@brecht this bug was in blender 3.5 2/24/2023 build . now i updated to 3.5 3/22/2023 build and the issue has been fixed 👍
this issue still exists in newer builds of blender 3.5 and 3.6 . so why this report closed by @JosephEagar . is there work on fixing this issue?
The brush radius is OK when using it with rough surfaces. Don't think this is a bug.
i disagree with you sir
this small change can makes a different in user experience . every time i use…
I am not sure whether there is limitation why both viewports aren't updated in real time, but it has been like that at least since 2.79. So it's fair to say, that this has not been implemented…
I can't reproduce the problem. Please provide a .blend file or clearer steps on how to reproduce the problem. This is required for us to investigate the issue.
A guideline for…
I can confirm artifacts, but that look like as just limitation of accuracy of depth buffer. You can just scale model to 0.1~ for make accuracy more than now.
but still. that sound like…
You didn't provide an example file. Let me guess, the model is 10,000 meters tall?
gym bills on you now take care of my guy 🤧
I did't see that on video Make that setting ON
it is on i check on this option its useless . its do nothing ☹️ so here is a thing . rather than having this option how about having…