$(LIBDIR)/python/bin/python$(PY_LIB_VERSION)
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ifeq (, $(wildcard $(PYTHON)))
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# If not available, use system python3 or python command.
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PYTHON:=python3
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ifeq (, $(shell command -v $(PYTHON)))
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PYTHON:=python
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endif
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else
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# Don't generate __pycache__ files in lib folder, they
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# can interfere with updates.
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PYTHON:=$(PYTHON) -B
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endif
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endif
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# Use the autopep8 module in ../lib/ (which can be executed via Python directly).
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# Otherwise the "autopep8" command can be used.
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ifndef AUTOPEP8
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ifneq (, $(LIBDIR))
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AUTOPEP8:=$(wildcard $(LIBDIR)/python/lib/python$(PY_LIB_VERSION)/site-packages/autopep8.py)
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endif
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ifeq (, $(AUTOPEP8))
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AUTOPEP8:=autopep8
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endif
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endif
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# -----------------------------------------------------------------------------
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# Additional targets for the build configuration
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# NOTE: These targets can be combined and are applied in reverse order listed here.
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# So it's important that `bpy` comes before `release` (for example)
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# `make bpy release` first loads `release` configuration, then `bpy`.
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# This is important as `bpy` will turn off some settings enabled by release.
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ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_bpy
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake" $(CMAKE_CONFIG_ARGS)
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BLENDER_IS_PYTHON_MODULE:=1
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endif
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ifneq "$(findstring debug, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_debug
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BUILD_TYPE:=Debug
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endif
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ifneq "$(findstring full, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_full
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_full.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring lite, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_lite
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring release, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_release
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_release.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring cycles, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_cycles
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring headless, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_headless
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring developer, $(MAKECMDGOALS))" ""
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_developer.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring ccache, $(MAKECMDGOALS))" ""
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CMAKE_CONFIG_ARGS:=-DWITH_COMPILER_CCACHE=YES $(CMAKE_CONFIG_ARGS)
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endif
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# -----------------------------------------------------------------------------
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# build tool
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ifneq "$(findstring ninja, $(MAKECMDGOALS))" ""
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CMAKE_CONFIG_ARGS:=$(CMAKE_CONFIG_ARGS) -G Ninja
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BUILD_COMMAND:=ninja
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DEPS_BUILD_COMMAND:=ninja
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else
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ifneq ("$(wildcard $(BUILD_DIR)/build.ninja)","")
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BUILD_COMMAND:=ninja
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else
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BUILD_COMMAND:=make -s
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endif
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ifneq ("$(wildcard $(DEPS_BUILD_DIR)/build.ninja)","")
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DEPS_BUILD_COMMAND:=ninja
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else
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ifeq ($(OS), Darwin)
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DEPS_BUILD_COMMAND:=make -s
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else
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DEPS_BUILD_COMMAND:="$(BLENDER_DIR)/build_files/build_environment/linux/make_deps_wrapper.sh" -s
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endif
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endif
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endif
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# -----------------------------------------------------------------------------
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# Blender binary path
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# Allow passing in own BLENDER_BIN so developers who don't
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# use the default build path can still use utility helpers.
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ifeq ($(OS), Darwin)
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BLENDER_BIN?="$(BUILD_DIR)/bin/Blender.app/Contents/MacOS/Blender"
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BLENDER_BIN_DIR?="$(BUILD_DIR)/bin/Blender.app/Contents/MacOS/Blender"
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else
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BLENDER_BIN?="$(BUILD_DIR)/bin/blender"
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BLENDER_BIN_DIR?="$(BUILD_DIR)/bin"
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endif
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# -----------------------------------------------------------------------------
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# Get the number of cores for threaded build
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ifndef NPROCS
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NPROCS:=1
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ifeq ($(OS), Linux)
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NPROCS:=$(shell nproc)
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endif
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ifeq ($(OS), NetBSD)
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NPROCS:=$(shell getconf NPROCESSORS_ONLN)
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endif
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ifneq (,$(filter $(OS),Darwin FreeBSD))
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NPROCS:=$(shell sysctl -n hw.ncpu)
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endif
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endif
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# -----------------------------------------------------------------------------
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# Macro for configuring cmake
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CMAKE_CONFIG = cmake $(CMAKE_CONFIG_ARGS) \
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-H"$(BLENDER_DIR)" \
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-B"$(BUILD_DIR)" \
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-DCMAKE_BUILD_TYPE_INIT:STRING=$(BUILD_TYPE)
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# -----------------------------------------------------------------------------
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# Tool for 'make config'
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# X11 specific.
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ifdef DISPLAY
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CMAKE_CONFIG_TOOL = cmake-gui
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else
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CMAKE_CONFIG_TOOL = ccmake
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endif
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# -----------------------------------------------------------------------------
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# Build Blender
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all: .FORCE
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@echo
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@echo Configuring Blender in \"$(BUILD_DIR)\" ...
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# # if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
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# # $(CMAKE_CONFIG); \
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# # fi
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# # do this always incase of failed initial build, could be smarter here...
