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forked from blender/blender
blender/extern/bullet2
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00
..
patches Sync Bullet to upstream 2020-09-02 20:41:30 +02:00
src Sync Bullet to upstream 2020-09-02 20:41:30 +02:00
CMakeLists.txt Remove "All Rights Reserved" from Blender Foundation copyright code 2023-03-30 10:51:59 +02:00
README.blender Missing README.blender license files + New BSD cases 2020-12-08 18:51:14 +01:00
readme.txt

This is the new refactored version of Bullet physics library version 2.x

Questions? mail blender at erwincoumans.com, or check the bf-blender mailing list.
Thanks,
Erwin

Apply patches/blender.patch to fix a few build errors and warnings and dd original
vertex access for BMesh convex hull operator.

Documentation is available at:
http://code.google.com/p/bullet/source/browse/trunk/Bullet_User_Manual.pdf
and:
https://github.com/bulletphysics/bullet3/tree/master/docs