forked from blender/blender
Hans Goudey
8157f33911
All the relevant code is C++ now, so we don't need to complicate things with the trip through C anymore. We will still need some wrappers, since opensubdiv is an optional dependency though. The goal is to make it simpler to remove the unnecessary/costly abstraction levels between Blender mesh data and the opensubdiv code. |
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opensubdiv_evaluator_stub.cc | ||
opensubdiv_stub.cc | ||
opensubdiv_topology_refiner_stub.cc |