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@$(CMAKE_CONFIG)
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@echo
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@echo Building Blender ...
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$(BUILD_COMMAND) -C "$(BUILD_DIR)" -j $(NPROCS) install
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@echo
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@echo Edit build configuration with: \"$(BUILD_DIR)/CMakeCache.txt\" run make again to rebuild.
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@if test -z "$(BLENDER_IS_PYTHON_MODULE)"; then \
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echo Blender successfully built, run from: $(BLENDER_BIN); \
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else \
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echo Blender successfully built as a Python module, \"bpy\" can be imported from: $(BLENDER_BIN_DIR); \
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fi
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@echo
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debug: all
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full: all
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lite: all
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release: all
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cycles: all
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headless: all
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bpy: all
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developer: all
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ninja: all
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ccache: all
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# -----------------------------------------------------------------------------
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# Build dependencies
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DEPS_TARGET = install
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ifneq "$(findstring clean, $(MAKECMDGOALS))" ""
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DEPS_TARGET = clean
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endif
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deps: .FORCE
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@echo
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@echo Configuring dependencies in \"$(DEPS_BUILD_DIR)\", install to \"$(DEPS_INSTALL_DIR)\"
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@cmake -H"$(DEPS_SOURCE_DIR)" \
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-B"$(DEPS_BUILD_DIR)" \
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-DHARVEST_TARGET=$(DEPS_INSTALL_DIR)
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@echo
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@echo Building dependencies ...
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$(DEPS_BUILD_COMMAND) -C "$(DEPS_BUILD_DIR)" -j $(NPROCS) $(DEPS_TARGET)
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@echo
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@echo Dependencies successfully built and installed to $(DEPS_INSTALL_DIR).
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@echo
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# -----------------------------------------------------------------------------
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# Configuration (save some cd'ing around)
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config: .FORCE
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$(CMAKE_CONFIG_TOOL) "$(BUILD_DIR)"
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# -----------------------------------------------------------------------------
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# Help for build targets
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export HELP_TEXT
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help: .FORCE
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@echo "$$HELP_TEXT"
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# -----------------------------------------------------------------------------
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# Packages
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#
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package_archive: .FORCE
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make -C "$(BUILD_DIR)" -s package_archive
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@echo archive in "$(BUILD_DIR)/release"
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# -----------------------------------------------------------------------------
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# Tests
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#
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test: .FORCE
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@$(PYTHON) ./build_files/utils/make_test.py "$(BUILD_DIR)"
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# -----------------------------------------------------------------------------
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# Project Files
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#
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project_qtcreator: .FORCE
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$(PYTHON) build_files/cmake/cmake_qtcreator_project.py --build-dir "$(BUILD_DIR)"
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project_netbeans: .FORCE
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$(PYTHON) build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
