forked from blender/blender
Aras Pranckevicius
3f0b9e4a58
Update from version 4.65 (2009) to latest 23.01 (2023). LZMA is only used for pointcache "Heavy" compression option. With updated SDK, testing in a 100k particle system point cache (Windows/Ryzen5950X), average times to read or write a cached frame: - Read a bit faster, 24.3 -> 23.2ms - Write/bake about 2x faster, 237 -> 103ms Pull Request: blender/blender#118433
11 lines
180 B
C++
11 lines
180 B
C++
/* Precomp.h -- StdAfx
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2023-04-02 : Igor Pavlov : Public domain */
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#ifndef ZIP7_INC_PRECOMP_H
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#define ZIP7_INC_PRECOMP_H
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#include "Compiler.h"
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/* #include "7zTypes.h" */
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#endif
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