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project_eclipse: .FORCE
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cmake -G"Eclipse CDT4 - Unix Makefiles" -H"$(BLENDER_DIR)" -B"$(BUILD_DIR)"
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# -----------------------------------------------------------------------------
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# Static Checking
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#
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check_cppcheck: .FORCE
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@$(CMAKE_CONFIG)
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@cd "$(BUILD_DIR)" ; \
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$(PYTHON) \
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"$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
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"$(BLENDER_DIR)/check_cppcheck.txt"
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@echo "written: check_cppcheck.txt"
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|
check_clang_array: .FORCE
|
|
@$(CMAKE_CONFIG)
|
|
@cd "$(BUILD_DIR)" ; \
|
|
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
|
|
|
|
check_mypy: .FORCE
|
|
@$(PYTHON) "$(BLENDER_DIR)/tools/check_source/check_mypy.py"
|
|
|
|
check_wiki_file_structure: .FORCE
|
|
@PYTHONIOENCODING=utf_8 $(PYTHON) \
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|
"$(BLENDER_DIR)/tools/check_wiki/check_wiki_file_structure.py"
|
|
|
|
check_spelling_py: .FORCE
|
|
@cd "$(BUILD_DIR)" ; \
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|
PYTHONIOENCODING=utf_8 $(PYTHON) \
|
|
"$(BLENDER_DIR)/tools/check_source/check_spelling.py" \
|
|
"$(BLENDER_DIR)/scripts"
|
|
|
|
check_spelling_c: .FORCE
|
|
@cd "$(BUILD_DIR)" ; \
|
|
PYTHONIOENCODING=utf_8 $(PYTHON) \
|
|
"$(BLENDER_DIR)/tools/check_source/check_spelling.py" \
|
|
--cache-file=$(CHECK_SPELLING_CACHE) \
|
|
"$(BLENDER_DIR)/source" \
|
|
"$(BLENDER_DIR)/intern/cycles" \
|
|
"$(BLENDER_DIR)/intern/guardedalloc" \
|
|
"$(BLENDER_DIR)/intern/ghost" \
|
|
|
|
check_spelling_osl: .FORCE
|
|
@cd "$(BUILD_DIR)" ; \
|
|
PYTHONIOENCODING=utf_8 $(PYTHON) \
|
|
"$(BLENDER_DIR)/tools/check_source/check_spelling.py" \
|
|
--cache-file=$(CHECK_SPELLING_CACHE) \
|
|
"$(BLENDER_DIR)/intern/cycles/kernel/shaders"
|
|
|
|
check_descriptions: .FORCE
|
|
@$(BLENDER_BIN) --background -noaudio --factory-startup --python \
|
|
"$(BLENDER_DIR)/tools/check_source/check_descriptions.py"
|
|
|
|
check_deprecated: .FORCE
|
|
@PYTHONIOENCODING=utf_8 $(PYTHON) \
|
|
tools/check_source/check_deprecated.py
|
|
|
|
check_licenses: .FORCE
|
|
@PYTHONIOENCODING=utf_8 $(PYTHON) \
|
|
"$(BLENDER_DIR)/tools/check_source/check_licenses.py" \
|
|
"--show-headers=$(SHOW_HEADERS)"
|
|
|
|
check_pep8: .FORCE
|
|
@PYTHONIOENCODING=utf_8 $(PYTHON) \
|
|
tests/python/pep8.py
|
|
|
|
check_cmake: .FORCE
|
|
@PYTHONIOENCODING=utf_8 $(PYTHON) \
|
|
tools/check_source/check_cmake_consistency.py
|
|
|
|
|
|
# -----------------------------------------------------------------------------
|
|
# Utilities
|
|
#
|
|
|
|
source_archive: .FORCE
|
|
@$(PYTHON) ./build_files/utils/make_source_archive.py
|
|
|
|
source_archive_complete: .FORCE
|
|
@cmake \
|
|
-S "$(BLENDER_DIR)/build_files/build_environment" -B"$(BUILD_DIR)/source_archive" \
|
|
-DCMAKE_BUILD_TYPE_INIT:STRING=$(BUILD_TYPE) -DPACKAGE_USE_UPSTREAM_SOURCES=OFF
|
|
# This assumes CMake is still using a default `PACKAGE_DIR` variable:
|
|
@$(PYTHON) ./build_files/utils/make_source_archive.py --include-packages "$(BUILD_DIR)/source_archive/packages"
|
|
|
|
|
|
INKSCAPE_BIN?="inkscape"
|
|
icons: .FORCE
|
|
@BLENDER_BIN=$(BLENDER_BIN) INKSCAPE_BIN=$(INKSCAPE_BIN) \
|
|
"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
|
|
@INKSCAPE_BIN=$(INKSCAPE_BIN) \
|
|
"$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
|
|
@INKSCAPE_BIN=$(INKSCAPE_BIN) \
|
|
"$(BLENDER_DIR)/release/datafiles/alert_icons_update.py"
|
|
|
|
icons_geom: .FORCE
|
|
@BLENDER_BIN=$(BLENDER_BIN) \
|
|
"$(BLENDER_DIR)/release/datafiles/blender_icons_geom_update.py"
|
|
|
|
update: .FORCE
|
|
@$(PYTHON) ./build_files/utils/make_update.py
|
|
|
|
update_code: .FORCE
|
|
@$(PYTHON) ./build_files/utils/make_update.py --no-libraries
|
|
|
|
format: .FORCE
|
|
@PATH="${LIBDIR}/llvm/bin/:$(PATH)" $(PYTHON) tools/utils_maintenance/clang_format_paths.py $(PATHS)
|
|
@$(PYTHON) tools/utils_maintenance/autopep8_format_paths.py --autopep8-command="$(AUTOPEP8)" $(PATHS)
|
|
|
|
|
|
# -----------------------------------------------------------------------------
|
|
# Documentation
|
|
#
|
|
|
|
# Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
|
|
doc_py: .FORCE
|
|
@ASAN_OPTIONS=halt_on_error=0:${ASAN_OPTIONS} \
|
|
$(BLENDER_BIN) \
|
|
--background -noaudio --factory-startup \
|
|
--python doc/python_api/sphinx_doc_gen.py
|
|
@sphinx-build -b html -j $(NPROCS) doc/python_api/sphinx-in doc/python_api/sphinx-out
|
|
@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/index.html'"
|
|
|
|
doc_doxy: .FORCE
|
|
@cd doc/doxygen; doxygen Doxyfile
|
|
@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
|
|
|
|
doc_dna: .FORCE
|
|
@$(BLENDER_BIN) \
|
|
--background -noaudio --factory-startup \
|
|
--python doc/blender_file_format/BlendFileDnaExporter_25.py
|
|
@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
|
|
|
|
doc_man: .FORCE
|
|
@$(PYTHON) doc/manpage/blender.1.py --blender="$(BLENDER_BIN)" --output=blender.1 --verbose
|
|
|
|
help_features: .FORCE
|
|
@$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_print_build_options.py" $(BLENDER_DIR)"/CMakeLists.txt"
|
|
|
|
clean: .FORCE
|
|
$(BUILD_COMMAND) -C "$(BUILD_DIR)" clean
|
|
|
|
.PHONY: all
|
|
|
|
.FORCE:
|